Difference between revisions of "Toxbomb launcher"
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| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | | page verified for version = | + | | page verified for version = 1.4.3525 |
| weaponTags = | | weaponTags = | ||
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== Analysis == | == Analysis == | ||
? | ? | ||
− | + | {{Weapon Quality Table}} | |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. |
Revision as of 03:06, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Toxbomb launcher
Base Stats
Ranged Combat
-
"Expression error: Unexpected * operator." is not a number.
Property "Maximum Bandolier DPS" (as page type) with input value "Expression error: Unexpected * operator." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Property "Maximum Triggerhappy DPS" (as page type) with input value "Expression error: Unexpected * operator." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Property "Maximum BandolierTriggerhappy DPS" (as page type) with input value "Expression error: Unexpected * operator." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
- DPS
- Expression error: Unexpected * operator.
The toxbomb launcher is a ranged weapon added by the Biotech DLC
Acquisition
Toxbomb launchers can be crafted at a Machining table once the Tox gas research project has been completed. They require 75 Steel,
4 Components, 30,000 ticks (8.33 mins) of work, and a Crafting skill of 4.
Summary
?
Analysis
?
Attack table
Ranged
![]() |
DPS (Optimal) |
Market value |
||
---|---|---|---|---|
Quality | Dam. | AP | ||
Awful | 0 | 0% | 0 | 190 ![]() |
Poor | 0 | 0% | 0 | 285 ![]() |
Normal | 0 | 0% | 0 | 380 ![]() |
Good | 0 | 0% | 0 | 475 ![]() |
Excellent | 0 | 0% | 0 | 570 ![]() |
Masterwork | 0 | 0% | 0 | 950 ![]() |
Legendary | 0 | 0% | 0 | 1900 ![]() |
For the full effects of qualities, see Quality.
Melee
Feature | Toggle |
---|---|
Attacks | ![]() |
![]() |
HP | Value | ||
---|---|---|---|---|
Quality |
DPS[1] | AP[1] | ||
Awful | 3.98 | 11.7% | 100 | 190 ![]() |
Poor | 4.07 | 12.09% | 100 | 285 ![]() |
Normal | 4.4 | 13.13% | 100 | 380 ![]() |
Good | 4.74 | 14.14% | 100 | 475 ![]() |
Excellent | 5.08 | 15.15% | 100 | 570 ![]() |
Masterwork | 5.92 | 17.68% | 100 | 950 ![]() |
Legendary | 6.59 | 19.71% | 100 | 1900 ![]() |
For the full effects of qualities, see Quality.
- ↑ Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.