Flamebow
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This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Flamebow
A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 6 dmg (Arrow)
- Armor penetration
- 9%
- Warm-Up
- 81 ticks (1.35 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 75% - 65% - 45% - 25%
- Velocity
- 44 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 2
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Technical
- weaponTags
- NeolithicRangedFlame
The flamebow is a ranged weapon added by the Biotech DLC
Acquisition
Flamebows can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .
Summary
Analysis
?
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Flamebow | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.7% | 7.2 | 2s | 10.8% | 3.6 | 12.5% | 7.2 | 2s | 10.8% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 23 |
Poor | 4.08 | 12.08% | 8.1 | 2s | 12.15% | 4.05 | 25% | 8.1 | 2s | 12.15% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 34 |
Normal | 4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 37.5% | 9 | 2s | 13.5% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 45 |
Good | 4.74 | 14.14% | 9.9 | 2s | 14.85% | 4.95 | 37.5% | 9.9 | 2s | 14.85% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 56 |
Excellent | 5.08 | 15.15% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 68 |
Masterwork | 5.92 | 17.68% | 13.05 | 2s | 19.58% | 6.53 | 37.5% | 13.05 | 2s | 19.58% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 113 |
Legendary | 6.59 | 19.71% | 14.85 | 2s | 22.28% | 7.43 | 37.5% | 14.85 | 2s | 22.28% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 225 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.