Difference between revisions of "Hemogen amplifier"

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m (→‎Analysis: remove "cost steel/components" if it is recommended only after getting 4 glucosoid pumps)
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== Analysis ==
 
== Analysis ==
Hemogen amplifiers should be weighed against obtaining more colonists or [[prisoner]]s ''and'' the opportunity cost of not using a [[glucosoid pump‎‎]] or [[deathrest accelerator]], as deathrest building capacity is very limited for most stages of the game.
+
Hemogen amplifiers should be weighed against obtaining more colonists or [[prisoner]]s ''and'' the opportunity cost of not using a [[glucosoid pump‎‎]] or [[deathrest accelerator]], as deathrest building capacity is very limited for most stages of the game. However, amplifiers are one of the few deathrest buildings that does not have its own limit, making them useful once you have enough of the other buildings.
 
 
However, amplifiers are one of the few deathrest buildings that do not have its own limit. Each building's boost is comparatively small ({{+|5}} Hemogen / source / building), but they can stack over and over.
 
 
 
As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es.
 
  
 
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
 
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.

Revision as of 00:16, 10 December 2022

Hemogen amplifier

Hemogen amplifier

This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingMisc
Market Value
550 Silver [Note]
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 200 + Component 4 + Hemogen pack 5
Deconstruct yield
Steel 100 + Component 2 + Hemogen pack 2 - 3
Destroy yield
Steel 50 + Component 1 + Hemogen pack 1 - 2

Acquisition

Constructing a hemogen amplifier requires Deathrest to be researched, Steel 200 Steel, Component 4 Components, Hemogen pack 5 Hemogen packs, and 5,000 ticks (1.39 mins) of work.

Summary

Active hemogen amplifiers require a pawn capable of deathrest, such as a sanguophage, 100 W of power, and ? hemogen packs per day. It must be connected to a deathrest casket to function. The hemogen amplifier increases Hemogen gain by +25% from any source, reducing the need to drink blood as frequently.

Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

Analysis

Hemogen amplifiers should be weighed against obtaining more colonists or prisoners and the opportunity cost of not using a glucosoid pump‎‎ or deathrest accelerator, as deathrest building capacity is very limited for most stages of the game. However, amplifiers are one of the few deathrest buildings that does not have its own limit, making them useful once you have enough of the other buildings.

They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.

Gallery

Images

Audio

Version history