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A list of all pages that have property "Stub Reason" with value "Section:Missing Occurrence". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Beam graser  + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
  • Remote shielder  + (Section:Many check tags)
  • Pain  + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
  • Health  + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
  • Damage Types  + (Need breakdown of remaining damage types)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Sightstealer arrival  + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Ghoul resurrection serum  + (Section:Mechanical detail, how to use etc.)
  • Mind-numb serum  + (Section:Mechanical detail, inc overrideMoodBase)
  • Tox pack  + (Section:Mechanical detail- cloud size, deployment time, activation mechanics for both player pawns and NPCs etc.)
  • Venom talon  + (Section:Mechanical details should be moved out of other sections, into these sections, and expanded upon.)
  • Assign  + (Section:Describe the options and how exactSection:Describe the options and how exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? [[Version/1.3.3200|1.3.3200]] says "Food restrictions are automatically applied to pawns from ideoligions that require a specific food type" - how does this work specificallyod type" - how does this work specifically)
  • Dye  + (Section:Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
  • Beauty  + (Section:Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
  • Death acidifier  + (Section:Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.)
  • Repair Energy Cost  + (1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
  • Corrosive heart  + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Shambler  + (Section:General occurrence, when animals vs humans. non raid sources etc)
  • Social  + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Bookcase  + (General but also parity eith [[small bookcase]])
  • Small bookcase  + (General but also parity eith [[bookcase]])
  • Party spot  + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
  • Harbinger seed  + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
  • Skull  + (Section:Missing Analysis. general but also specifically include value vs butcher loss, skull destruction as medical process (see [[Mindscrew#Removal]]) etc)
 (Section:Missing Occurrence)