Difference between revisions of "Dirtmoles"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
 
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
  
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==Analysis==
 
==Analysis==
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Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses. They are best suited inside mountain bases. Other than being named "dirtmole", the combination of great mining, dark vision, and intense UV sensitivity all suit mountains well. A compact mountain bases will mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s.
  
The genes of the dirtmole xenotype makes it an excellent choice for underground bases. Because they have dark vision, there is no need to invest in lights. Slow runner gives an incentive to keep the base small, and to let the fight come to you in case of raids. Enemies will move slower in darkness, which makes the dirtmoles move relatively faster when there is no light. Indoor distances are also shorter, which helps with nearsighted. Strong melee damage makes it win most 1 versus 1 fights, and fast wound healing helps healing the wounds quickly.
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However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slowpoke and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, dirtmoles clearly serve a melee role, nearsighted but with strong melee damage. ​If so desired, you can place some [[roof]] outdoors to keep the sun out.
  
Compared to some other genotypes, the dirtmole has no big skill disadvantage (e.g., weak plants). Intense UV sensitivity, nearsighted, and slow runner are largely offset by the living underground, which can be achieved quickly because of the great mining skill. In the rare circumstance that the dirtmole needs to go outside, it is preferred they do so at night.
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Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a case, while dirtmoles are great at mining and melee combat.
 
 
==== Synergy with other DLC ====
 
 
 
Dirtmoles synergize well with the tunneler ideoligion.
 
 
 
== Origins ==
 
  
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Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are rare.
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Dirtmole.png]]}}
 
{{#set:Image = [[File:Dirtmole.png]]}}

Revision as of 04:04, 13 February 2023

Dirtmoles are a xenotype, genetically engineered to live underground.

Lore

With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.

After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds. - In Game Description

Genes

  • This table has been collapsed due to length. Click to expand Ex.png
  • Analysis

    Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses. They are best suited inside mountain bases. Other than being named "dirtmole", the combination of great mining, dark vision, and intense UV sensitivity all suit mountains well. A compact mountain bases will mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.

    However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slowpoke and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, dirtmoles clearly serve a melee role, nearsighted but with strong melee damage. ​If so desired, you can place some roof outdoors to keep the sun out.

    Dirtmoles synergize well with the tunneler meme,Content added by the Ideology DLC for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a case, while dirtmoles are great at mining and melee combat.

    Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are rare.