Barricade
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.
Base Stats
- Type
- Security
- Beauty
- -3
- HP
- 300
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 57%
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
Barricades provide 57% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 57% chance to hit the barricades, and a 43% chance to cross over. Barricades slow down pawns walking over them.
They are useful during the early game, when textiles are not conveniently available.
They look better than sandbags, although they are still unsightly.
Barricades require 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.
Material Table
As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 57% regardless of material.
Material | Stuff cost | Beauty | Work | Mass | HP | Flammability | Market Value |
---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | 6.8 | ||
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | 12 | ||
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | 12 | ||
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | 11 | ||
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | 11 | ||
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | 12 | ||
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | 31 | ||
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | 500 | ||
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | 48 | ||
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | 51 | ||
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | 11 | ||
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | 32 | ||
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | 18 | ||
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | 9.6 | ||
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | 12 | ||
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | 12 | ||
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | 33 | ||
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | 11 | ||
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | 13 | ||
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | 18 | ||
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | 26 | ||
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | 17 | ||
Human leather | -10 | ticks (3 secs) | 180390 | 0% | 22 | ||
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | 10 | ||
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | 11 | ||
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | 16 | ||
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | 8.1 | ||
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | 10 | ||
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | 11 | ||
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | 22 | ||
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | 71 | ||
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | 16 | ||
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | 20 | ||
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | 14 | ||
Cloth | -10 | ticks (3 secs) | 180300 | 0% | 8.1 | ||
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | 28 | ||
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | 46 | ||
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | 14 | ||
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | 14 | ||
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | 14 | ||
Synthread | -10 | ticks (3 secs) | 180390 | 0% | 21 |
Version history
Added in 1.1.