Difference between revisions of "Template:Furniture Table Row"
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− | ! [[{{{?Name}}}]] | + | ! [[{{{?Name}}}]]{{DLC Icons|{{{DLC}}} }} |
| {{#if: {{{HP}}} | {{{HP}}} | – }} | | {{#if: {{{HP}}} | {{{HP}}} | – }} | ||
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} | | data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} |
Revision as of 21:49, 5 October 2022
This template is used to create an automated comparison table on furniture.
Example
{| {{STDT| sortable c_01 text-center}} ! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material |- {{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table Row | named args = yes | link = none | ?Name = ?Name | ?From DLC = DLC | ?Max Hit Points Base = HP | ?Work To Make = Work | ?Resource 1 = R1 | ?Resource 2 = R2 | ?Resource 3 = R3 | ?Resource 4 = R4 | ?Resource 5 = R5 | ?Resource 6 = R6 | ?Resource 1 Amount = R1a | ?Resource 2 Amount = R2a | ?Resource 3 Amount = R3a | ?Resource 4 Amount = R4a | ?Resource 5 Amount = R5a | ?Resource 6 Amount = R6a | ?Flammability Base = Flammability | ?Cover Effectiveness = Cover | ?Path Cost = Path | ?Passability = Passability | ?Comfort Base = Comfort | ?Beauty Base = Beauty | ?Size = Size | ?Market Value Base = Value }} |}
Preview
Name | HP | Work to Make | Material Cost | Base Flammability | Provides Cover | Path Cost | Passability | Comfort | Beauty | Size in Blocks | Base Market Value | Value/Work | Value/Material |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal bed[[|]] | 140 | 400 ticks (6.67 secs) | 40 (Fabric/Leathery) | 100% | 15% | 14 | pass through only | 0.75 | – | 1 × 1 | 49 | 0.123 | 1.225 |
Animal sleeping box[[|]] | 75 | 180 ticks (3 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 15% | 14 | pass through only | 0.6 | – | 1 × 1 | 31 | 0.172 | 1.24 |
Animal sleeping spot[[|]] | – | 0 ticks (0 secs) | – | – | – | – | standable | 0 | – | 1 × 1 | 0 | – | – |
Animus stoneRoyalty (DLC) | 100 | – | – | – | – | – | – | – | – | 1 × 1 | 5000 | – | – |
Armchair[[|]] | 120 | 14,000 ticks (3.89 mins) | 110 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.8 | 4 | 1 × 1 | 167 | 0.012 | 1.518 |
Baby decorationBiotech (DLC) | 30 | 800 ticks (13.33 secs) | 60 (Woody/Stony/Metallic, 600 for SMVs) | 100% | – | 30 | – | – | – | 1 × 1 | 74 | 0.093 | 1.233 |
Baby sleeping spotBiotech (DLC) | – | 0 ticks (0 secs) | – | – | – | – | – | 0.4 | – | 1 × 1 | 0 | – | – |
Bed[[|]] | 140 | 800 ticks (13.33 secs) | 45 (Metallic/Woody/Stony, 450 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 1 | 1 × 2 | 56 | 0.07 | 1.244 |
Bedroll[[|]] | 75 | 600 ticks (10 secs) | 40 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 1 × 2 | 50 | 0.083 | 1.25 |
BlackboardBiotech (DLC) | 60 | 1,000 ticks (16.67 secs) | 15 (Woody/Stony) | 100% | – | 50 | – | – | 2 | 2 × 1 | 21 | 0.021 | 1.4 |
Blood torchBiotech (DLC) | 75 | – | – | 0% | 15% | 24 | pass through only | – | – | 1 × 1 | 24 | – | – |
Bonsai potIdeology (DLC) | 80 | 275 ticks (4.58 secs) | 24 (Metallic/Woody/Stony, 240 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 30 | 0.109 | 1.25 |
Bookcase[[|]] | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
BrazierRoyalty (DLC) | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
Couch[[|]] | 160 | 20,000 ticks (5.56 mins) | 200 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.85 | 8 | 2 × 1 | 290 | 0.015 | 1.45 |
CribBiotech (DLC) | 70 | 400 ticks (6.67 secs) | 25 (Woody/Stony/Metallic, 250 for SMVs) | 100% | – | – | – | – | 1 | 1 × 1 | 31 | 0.078 | 1.24 |
Darklight brazierRoyalty (DLC), Ideology (DLC) | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
DarktorchIdeology (DLC) | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Dining chair[[|]] | 100 | 8,000 ticks (2.22 mins) | 45 (Metallic/Woody, 450 for SMVs) | 100% | 35% | 30 | – | 0.7 | 8 | 1 × 1 | 74 | 0.009 | 1.644 |
Double bed[[|]] | 200 | 1,500 ticks (25 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 2 | 2 × 2 | 106 | 0.071 | 1.247 |
Double bedroll[[|]] | 100 | 1,100 ticks (18.33 secs) | 85 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 2 × 2 | 105 | 0.095 | 1.235 |
Double sleeping spot[[|]] | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 2 × 2 | 0 | – | – |
DrapeRoyalty (DLC) | 100 | 2,000 ticks (33.33 secs) | 150 (Fabric/Leathery), 50 | 100% | 40% | 14 | pass through only | – | 7.5 | 2 × 1 | 245 | 0.123 | 1.167 |
Dresser[[|]] | 120 | 2,000 ticks (33.33 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 5 | 2 × 1 | 65 | 0.033 | 1.3 |
End table[[|]] | 75 | 1,000 ticks (16.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 40% | 30 | pass through only | – | 3 | 1 × 1 | 39 | 0.039 | 1.3 |
Flood light[[|]] | 120 | 600 ticks (10 secs) | 50 | 0% | 20% | 14 | pass through only | – | -5 | 1 × 1 | 97 | 0.162 | 1.021 |
Fungus darktorchIdeology (DLC) | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 22 | 0.22 | 1 |
Grand meditation throneRoyalty (DLC) | 350 | 40,000 ticks (11.11 mins) | 300 (Metallic/Stony, 3000 for SMVs), 75 | 100% | 40% | 30 | – | 0.9 | 30 | 3 × 2 | 1210 | 0.03 | 1.152 |
Hospital bed[[|]] | 150 | 2,800 ticks (46.67 secs) | 40 (Metallic, 400 for SMVs), 80, 5 | 100% | 40% | 42 | pass through only | 0.8 | – | 1 × 2 | 365 | 0.13 | 1.037 |
Meditation throneRoyalty (DLC) | 150 | 10,000 ticks (2.78 mins) | 125 (Metallic/Woody/Stony, 1250 for SMVs) | 100% | 40% | 30 | – | 0.75 | 15 | 1 × 1 | 175 | 0.018 | 1.4 |
Plant pot[[|]] | 75 | 250 ticks (4.17 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 25 | 0.1 | 1.25 |
Royal bed[[|]] | 200 | 50,000 ticks (13.89 mins) | 100 (Metallic/Woody/Stony, 1000 for SMVs), 50 | 100% | 40% | 42 | pass through only | 0.9 | 75 | 2 × 2 | 745 | 0.015 | 1.242 |
School deskBiotech (DLC) | 75 | 750 ticks (12.5 secs) | 30 (Woody/Stony/Metallic, 300 for SMVs) | 100% | 50% | 50 | pass through only | – | 0.5 | 2 × 1 | 38 | 0.051 | 1.267 |
Shelf[[|]] | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
Slab bedIdeology (DLC) | 140 | 400 ticks (6.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 30% | 20 | pass through only | 0 | – | 1 × 2 | 37 | 0.093 | 1.233 |
Slab double bedIdeology (DLC) | 200 | 750 ticks (12.5 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 0% | 30% | 20 | pass through only | 0 | – | 2 × 2 | 104 | 0.139 | 1.224 |
Sleeping spot[[|]] | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 1 × 2 | 0 | – | – |
Small bookcase[[|]] | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Small shelf[[|]] | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Standing lamp[[|]] | 50 | 300 ticks (5 secs) | 20 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 39 | 0.13 | 1.026 |
Stool[[|]] | 75 | 450 ticks (7.5 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 20% | 30 | – | 0.5 | 0 | 1 × 1 | 31 | 0.069 | 1.24 |
Sun lamp[[|]] | 50 | 330 ticks (5.5 secs) | 40 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 77 | 0.233 | 1.013 |
Table (1x2)[[|]] | 75 | 750 ticks (12.5 secs) | 28 (Metallic/Woody/Stony, 280 for SMVs) | 100% | 40% | 42 | pass through only | – | 0.5 | 1 × 2 | 36 | 0.048 | 1.286 |
Table (2x2)[[|]] | 100 | 1,500 ticks (25 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 1 | 2 × 2 | 64 | 0.043 | 1.28 |
Table (2x4)[[|]] | 150 | 3,000 ticks (50 secs) | 95 (Metallic/Woody/Stony, 950 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 2 × 4 | 122 | 0.041 | 1.284 |
Table (3x3)[[|]] | 175 | 3,300 ticks (55 secs) | 100 (Metallic/Woody/Stony, 1000 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 3 × 3 | 128 | 0.039 | 1.28 |
Torch lamp[[|]] | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Toy boxBiotech (DLC) | 50 | 1,200 ticks (20 secs) | 80 (Woody/Stony/Metallic, 800 for SMVs) | 100% | 30% | 30 | pass through only | – | – | 1 × 1 | 99 | 0.083 | 1.238 |
Wall lamp[[|]] | 35 | 330 ticks (5.5 secs) | 15 | 100% | 20% | 0 | standable | – | – | 1 × 1 | 39 | 0.118 | 1.368 |
Wall torch lamp[[|]] | 50 | 100 ticks (1.67 secs) | 15 | 0% | 15% | 0 | standable | – | – | 1 × 1 | 18 | 0.18 | 1 |
The above documentation is transcluded from Template:Furniture Table Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |