Hellsphere cannon

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Hellsphere cannon

Hellsphere cannon

A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Spacer
Market Value
1400 Silver
Mass
20 kg

Ranged Combat

Damage
800 dmg (Vaporize)
Armor penetration
800%
Warm-Up
450 ticks (7.5 secs)
Cooldown
360 ticks (6 secs)
Range
18.9 tile(s)
Minimum Range
5.9 tiles
Accuracy
100% - 100% - 100% - 100%
Velocity
75 (m/s)
Blast Radius
4.9
DPS
59.26
Stopping power
1.5

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown

The hellsphere cannon is a ranged weapon added by the Biotech DLC

Acquisition

Hellsphere cannons can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .

Summary

The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization.


 <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
   <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
   <plantDamageFactor>2</plantDamageFactor>
   
   

Analysis

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Version history