Devilstrand

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Devilstrand

Devilstrand

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
5.5 Silver
Stack Limit
75
Mass
0.032 kg
HP
100
Deterioration Rate
3.0
Flammability
40%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×3.2
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×0.4
Armor - Sharp
×1.4
Armor - Blunt
×0.36
Armor - Heat
×3
Insulation - Cold
+20 °C (36 °F)
Insulation - Heat
+24 °C (43.2 °F)
Technical
defName
DevilstrandCloth
Color
(180,60,60)


Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Acquisition

Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields Devilstrand 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.

Alternatively, it can also be acquired through trading or the cargo pod event.

Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.

Analysis

Usage

Devilstrand is the 3rd most protective textile. Only hyperweave and thrumbofur offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in very limited quantities), while thrumbofur is limited by thrumbos (who appear rarely and gestate slowly). Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies who have the time and research to grow it.

Devilstrand dusters are a priority to fit on colonists. They are superior to flak jackets, offering better armor without movement penalty. Dusters combined with flak vests are directly comparible to a marine armor, though they protect less parts of the body. Once enough dusters have been made, devilstrand can be used to create button-down shirts and pants, which have a chance to stop damage on its own. If cold insulation is required, then jackets or even parkas can be made instead.

In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder biomes like the ice sheet, a mix of fabrics may be used, but devilstrand is otherwise a very utilitarian fabric, largely due to its armor penetration.

For use in furniture, devilstrand's exceptional beauty factor and market value make for very good buffs to room quality, though devilstrand should be used for clothing first. Sculptures are a better way to improve room quality, unless you have a large surplus of the textile. Devilstrand is also the least flammable textile, tied with Hyperweave, being 60% less flammable than most other textiles.

Cash Crop

Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.

Gallery

Version history

  • Version/1.1.0 - Apparels made from devilstrand can no longer be burnt.