Textiles
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Fabrics
The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.
Alpaca wool is a type of fabric gathered by animal handlers by shearing tamed alpacas. Alpaca wool is a very good insulator, and is therefore recommended in clothing like parkas and tuques.
Thick and coarse wool of a bison. Quite warm.
Bison wool is a type of fabric gathered by animal handlers by shearing tamed bison.
Cloth woven from organic fibers.
Cloth is a basic plant-based fabric that can be grown by planting the cotton plant. It can be used to create clothing and a few specialty items like carpets. It is 20% more flammable than most other textiles.
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Devilstrand is a valuable fabric obtained from the devilstrand mushroom. It is an extremely strong fabric, much more protective than cloth and most types of leather.
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Hyperweave is a space age, highly protective and rare fabric produced only on high-tech Glitterworlds.
While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.
Megasloth wool is a type of fabric gathered by animal handlers by shearing tamed megasloth. Megasloth wool is the second warmest textile in the game, after Guinea pig fur and tied with Thrumbofur, and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.
Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.
Muffalo wool is a type of fabric gathered by animal handlers by shearing tamed muffalos.
Sheep's wool. It provides good insulation.
Sheep wool is a type of fabric gathered by animal handlers by shearing tamed sheep.
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Synthread is a space age type of fabric only available through trading or through random drops.
Leathers
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation
Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
Birdskin is a type of leather produced when a cook butchers most types of birds at a butcher table.
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.
Bluefur is a type of leather produced when a cook butchers a muffalo at a butcher table.
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.
Chinchilla fur is a type of leather produced when a cook butchers a chinchilla at a butcher table.
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.
Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.
Dread leather is a type of leather added by the Anomaly DLC that is produced when a cook butchers one of a variety of entities at a butcher table.
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.
The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.
Foxfur is a type of leather produced when a cook butchers an arctic, fennec, or red fox at a butcher table.
Sheets of guinea pig fur. It is delicate, but luxurious.
Guinea pig fur is a type of leather produced when a cook butchers a Guinea pig at a butcher table.
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
Heavy fur is a type of leather produced when a cook butchers a megasloth at a butcher table.
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Human leather is a type of leather produced when a cook butchers a human or gorehulk at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
A soft furry pelt harvested from a big cat. It is difficult to pierce and insulates well against heat.
Panthera fur is a type of leather produced when a cook butchers a big cat such as a cougar, lynx, or panther at a butcher table.
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.
Pigskin is a type of leather produced when a cook butchers a pig or a wild boar at a butcher table.
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.
Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.
Thrumbofur is a type of leather produced when a cook butchers a thrumbo. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.
A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.
Properties
Beauty Factor | Beauty Offset | Flammability Factor | Max Health Factor | Melee Cooldown Factor | Work To Make Factor | Work To Make Offset | |
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Alpaca wool | 1.5 | 1.7 | 1 | ||||
Bearskin | 1.9 | 1 | 1 | ||||
Birdskin | 1 | 1 | 1 | ||||
Bison wool | 1.5 | 1.7 | 1 | ||||
Bluefur | 1.3 | 1 | 1 | ||||
Camelhide | 1.3 | 1 | 1 | ||||
Chinchilla fur | 3.6 | 1 | 1 | ||||
Cloth | 1 | 1.2 | 1 | ||||
Devilstrand | 3.2 | 0.4 | 1 | ||||
Dog leather | 1 | 1 | 1 | ||||
Dread leather | 1 | 1 | 1 | ||||
Elephant leather | 1.6 | 1 | 1 | ||||
Fabrics | |||||||
Foxfur | 2 | 1 | 1 | ||||
Guinea pig fur | 2.8 | 1 | 1 | ||||
Heavy fur | 1.85 | 1 | 1 | ||||
Human leather | 1 | 1 | 1 | ||||
Hyperweave | 5.5 | 0.4 | 1 | ||||
Leathers | |||||||
Lightleather | 1 | 1 | 1 | ||||
Lizardskin | 1.2 | 1 | 1 | ||||
Megasloth wool | 1.5 | 1.7 | 1 | ||||
Muffalo wool | 1.5 | 1.7 | 1 | ||||
Panthera fur | 1.7 | 1 | 1 | ||||
Patchleather | 1 | 1 | 1 | ||||
Pigskin | 1 | 1 | 1 | ||||
Plainleather | 1 | 1 | 1 | ||||
Rhinoceros leather | 2.4 | 1 | 1 | ||||
Sheep wool | 1.5 | 1.7 | 1 | ||||
Synthread | 2.3 | 0.7 | 1 | ||||
Thrumbofur | 8 | 1 | 1 | ||||
Wolfskin | 1.7 | 1 | 1 | ||||
Wool |