Toxbomb launcher

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Toxbomb launcher

Toxbomb launcher

A self-loading low-pressure canister launcher loaded with tox bombs. Upon impact, the tox bombs will stick to the ground and release tox gas for several seconds Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.

Base Stats

Type
EquipmentWeapons
Market Value
380 Silver [Note]
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
0 dmg (Tox gas)
Armor penetration
0%
Warm-Up
210 ticks (3.5 secs)
Cooldown
270 ticks (4.5 secs)
Range
23.9 tile(s)
Velocity
40 (m/s)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
0

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Tox gas
Skill Required
Crafting 4
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 75 + Component 4
Technical
weaponTags
HeavyTox


The toxbomb launcher is a ranged weapon added by the Biotech DLC

Acquisition

Toxbomb launchers can be crafted at a Machining table once the Tox gas research project has been completed. They require Steel 75 Steel, Component 4 Components, 30,000 ticks (8.33 mins) of work, and a Crafting skill of 4.

Summary

AOE of a single toxbomb shot. Shots land within the yellow area. Blue area is the expected gas explosion outside. Actual gas distribution can vary, especially in cramped areas.

Creates tox gas. Quality seems to have little or no impact to the amount gas created.

Analysis

Gas created when tox weapons are fired constantly outside. Not per-shot gas.
Left: Tox grenades. Right: Toxbomb launcher (normal)

Compared to tox grenades, toxbomb launchers deploy tox gas faster, as the launcher has higher shot velocity and detonates instantly on impact. They also have greater range. However, tox grenades create more gas over time, due to its faster overall firerate. This makes the launcher relatively better as a in-field support weapon, and grenades for your gas-related kill tunnels.

Attack table

Ranged

  • Toxbomb launcher Toxbomb launcher DPS
    (Optimal)
    Market
    value
    Quality Dam. AP
    Awful 0 0% 0 190 Silver
    Poor 0 0% 0 285 Silver
    Normal 0 0% 0 380 Silver
    Good 0 0% 0 475 Silver
    Excellent 0 0% 0 570 Silver
    Masterwork 0 0% 0 950 Silver
    Legendary 0 0% 0 1900 Silver

    For the full effects of qualities, see Quality.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Toxbomb launcher Toxbomb launcher Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.7% 7.2 2s 10.8% 3.6 8.33% 7.2 2s 10.8% 3.6 8.33% 7.2 2s 10.8% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 190 Silver
    Poor 4.07 12.09% 8.1 2s 12.15% 4.05 20% 8.1 2s 12.15% 4.05 20% 8.1 2s 12.15% 4.05 20% 8.2 2s 12% 4.1 20% 100 285 Silver
    Normal 4.4 13.13% 9 2s 13.5% 4.5 25% 9 2s 13.5% 4.5 25% 9 2s 13.5% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Good 4.74 14.14% 9.9 2s 14.85% 4.95 25% 9.9 2s 14.85% 4.95 25% 9.9 2s 14.85% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 475 Silver
    Excellent 5.08 15.15% 10.8 2s 16.2% 5.4 25% 10.8 2s 16.2% 5.4 25% 10.8 2s 16.2% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 570 Silver
    Masterwork 5.92 17.68% 13.05 2s 19.58% 6.53 25% 13.05 2s 19.58% 6.53 25% 13.05 2s 19.58% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 950 Silver
    Legendary 6.59 19.71% 14.85 2s 22.28% 7.43 25% 14.85 2s 22.28% 7.43 25% 14.85 2s 22.28% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1900 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history