Luciferium

From RimWorld Wiki
Revision as of 21:09, 2 October 2022 by Hordes (talk | contribs) (→‎Summary)
Jump to navigation Jump to search

Luciferium

Luciferium

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Base Stats

Type
DrugMedical Drug
Tech Level
Ultra
Market Value
70 Silver
Stack Limit
150
Mass
0.01 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Ingestion

Addictiveness
100%
Maximum To Ingest
1
Technical


Luciferium is a rare, powerful, expensive and dangerous drug that can heal permanent injuries, chronic health conditions, and helps fight disease, but will kill its user if taken every 6.667 days.

Summary

Luciferium provides a variety of enhancing effects. These can be broken into effects that occur:

  • While addicted to the drug.
  • While withdrawing from the drug.

Lucierium Addiction

Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, luciferium will eventually kill. Pawns will remain addicted even after applying healer mech serum or resurrector mech serum. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium.

Withdrawal

As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms:

Analysis

Luciferium is useful for treating permanent injuries, such as brain damage or scars. These would otherwise require the much rarer healer mech serum to cure. The increase in blood filtration also increases Immunity Gain Speed, which can help fight off otherwise fatal diseases (whenever from old age or poor treatment).

Luciferium has to be taken every 6.667 days, or the withdrawl risks killing them. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and have pawns pocket 1 extra so that it can be taken as soon as possible. Mental breaks and even death happen very quickly, so it's better to be safe with dose quantities, if you can spare the drugs. When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having transport pods available to launch additional doses in an emergency is also advisable.

Putting a pawn into a Cryptosleep casket or a Biosculpter pod will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. If you run out of luciferium before researching or building them, you can look for ancient shrines, as they have ancient cryptosleep caskets.

Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.

Trivia

Luciferium is considered to in the "Ultra" tech level.

Healing method table

Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter podsContent added by the Ideology DLC may help, but each has its own unique list of what it can and cannot cure.

The full comparison table between healing methods is collapsed due to length. Expand to view.

Gallery

Version history

  • 0.15.1279 - Added.
  • 1.1.0 - Fixed Luciferium not removing Frail. Now, lucifierum can remove all chronic health conditions.
  • 1.1.2610 - Reduced market value from 120 to 70.