Charge blaster turret

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Charge blaster turret

Charge blaster turret

A small charge blaster designed for use on a defense turret.

Base Stats

Type
EquipmentWeapons
Mass
2.6 kg

Ranged Combat

Mode
Single-Shot
Damage
15 dmg (Bullet)
Armor penetration
22.5%
Warm-Up
ticks (0 secs)
Cooldown
150 ticks (2.5 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Velocity
90 (m/s)
DPS
6
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown

Summary

  • Unobtainable weapon, used by Centurion, Diabolus, and War queen. Unlike other unobtainable weapons, it does not appear on the gear screen.
  • Can be fired while moving.
  • Automatically aimed. Players can turn their mech's turret on or off, but can't manually aim it.
  • Same damage, range, and accuracy as needle gun, but fires faster and has less armor penetration. Zero aiming time.
  • While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.

Note: This weapon has no quality. This template is used as a placeholder.

Attack table

Ranged

  • Charge blaster turret
    Charge blaster turret
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    15 22.5% 60% 80% 90% 85% 6 3.6 4.8 5.4 5.1 0 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Charge blaster turret Charge blaster turret Barrel (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.42 16.5% 11.7 2.6s 18% 4.5 75% 8.2 2s 12% 4.1 12.5% 100 0 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history