Difference between revisions of "Hemogen amplifier"
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− | {{Biotech}}{{stub}}{{infobox main|building| | + | {{Biotech}}{{stub|reason=Hemogen use}}{{infobox main|building| |
| name = Hemogen amplifier | | name = Hemogen amplifier | ||
| image = HemogenAmplifier south.png | | image = HemogenAmplifier south.png | ||
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== Analysis == | == Analysis == | ||
− | As with all other deathrest machines, these cost a non-negligble amount of steel and components. | + | Hemogen amplifiers should be weighed against obtaining more colonists or [[prisoner]]s ''and'' the opportunity cost of not using a [[glucosoid pump]] or [[deathrest accelerator]], as deathrest building capacity is very limited for most stages of the game. |
− | Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. | + | |
+ | However, amplifiers are one of the few deathrest buildings that do not have its own limit. Each building's boost is comparatively small ({{+|5}} Hemogen / source / building), but they can stack over and over. | ||
+ | |||
+ | As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. | ||
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. |
Revision as of 00:14, 10 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Hemogen use. |
Hemogen amplifier
This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
Acquisition
Constructing a hemogen amplifier requires Deathrest to be researched, 200 Steel, 4 Components, 5 Hemogen packs, and 5,000 ticks (1.39 mins) of work.
Summary
Active hemogen amplifiers require a pawn capable of deathrest, such as a sanguophage, 100 W of power, and ? hemogen packs per day. It must be connected to a deathrest casket to function. The hemogen amplifier increases Hemogen gain by +25% from any source, reducing the need to drink blood as frequently.
Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
Hemogen amplifiers should be weighed against obtaining more colonists or prisoners and the opportunity cost of not using a glucosoid pump or deathrest accelerator, as deathrest building capacity is very limited for most stages of the game.
However, amplifiers are one of the few deathrest buildings that do not have its own limit. Each building's boost is comparatively small (+5 Hemogen / source / building), but they can stack over and over.
As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.
They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop a
Working Stop b
Version history
- Biotech DLC Release - Added.