Difference between revisions of "Toxic needle gun"

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(Centipede Blaster -> Apocriton)
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The '''toxic needle gun''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]].
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The '''toxic needle gun''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[apocriton]].  
  
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Revision as of 21:43, 1 November 2022

Toxic needle gun

Toxic needle gun

A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Spacer
Market Value
1400 Silver
Mass
2.6 kg

Ranged Combat

Damage
15 dmg
Armor penetration
0.35%
Warm-Up
2.35 ticks (0.04 secs)
Cooldown
2.1 ticks (0.04 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Velocity
90 (m/s)
Stopping power
1.5

Melee Combat


The toxic needle gun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the apocriton.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Toxic needle guns spawn on all apocritons. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

For each point of damage dealt with the toxic bullets, the victim receives 0.65% toxic buildup. Note that this scales inversely with both toxic resistance and body size.

Analysis

?

Version history