Spiner
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This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Spiner
A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 18 ticks (0.3 secs)
- Cooldown
- 108 ticks (1.8 secs)
- Range
- 6.9 tile(s)
- Accuracy
- 20% - 30% - 40% - 95%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- Burst Ticks
- 8 ticks (0.13 secs)
(450 RPM) - DPS
- 5.71
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Technical
- weaponTags
- MechanoidGunSpiner
The spiner is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the war urchin.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Spiners spawn on all war urchins, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
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Analysis
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Version history
- Biotech DLC Release - Added.