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'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground. | '''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground. | ||
Revision as of 03:09, 13 February 2023
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Dirtmoles are a xenotype, genetically engineered to live underground.
Lore
With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds. - In Game Description
Genes
This table has been collapsed due to length. Click to expand Click to collapse |
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Name | Description | Exclude | ||
---|---|---|---|---|
Fast wound healing |
Carriers of this gene heal from wounds twice as fast as normal.
|
−2 | 1 | WoundHealingRate |
Slow runner |
Carriers of this gene move more slowly than normal.
|
+3 | 1 | MoveSpeed |
Intense UV sensitivity |
Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.
|
+4 | 2 | UVSensitivity |
Strong melee damage |
Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
|
−2 | 1 | MeleeDamage |
Nearsighted |
Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
|
+2 | 1 | ShootingAccuracy |
Dark vision |
Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.
|
−1 | 1 | - |
Gray eyes |
Carriers of this gene have pale white-gray eyes. | 0 | 0 | EyeColor |
Light gray skin |
Carriers of this produce a light-gray pigment in their skin.
|
0 | 0 | SkinColorOverride |
Great Mining |
The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.
|
−2 | 1 | - |
Analysis
The genes of the dirtmole xenotype makes it an excellent choice for underground bases. Because they have dark vision, there is no need to invest in lights. Slow runner gives an incentive to keep the base small, and to let the fight come to you in case of raids. Enemies will move slower in darkness, which makes the dirtmoles move relatively faster when there is no light. Indoor distances are also shorter, which helps with nearsighted. Strong melee damage makes it win most 1 versus 1 fights, and fast wound healing helps healing the wounds quickly.
Compared to some other genotypes, the dirtmole has no big skill disadvantage (e.g., weak plants). Intense UV sensitivity, nearsighted, and slow runner are largely offset by the living underground, which can be achieved quickly because of the great mining skill. In the rare circumstance that the dirtmole needs to go outside, it is preferred they do so at night.
Synergy with other DLC
Dirtmoles synergize well with the tunneler ideoligion.