For the wood powered variant, see
Fueled smithy.
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production
- Market Value
- 295 [Note]
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- - 210 W
- Cleanliness
- -3
- Facility
- Tool cabinet
Creation
- Required Research
- Smithing
- Skill Required
- Construction 5
- Work To Make
- 3,000 ticks (50 secs)
- Resources to make
- 100 + 3
An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.
Acquisition
To be constructed, electric smithies require Smithing to be researched, a Construction skill of 5, 100 Steel, 3 Components and 3,000 ticks (50 secs) of work
Summary
The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
Electric smithies have a Cleanliness value of -3.
The following items can be crafted at the electric smithy.
Name |
Materials |
Work to Make |
Required Research |
Type
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
005,000 ticks (1.39 mins)
|
Smithing
|
Equipment - Weapons |
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
001,200 ticks (20 secs)
|
–
|
Equipment - Weapons |
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
012,000 ticks (3.33 mins)
|
Smithing
|
Equipment - Weapons |
Greatbow
|
60
|
009,000 ticks (2.5 mins)
|
Greatbow
|
Equipment - Weapons |
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
005,000 ticks (1.39 mins)
|
Smithing
|
Equipment - Weapons |
Knife
|
30 (Metallic, 300 for SMVs)
|
001,800 ticks (30 secs)
|
Smithing
|
Equipment - Weapons |
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
018,000 ticks (5 mins)
|
Long blades
|
Equipment - Weapons |
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
006,000 ticks (1.67 mins)
|
Smithing
|
Equipment - Weapons |
Pila
|
70
|
007,000 ticks (1.94 mins)
|
Smithing
|
Equipment - Weapons |
Recurve bow
|
40
|
005,000 ticks (1.39 mins)
|
Recurve bow
|
Equipment - Weapons |
Short bow
|
30
|
002,400 ticks (40 secs)
|
–
|
Equipment - Weapons |
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
012,000 ticks (3.33 mins)
|
Long blades
|
Equipment - Weapons |
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
038,000 ticks (10.56 mins)
|
Plate armor
|
Gear - Armor |
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
003,200 ticks (53.33 secs)
|
Smithing
|
Gear - Armor |
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
002,000 ticks (33.33 secs)
|
Smithing
|
Gear - Armor |
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
001,200 ticks (20 secs)
|
–
|
Gear - Clothing |
Harp
|
150
|
018,000 ticks (5 mins)
|
Harp
|
Building - Recreation |
Harpsichord
|
250
|
032,000 ticks (8.89 mins)
|
Harpsichord
|
Building - Recreation |
Piano
|
120 + 220
|
050,000 ticks (13.89 mins)
|
Piano
|
Building - Recreation |
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
007,000 ticks (1.94 mins)
|
Smithing
|
Equipment - Weapons |
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
018,000 ticks (5 mins)
|
Long blades
|
Equipment - Weapons |
Coronet
|
50 (Metallic, 500 for SMVs)
|
008,000 ticks (2.22 mins)
|
Royal apparel
|
Gear - Clothing |
Crown
|
75 (Metallic, 750 for SMVs)
|
012,000 ticks (3.33 mins)
|
Royal apparel
|
Gear - Clothing |