Difference between revisions of "Toxic needle gun"
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(Can spawn in functional toxic needle guns your colonist can use via dev mode, but there's no signs they can be crafted or drop from dead Apocritons.) |
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| meleeattack1cool = | | meleeattack1cool = | ||
| meleeattack1ap = | | meleeattack1ap = | ||
− | | MeleeWeaponAverageDPS = | + | | MeleeWeaponAverageDPS = 3.46 |
− | | MeleeWeaponAverageAP = | + | | MeleeWeaponAverageAP = 13 |
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = | | weaponTags = | ||
}} | }} | ||
− | The '''toxic needle gun''' is a ranged [[weapon]] added by the [[Biotech DLC]] | + | The '''toxic needle gun''' is a ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[Apocriton]]. |
== Acquisition == | == Acquisition == | ||
− | Toxic | + | Toxic Needle Guns cannot be acquired by players during normal gameplay. |
== Summary == | == Summary == |
Revision as of 04:37, 29 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Toxic needle gun
A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
Base Stats
Ranged Combat
- Damage
- 15 dmg
- Armor penetration
- 0.35%
- Warm-Up
- 2.35 ticks (0.04 secs)
- Cooldown
- 2.1 ticks (0.04 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- Stopping power
- 1.5
Melee Combat
The toxic needle gun is a ranged weapon added by the Biotech DLC. It is the main armament of the Apocriton.
Acquisition
Toxic Needle Guns cannot be acquired by players during normal gameplay.
Summary
For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.
Analysis
?
Version history
- Biotech DLC Release - Added.