Dining chair
Dining chair
A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Comfort
- 0.7
Creation
- Required Research
- Complex furniture
- Skill Required
- Construction 4
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff Tags
- Metallic, Woody
A dining chair is a type of furniture which your colonists can sit on. Dining chairs can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break.
When of equivalent quality, it is more comfortable than a stool but less comfortable than an armchair.
Acquisition
Constructing a dining chair requires Complex Furniture to be researched, a construction skill of 4 and 45 Stuff (Metallic/Woody, 450 for SMVs) in 8,000 ticks (2.22 mins).
Unlike stools, chairs cannot be made of stone.
Summary
Comfort
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Dining chairs of the same quality level will all have the same quality, regardless of what they're constructed from.
Analysis
Dining chairs are middle-tier seating, between stools and armchairs in quality. Stools are less comforable, take less time and resources to make, and can also be made from stone. Armchairs are more comforable, but can only be made from textiles.
Some form of seating is essential for dining, and will help prevent the −3 Uncomfortable moodlet. High quality chairs will even give a mood buff when sat on. A normal quality dining chair will maintain the +4 Comfortable buff, while a masterwork chair can reach +10 all day. This is equal to permanently drinking 2 beers a day, without the increased social fights, addiction chance, or cost of producing 2 beers every day.
Every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. However, comfort is gained for the duration a colonist sits on the chair. Therefore, prioritize your higher-quality chairs for sedentary jobs, like stoves or research benches. Objects that see less continous use, like telescopes or tables, should be given lesser priority.
Eventually, you should upgrade to armchairs, wih the same priority to the aformentioned production and research benches. A masterwork dining chair provides max (100%) comfort. However, an excellent armchair gives 99% comfort - giving the same +10 moodlet when sat on - and is significantly easier to create. It is suggested to build armchairs for comfort whenever possible, but masterwork/legendary dining chairs should be kept.
Stats table
Feature | Toggle |
---|---|
Quality |
Dining chair | Beauty | Comfort | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|
Quality | Material | ||||||
Awful | Bioferrite | 0 | 0.53 | ticks (5.56 mins) | 20,000200 | 75% | 53 |
Awful | Gold | -5 | 0.53 | ticks (2 mins) | 7,20060 | 40% | 2,265 |
Awful | Plasteel | -1 | 0.53 | ticks (4.89 mins) | 17,600280 | 0% | 235 |
Awful | Silver | -2 | 0.53 | ticks (2.22 mins) | 8,00070 | 40% | 240 |
Awful | Steel | -1 | 0.53 | ticks (2.22 mins) | 8,000100 | 40% | 57 |
Awful | Uranium | 0 | 0.53 | ticks (4.22 mins) | 15,200250 | 0% | 162 |
Awful | Wood | -1 | 0.53 | ticks (1.56 mins) | 5,60065 | 100% | 37 |
Poor | Bioferrite | 1 | 0.62 | ticks (5.56 mins) | 20,000200 | 75% | 79 |
Poor | Gold | 26 | 0.62 | ticks (2 mins) | 7,20060 | 40% | 3,395 |
Poor | Plasteel | 4 | 0.62 | ticks (4.89 mins) | 17,600280 | 0% | 350 |
Poor | Silver | 11 | 0.62 | ticks (2.22 mins) | 8,00070 | 40% | 360 |
Poor | Steel | 4 | 0.62 | ticks (2.22 mins) | 8,000100 | 40% | 86 |
Poor | Uranium | 2 | 0.62 | ticks (4.22 mins) | 15,200250 | 0% | 245 |
Poor | Wood | 4 | 0.62 | ticks (1.56 mins) | 5,60065 | 100% | 56 |
Normal | Bioferrite | 2 | 0.7 | ticks (5.56 mins) | 20,000200 | 75% | 106 |
Normal | Gold | 52 | 0.7 | ticks (2 mins) | 7,20060 | 40% | 4,525 |
Normal | Plasteel | 8 | 0.7 | ticks (4.89 mins) | 17,600280 | 0% | 470 |
Normal | Silver | 22 | 0.7 | ticks (2.22 mins) | 8,00070 | 40% | 480 |
Normal | Steel | 8 | 0.7 | ticks (2.22 mins) | 8,000100 | 40% | 114 |
Normal | Uranium | 4 | 0.7 | ticks (4.22 mins) | 15,200250 | 0% | 325 |
Normal | Wood | 8 | 0.7 | ticks (1.56 mins) | 5,60065 | 100% | 74 |
Good | Bioferrite | 4 | 0.78 | ticks (5.56 mins) | 20,000200 | 75% | 132 |
Good | Gold | 104 | 0.78 | ticks (2 mins) | 7,20060 | 40% | 5,025 |
Good | Plasteel | 16 | 0.78 | ticks (4.89 mins) | 17,600280 | 0% | 585 |
Good | Silver | 44 | 0.78 | ticks (2.22 mins) | 8,00070 | 40% | 600 |
Good | Steel | 16 | 0.78 | ticks (2.22 mins) | 8,000100 | 40% | 143 |
Good | Uranium | 8 | 0.78 | ticks (4.22 mins) | 15,200250 | 0% | 405 |
Good | Wood | 16 | 0.78 | ticks (1.56 mins) | 5,60065 | 100% | 93 |
Excellent | Bioferrite | 6 | 0.87 | ticks (5.56 mins) | 20,000200 | 75% | 159 |
Excellent | Gold | 156 | 0.87 | ticks (2 mins) | 7,20060 | 40% | 5,525 |
Excellent | Plasteel | 24 | 0.87 | ticks (4.89 mins) | 17,600280 | 0% | 705 |
Excellent | Silver | 66 | 0.87 | ticks (2.22 mins) | 8,00070 | 40% | 720 |
Excellent | Steel | 24 | 0.87 | ticks (2.22 mins) | 8,000100 | 40% | 171 |
Excellent | Uranium | 12 | 0.87 | ticks (4.22 mins) | 15,200250 | 0% | 485 |
Excellent | Wood | 24 | 0.87 | ticks (1.56 mins) | 5,60065 | 100% | 111 |
Masterwork | Bioferrite | 10 | 1.02 | ticks (5.56 mins) | 20,000200 | 75% | 265 |
Masterwork | Gold | 260 | 1.02 | ticks (2 mins) | 7,20060 | 40% | 6,525 |
Masterwork | Plasteel | 40 | 1.02 | ticks (4.89 mins) | 17,600280 | 0% | 1,170 |
Masterwork | Silver | 110 | 1.02 | ticks (2.22 mins) | 8,00070 | 40% | 1,195 |
Masterwork | Steel | 40 | 1.02 | ticks (2.22 mins) | 8,000100 | 40% | 285 |
Masterwork | Uranium | 20 | 1.02 | ticks (4.22 mins) | 15,200250 | 0% | 810 |
Masterwork | Wood | 40 | 1.02 | ticks (1.56 mins) | 5,60065 | 100% | 186 |
Legendary | Bioferrite | 16 | 1.19 | ticks (5.56 mins) | 20,000200 | 75% | 530 |
Legendary | Gold | 416 | 1.19 | ticks (2 mins) | 7,20060 | 40% | 7,525 |
Legendary | Plasteel | 64 | 1.19 | ticks (4.89 mins) | 17,600280 | 0% | 2,340 |
Legendary | Silver | 176 | 1.19 | ticks (2.22 mins) | 8,00070 | 40% | 2,395 |
Legendary | Steel | 64 | 1.19 | ticks (2.22 mins) | 8,000100 | 40% | 570 |
Legendary | Uranium | 32 | 1.19 | ticks (4.22 mins) | 15,200250 | 0% | 1,625 |
Legendary | Wood | 64 | 1.19 | ticks (1.56 mins) | 5,60065 | 100% | 370 |
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
- Totemic dining chair.png
Totemic Variant
Version history
- 0.10.785 - Added
- DiningChair.png
Old Chair Sprite
- Chair.png
First Chair Sprite