Slugthrower
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Slugthrower
A compact single-shot slug thrower designed to be mounted on a light combat mechanoid.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 18 ticks (0.3 secs)
- Cooldown
- 240 ticks (4 secs)
- Range
- 19.9 tile(s)
- Accuracy
- 20% - 30% - 40% - 95%
- Velocity
- 70 (m/s)
- DPS
- 2.79
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunSlugthrower
The slugthrower is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the constructoid and fabricor.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Slugthrowers spawn on all constructoids and fabricors, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
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Analysis
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Version history
- Biotech DLC Release - Added.