Difference between revisions of "Hellcat rifle"
(Added base information and analasys, removed personal message from original author. Need to figure out how to add it to the weapon table, this is my first edit. The template was copied from the Assault Rifle page and may contain errors.) |
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
− | {{Stub}} | + | {{Stub| reason = Needs acquisition information, weapon stat table, summary }} |
{{Infobox main|weapon | {{Infobox main|weapon | ||
− | |name=Hellcat rifle | + | | name = Hellcat Rifle |
+ | | image = Hellcat rifle.png | ||
+ | | description = A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling. | ||
+ | | type = Equipment | ||
+ | | type2 = Weapons | ||
+ | | tech level = Industrial | ||
+ | | mass base = 3.5 | ||
+ | | class = Industrial | ||
+ | | damage = 10 | ||
+ | | damage type = Bullet | ||
+ | | armorPenetration = 15 | ||
+ | | range = 27 | ||
+ | | accuracyTouch = 60 | ||
+ | | accuracyShort = 70 | ||
+ | | accuracyMedium = 65 | ||
+ | | accuracyLong = 55 | ||
+ | | accuracyAvg = 65.2 | ||
+ | | mode = Burst | ||
+ | | burst = 3 | ||
+ | | burstTicks = 10 | ||
+ | | warmup = 60 | ||
+ | | cooldown = 102 | ||
+ | | velocity = 70 | ||
+ | | marketvalue = 480 | ||
+ | | DPS = DPS | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 60 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 20 | ||
+ | | resource 3 = Component | ||
+ | | resource 3 amount = 7 | ||
+ | | stoppingPower = 0.5 | ||
+ | | research = TBD | ||
+ | | work to make = 40000 | ||
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Stock | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 13 | ||
+ | | page verified for version = | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 6 | ||
+ | | has quality = True | ||
+ | | weaponTags = Gun, IndustrialGunAdvanced | ||
+ | | tradeTags = WeaponRanged | ||
+ | | thingSetMakerTags = RewardStandardQualitySuper | ||
}} | }} | ||
− | The '''hellcat rifle''' is a ranged [[weapon]] | + | {{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. It also has a two-shot short-range flamethrower built in which must be reloaded using bioferrite after both shots are fired.}} |
== Acquisition == | == Acquisition == | ||
Line 16: | Line 71: | ||
== Analysis == | == Analysis == | ||
+ | The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. | ||
+ | |||
+ | == Stats == | ||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | {{ | + | {{Nav|weapon|wide}} |
− | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] | |
− | [ | + | [[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]] |
Revision as of 00:13, 17 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs acquisition information, weapon stat table, summary. |
Hellcat Rifle
A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 10 dmg (Bullet)
- Armor penetration
- 15%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 27 tile(s)
- Accuracy
- 60% - 70% - 65% - 55%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - DPS
- 9.89
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Has Quality
- True
- weaponTags
- Gun, IndustrialGunAdvanced
- thingSetMakerTags
- RewardStandardQualitySuper
- tradeTags
- WeaponRanged
The hellcat rifle is a moderately heavy, automatic ranged weapon which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. It also has a two-shot short-range flamethrower built in which must be reloaded using bioferrite after both shots are fired.
Acquisition
Hellcat rifles can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 60 Steel, 20 Bioferrite, 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary
Analysis
The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
Stats
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Hellcat rifle | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 240 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 360 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 480 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 600 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 720 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1200 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2400 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Anomaly DLC Release - Added.