Difference between revisions of "Lung"

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The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
 
The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
  
Removing a lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:
+
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:
: -5 for "Someone's organ harvested" (any organ)
+
: -5 for "Someone's organ harvested" (any organ); -6 if colonist
 
: -6 for "Someone organ-murdered" (if fatal)
 
: -6 for "Someone organ-murdered" (if fatal)
: -6 for "Colonist organ-harvested" (if on colonist)
+
: -5 for "Witnessed ally's death" (if fatal and on colonist / guest)
: -5 for "Witnessed ally's death" (if fatal and on colonst / guest)
+
Pawns with the Bloodlust and Psychopath [[trait]], or those with an [[Ideoligion]] with Organ Use: Acceptable{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
  
 
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.

Revision as of 03:59, 17 October 2022

Lung

Lung

A biological human lung. A pair of these form the core of the human respiratory system.

Base Stats

Type
Medical ItemsBody Parts
Market Value
400 Silver
Mass
1 kg
HP
50
Flammability
100%
Technical
thingCategories
BodyPartsNatural


Acquisition

The lung item can be harvested from live humans through surgery. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance.

Removing a healthy lung from a guest or prisoner will decrease faction goodwill by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members can give potentially tremendous mood penalties, which all stack:

-5 for "Someone's organ harvested" (any organ); -6 if colonist
-6 for "Someone organ-murdered" (if fatal)
-5 for "Witnessed ally's death" (if fatal and on colonist / guest)

Pawns with the Bloodlust and Psychopath trait, or those with an Ideoligion with Organ Use: AcceptableContent added by the Ideology DLC are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.

Lungs can also be acquired through trading with faction settlements or Exotic Goods traders.

Summary

A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's Breathing, so losing a lung results in 50% Breathing. Breathing itself affects Consciousness, Moving, and the Rest Rate Multiplier. A completely removed lung would result in -10% Consciousness, -15% to sleep efficency, and -20% Moving; Consciousness also reduces a variety of other stats. There are no artifical lungs, so a lung must be harvested or bought in order to replace them.

The tissue of the lungs can be affected by asthma, commonly related to age, smoking, or exposure to harmful substances.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them).

A lung is worth Silver 1,000, as opposed to a kidney's Silver 900. Lungs also reduce pawn capacity much more than a kidney, which reduces Consciousness by 5% and Immunity Gain Speed by 25%.

While worth less than a heart or liver, a pawn can live with 1 lung (and/or 1 kidney) harvested. If the mood penalties don't concern you (or don't exist due to IdeoligionContent added by the Ideology DLC), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a Royal Tribute CollectorContent added by the Royalty DLC for the same amount honor of as a healthy pawn.

Version history

  • 0.7.581 - Item form added, and now harvestable.