Hussars
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Hussars are a xenotype, genetically engineered to act as super-soldiers. They are great fighters, but bad at most other things and dependent on go-juice.
Lore
Hussars are engineered soldiers. They fight aggressively and with precision, heal fast, thrive in extreme temperatures, and freely ingest military drugs. They have a genetic dependence on the drug go-juice, which also makes them less likely to rebel against their commanders.
While hussars' emotions make them dangerous in combat, they can't relate to baseliner humans. They are famous for their blood-red eyes and "hussar stare", a dead expression that unsettles many people. Their lack of expression and burning aggressive nature has led to many violent misunderstandings.
In most societies where they live, hussars are kept separated from the rest of the population. Hussars are single-purpose tools - and they generally aren't bothered by the fact. - In Game Description
Summary
Hussars are made, not born. Overall, their genes help them last longer and perform better in combat, at the cost of many other skills. They are genetically dependent on go-juice, with major consequences if their need is not met: they will start feeling mood effects after 5 days without it, will fall into a coma after 30 days without, and will die after 60 days of deprivation.
Hussars can be immediately noticeable by their glowing red eyes.
Genes
All hussars have these xenogenes:
Assorted:
Superfast wound healing | Psychically deaf | Cold tolerant | Heat tolerant | Partial antitoxic lungs | Hyper-aggressive | Reduced pain | Unstoppable | Go-juice dependency |
Cosmetic:
Red eyes | Short-haired | Standard body | Hulk body |
Skills:
Great shooting | Great melee | Awful animals | Awful plants | Awful artistic | Awful social |
Hussars have a gene complexity of 16. With a metabolic efficiency of +2, they have a hunger rate of x80%.
Origins
Since you cannot pass Hussar characteristics on through reproduction, you must capture or recruit a hussar to your base instead. Right now, Hussars are most likely to be found among Empire parties, but have a small chance of showing up with Outlanders or Pirates. You can also chance upon them within groups of travelers and merchants. You may find Hussar children, but they will not feel the ill-effects of their go-juice dependency until they turn 13.
Analysis
With other DLC
Many empire pawns will be hussars. Be prepared for a possible go-juice need if accepting The Deserter quest, or if you're housing some of the empire's soldiers for an extended time.
If also playing with Ideology, it is very likely that the empire's ideoligion will restrict hard drugs, including go-juice. Empire hussars will take go-juice to cure deficiency, but receive a −15 moodlet for doing so. You can disable this on game start by clicking "Create Custom" (either fluid or fixed), and then adjusting the empire's ideoligion before your own.