Difference between revisions of "Toxic needle gun"

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(Can spawn in functional toxic needle guns your colonist can use via dev mode, but there's no signs they can be crafted or drop from dead Apocritons.)
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| MeleeWeaponAverageDPS = 3.46
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| MeleeWeaponAverageAP = 13
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
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The '''toxic needle gun''' is a ranged [[weapon]] added by the [[Biotech DLC]]
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The '''toxic needle gun''' is a ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[Apocriton]].
  
 
== Acquisition ==
 
== Acquisition ==
Toxic needle guns can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Toxic Needle Guns cannot be acquired by players during normal gameplay.
  
 
== Summary ==
 
== Summary ==

Revision as of 04:37, 29 October 2022

Toxic needle gun

Toxic needle gun

A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Spacer
Market Value
1400 Silver
Mass
2.6 kg

Ranged Combat

Damage
15 dmg
Armor penetration
0.35%
Warm-Up
2.35 ticks (0.04 secs)
Cooldown
2.1 ticks (0.04 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Velocity
90 (m/s)
Stopping power
1.5

Melee Combat


The toxic needle gun is a ranged weapon added by the Biotech DLC. It is the main armament of the Apocriton.

Acquisition

Toxic Needle Guns cannot be acquired by players during normal gameplay.

Summary

For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.

Analysis

?

Version history