Smoke launcher

From RimWorld Wiki
Revision as of 07:45, 30 October 2022 by Hordes (talk | contribs) (→‎Training: funky format on PC)
Jump to navigation Jump to search

Smoke launcher

Smoke launcher

"A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on."

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
380 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
0 dmg (Smoke)
Warm-Up
210 ticks (3.5 secs)
Cooldown
210 ticks (3.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
2.4

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 4
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
GrenadeSmoke


The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.

Acquisition

Smoke launchers can be crafted with smithing skill 4 at a machining table after researching Gunsmithing with Steel 75 Steel, Component 4 Componentss and 30,000 ticks (8.33 mins) of work.

Smoke launchers can also be purchased from outlander and orbital combat suppliers or outlander settlements.

Analysis

Smoke launchers are useful when disarming turrets, since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. By inching closer with a smoke launcher, you can approach safely. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in.

Smoke launchers deal no damage to pawns or structures, even on direct hits. Therefore, they are a purely support weapon, useful for pawns with low combat skills. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides due to the forced miss radius.

Smoke launchers of all qualities are identical, except for their blunt melee damage and market value.

Training

Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.

Quality table

Template:Weapon Quality Table/Melee

Version history