Toxic needle gun
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Toxic needle gun
A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
Base Stats
Ranged Combat
- Damage
- 15 dmg
- Armor penetration
- 0.35%
- Warm-Up
- 2.35 ticks (0.04 secs)
- Cooldown
- 2.1 ticks (0.04 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- Stopping power
- 1.5
Melee Combat
The toxic needle gun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the apocriton.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Toxic needle guns spawn on all apocritons. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.
Analysis
?
Version history
- Biotech DLC Release - Added.