Molotov cocktails
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Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 1.0 kg
Ranged Combat
- Mode
- Single Thrown
- Damage
- 10 dmg (Flame)
- Warm-Up
- 90 ticks (1.5 secs)
- Cooldown
- 160 ticks (2.67 secs)
- Range
- 12.9 tile(s)
- Accuracy
- -
- Velocity
- 12 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.1
- DPS
- 2.4
Creation
- weaponTags
- GrenadeDestructive
Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped (+) zone on fire where it lands.
Acquisition
They can be crafted at a machining table for 25 Cloth, 80 Chemfuel and 6,000 ticks (1.67 mins) of work. They are also a common drop from raiders.
Analysis
- Equip a colonist with Molotov's
- Draft the colonist
- Press B to select target area.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Good for disposing of corpses or equipment rapidly, though fireproof flooring and walls are recommended to prevent spread.
Molotovs fire faster than the incendiary launcher, but has poor range and projectile speed. It is also significantly cheaper than the launcher.
Version history
In 1.0 it received a crafting recipe.