Axe
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Axe
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Edge
15 dmg (Cut)
22% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 7,000 ticks (1.94 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.
Note: Although classified by the Ideoligion Weapon Preferences as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
Acquisition
Axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work, and a Crafting skill of 3.
Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.
Analysis
The axe is roughly equal to the gladius - they both have the same material cost, and same research cost. However, axes are strictly inferior than a knife of the same quality and material.
This oddity comes from the melee verb selection system, introduced in 1.1. Each weapon has multiple attacks, or verbs, with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" DPS of 7.23, rather than the gladius' 7.13 or axe's 6.75.
In addition, knives are just as likely as axes to do Cut damage, so there is no advantage of the axe's damage type. The axe has 4% more AP, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a mace instead.
A potential use is for ideoligion with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Axe | Handle (Poke) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 6.8 | 19.94% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 15.6 | 2s | 22.88% | 7.8 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 50 |
Awful | Gold | 4.36 | 12.77% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 9 | 2s | 13.2% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 2510 |
Awful | Plasteel | 7.08 | 17.3% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 13.2 | 1.6s | 19.36% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 255 |
Awful | Silver | 4.81 | 14.09% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 10.2 | 2s | 14.96% | 5.1 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 265 |
Awful | Steel | 5.48 | 16.07% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12 | 2s | 17.6% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 60 |
Awful | Uranium | 5.62 | 17.82% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 13.2 | 2.2s | 19.36% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 174 |
Awful | Wood | 3.78 | 11.05% | 6.48 | 2s | 9.36% | 3.24 | 12.5% | 4.8 | 2s | 7.04% | 2.4 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 39 |
Poor | Bioferrite | 7.57 | 22.18% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 17.55 | 2s | 25.74% | 8.78 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 75 |
Poor | Gold | 4.82 | 14.11% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 10.13 | 2s | 14.85% | 5.06 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 3765 |
Poor | Plasteel | 7.87 | 19.21% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 14.85 | 1.6s | 21.78% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 380 |
Poor | Silver | 5.32 | 15.6% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 11.48 | 2s | 16.83% | 5.74 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 395 |
Poor | Steel | 6.08 | 17.83% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 90 |
Poor | Uranium | 6.24 | 19.8% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 14.85 | 2.2s | 21.78% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 260 |
Poor | Wood | 3.87 | 11.31% | 7.29 | 2s | 10.53% | 3.65 | 12.5% | 5.4 | 2s | 7.92% | 2.7 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 58 |
Normal | Bioferrite | 8.33 | 24.43% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 19.5 | 2s | 28.6% | 9.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 101 |
Normal | Gold | 5.28 | 15.46% | 9 | 2s | 13% | 4.5 | 8.33% | 11.25 | 2s | 16.5% | 5.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5025 |
Normal | Plasteel | 8.65 | 21.13% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 16.5 | 1.6s | 24.2% | 10.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 505 |
Normal | Silver | 5.84 | 17.11% | 9 | 2s | 13% | 4.5 | 8.33% | 12.75 | 2s | 18.7% | 6.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 525 |
Normal | Steel | 6.68 | 19.58% | 9 | 2s | 13% | 4.5 | 8.33% | 15 | 2s | 22% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 120 |
Normal | Uranium | 6.86 | 21.78% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 16.5 | 2.2s | 24.2% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 350 |
Normal | Wood | 3.81 | 11.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 6 | 2s | 8.8% | 3 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 78 |
Good | Bioferrite | 9.1 | 26.67% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 21.45 | 2s | 31.46% | 10.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 126 |
Good | Gold | 5.74 | 16.8% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 12.38 | 2s | 18.15% | 6.19 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5525 |
Good | Plasteel | 9.43 | 23.04% | 8.91 | 1.6s | 12.87% | 5.57 | 8.33% | 18.15 | 1.6s | 26.62% | 11.34 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 630 |
Good | Silver | 6.36 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 14.03 | 2s | 20.57% | 7.01 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 655 |
Good | Steel | 7.28 | 21.34% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 16.5 | 2s | 24.2% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 150 |
Good | Uranium | 7.48 | 23.75% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 18.15 | 2.2s | 26.62% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 435 |
Good | Wood | 4.3 | 12.46% | 8.91 | 2s | 12.87% | 4.46 | 75% | 6.6 | 2s | 9.68% | 3.3 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 97 |
Excellent | Bioferrite | 9.86 | 28.91% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 23.4 | 2s | 34.32% | 11.7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 151 |
Excellent | Gold | 6.2 | 18.15% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 6025 |
Excellent | Plasteel | 10.22 | 24.95% | 9.72 | 1.6s | 14.04% | 6.08 | 8.33% | 19.8 | 1.6s | 29.04% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 760 |
Excellent | Silver | 6.87 | 20.13% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 15.3 | 2s | 22.44% | 7.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 790 |
Excellent | Steel | 7.88 | 23.1% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18 | 2s | 26.4% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 180 |
Excellent | Uranium | 8.11 | 25.73% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 19.8 | 2.2s | 29.04% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 520 |
Excellent | Wood | 4.63 | 13.41% | 9.72 | 2s | 14.04% | 4.86 | 75% | 7.2 | 2s | 10.56% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 116 |
Masterwork | Bioferrite | 12.07 | 35.34% | 11.75 | 2s | 16.97% | 5.87 | 25% | 28.28 | 2s | 41.47% | 14.14 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 250 |
Masterwork | Gold | 7.34 | 21.51% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 16.31 | 2s | 23.93% | 8.16 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7025 |
Masterwork | Plasteel | 13.05 | 30.56% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 23.93 | 1.6s | 35.09% | 14.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1265 |
Masterwork | Silver | 8.16 | 23.91% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 18.49 | 2s | 27.12% | 9.24 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1315 |
Masterwork | Steel | 9.38 | 27.5% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 21.75 | 2s | 31.9% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 300 |
Masterwork | Uranium | 9.67 | 30.67% | 19.58 | 2.2s | 28.28% | 8.9 | 8.33% | 23.93 | 2.2s | 35.09% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 870 |
Masterwork | Wood | 5.45 | 15.79% | 11.75 | 2s | 16.97% | 5.87 | 75% | 8.7 | 2s | 12.76% | 4.35 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 194 |
Legendary | Bioferrite | 13.74 | 40.22% | 13.37 | 2s | 19.31% | 6.68 | 25% | 32.18 | 2s | 47.19% | 16.09 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 500 |
Legendary | Gold | 8.26 | 24.21% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 18.56 | 2s | 27.23% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 8025 |
Legendary | Plasteel | 14.85 | 34.77% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 27.23 | 1.6s | 39.93% | 17.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2525 |
Legendary | Silver | 9.19 | 26.93% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 21.04 | 2s | 30.86% | 10.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2625 |
Legendary | Steel | 10.58 | 31.01% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 24.75 | 2s | 36.3% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 600 |
Legendary | Uranium | 10.91 | 34.63% | 22.28 | 2.2s | 32.18% | 10.13 | 8.33% | 27.23 | 2.2s | 39.93% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1740 |
Legendary | Wood | 6.11 | 17.69% | 13.37 | 2s | 19.31% | 6.68 | 75% | 9.9 | 2s | 14.52% | 4.95 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 390 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Royalty DLC Release - Added.