Difference between revisions of "Wall lamp"
Line 10: | Line 10: | ||
| edifice = false | | edifice = false | ||
| path cost = 0 | | path cost = 0 | ||
− | | passability = | + | | passability = standable |
| cover = 0.15 | | cover = 0.15 | ||
| minifiable = false | | minifiable = false | ||
Line 61: | Line 61: | ||
--> | --> | ||
== Version history == | == Version history == | ||
− | * | + | * [[Version/1.5.4062|1.5.4062]] - Added. |
{{Nav|furniture|wide}} | {{Nav|furniture|wide}} | ||
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] |
Revision as of 03:40, 3 May 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Verify current content and expand. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Main image, also style images. |
Wall lamp
An wall-mounted lamp that lights an area using electricity. It is less powerful than a standing lamp, but can be mounted on walls.
Base Stats
- Mass
- 2 kg
- Style Dominance
- 5
- HP
- 35
- Flammability
- 0%
- Path Cost
- 0 (100%)
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Cover Effectiveness
- 15%
- Edifice
- false
- Power
- -30 W
- Light Radius
- 6.38
Creation
- Required Research
- Electricity
- Work To Make
- 350 ticks (5.83 secs)
- Destroy yield
- nothing
- thingCategories
- BuildingsFurniture
The wall lamp is wall-mounted piece of furniture that produces light. It is a wall-mounted equivalent to the standing lamp, providing less light in return for not taking up a tile.
Acquisition
Wall lamps can be constructed once the electricity research project has been completed. Each requires 15 Steel and 330 ticks (5.5 secs) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) sumamr queivalent to Standing lamp 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with Wall lamp - templatize if necessary.. |
Analysis
? Doesn't take a tile, produces less light, consumes the same power.
Styles
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 1.5.4062 - Added.