Difference between revisions of "Sandbags"
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− | + | {{infobox main|security | |
− | |name = Sandbags | + | | name = Sandbags |
− | |image = | + | | image = Sandbags.png |
− | |description = | + | | imagesize = 192px |
− | |type = Security | + | | description = Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects. |
− | |placeable = | + | | type = Building |
− | | | + | | type2 = Security |
− | | | + | | placeable = true |
− | | | + | | path cost = 42 |
− | | | + | | blockswind = false |
− | |beauty = -10 | + | | passability = pass through only |
− | | | + | | cover = 0.55 |
− | }} | + | | minifiable = false |
− | '''Sandbags''' can be placed to | + | | size = 1 ˣ 1 |
+ | | flammability = 0 | ||
+ | | hp = 300 | ||
+ | | beauty = -10 | ||
+ | | terrain affordance = light | ||
+ | | work to make = 180 | ||
+ | | stuff tags = Fabric, Leathery | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 5 | ||
+ | }} | ||
+ | '''Sandbags''' are a [[security]] building that can be placed to provide pawns [[cover]], sheltering them from ranged attacks. | ||
− | + | == Acquisition == | |
− | + | {{Acquisition}} | |
− | == | ||
− | |||
− | + | == Summary == | |
− | | | + | {{See also|Barricade}} |
− | + | Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[barricades]]. | |
− | + | ||
− | + | Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | |
− | + | They take damage from bullets and explosions. | |
− | + | ||
− | + | Sandbags are largely interchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike barricades, sandbags cannot enclose a [[pen]] like the [[fence]]. | |
− | + | ||
− | + | == Analysis == | |
− | + | Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can. | |
− | + | ||
− | + | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through. | |
− | + | ||
− | | | + | Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies. |
− | + | ||
− | + | == Material table == | |
− | + | As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | |
− | + | ||
− | + | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT|sortable c_01 text-right}} | |
− | + | ! Type | |
− | |- | + | ! Material |
− | | | + | ! data-sort-type="number" | Beauty |
− | |- | + | ! data-sort-type="number" | Work to Build |
− | | | + | ! data-sort-type="number" | HP |
− | |- | + | ! data-sort-type="number" | Flamma­bility |
− | + | ! Terrain Affordance | |
− | + | ! data-sort-type="number" | Market Value<!-- | |
− | | | + | -->{{#vardefine:multipleBuildings|true}}<!-- |
− | + | -->{{#vardefine:beautyFactor|1}}<!-- | |
− | | | + | -->{{#vardefine:useTerrainAffordance|1}}<!-- |
− | + | Barricade | |
− | | | + | -->{{#vardefine:name | Barricade}}<!-- |
− | + | -->{{#vardefine:beauty | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!-- | |
− | | | + | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- |
− | + | -->{{#vardefine:HP | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!-- | |
− | | | + | -->{{#vardefine:stufftags | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- |
− | + | -->{{#vardefine:stuffAmount | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!-- | |
− | | | + | -->{{#vardefine:value | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!-- |
− | + | -->{{#vardefine:work | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!-- | |
− | + | -->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | | | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | | | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Building Stats Table Row | |
− | + | | link = none | |
− | + | }}<!-- | |
− | |- | + | Sandbags |
− | + | -->{{#vardefine:name | Sandbags}}<!-- | |
− | + | -->{{#vardefine:beauty | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!-- | |
− | + | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:HP | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:stufftags | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- | |
− | + | -->{{#vardefine:stuffAmount | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!-- | |
− | + | -->{{#vardefine:value | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!-- | |
− | + | -->{{#vardefine:work | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!-- | |
− | + | -->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | |- | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Building Stats Table Row | |
− | |- | + | | link = none |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
|} | |} | ||
+ | </li><div> | ||
== Version history == | == Version history == | ||
+ | * Alpha 16/17? - In earlier versions it used to have 70% cover rating. | ||
+ | * Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 [[steel]] to 5. | ||
+ | * 1.1 - Crafting recipe was changed to use [[textiles]] rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%). | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%. | ||
− | + | <gallery> | |
− | + | Sandbags wall.png|Old Sandbag Texture | |
− | + | </gallery> | |
− | |||
− | |||
== See also == | == See also == | ||
+ | * [[Stone chunk]] | ||
* [[Defense tactics]] | * [[Defense tactics]] | ||
* [[Defense structures#Sandbags|Defense structures]] | * [[Defense structures#Sandbags|Defense structures]] | ||
− | |||
− | |||
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] |
Latest revision as of 12:28, 27 September 2024
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Blocks Wind
- False
- Terrain Affordance
- Light
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
Sandbags are a security building that can be placed to provide pawns cover, sheltering them from ranged attacks.
Acquisition[edit]
Sandbags can be constructed, each requiring 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind them have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, as do turrets. They provide identical cover to barricades.
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Sandbags are largely interchangeable with barricades, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike barricades, sandbags cannot enclose a pen like the fence.
Analysis[edit]
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
Other than their use for cover, sandbags and barricades can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. Fences are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
Material table[edit]
As sandbags and barricades are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Type | Material | Beauty | Work to Build | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|
Barricade | Bioferrite | -3 | ticks (13.33 secs) | 800600 | 75% | Light | 6.65 |
Barricade | Gold | 17 | ticks (4.8 secs) | 288180 | 40% | Medium | 500 |
Barricade | Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 |
Barricade | Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 |
Barricade | Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 |
Barricade | Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 |
Barricade | Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 |
Barricade | Silver | 3 | ticks (5.33 secs) | 320210 | 40% | Medium | 51 |
Barricade | Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 |
Barricade | Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 |
Barricade | Jade | 7 | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 |
Barricade | Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 |
Barricade | Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 |
Sandbags | Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 |
Sandbags | Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 |
Sandbags | Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 |
Sandbags | Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 |
Sandbags | Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 |
Sandbags | Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 |
Sandbags | Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 |
Sandbags | Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 |
Sandbags | Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 |
Sandbags | Dread leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 |
Sandbags | Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 |
Sandbags | Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 |
Sandbags | Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 |
Sandbags | Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 |
Sandbags | Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 |
Sandbags | Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 |
Sandbags | Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 |
Sandbags | Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 |
Sandbags | Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 |
Sandbags | Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 |
Sandbags | Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 |
Sandbags | Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 |
Sandbags | Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 |
Sandbags | Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 |
Sandbags | Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |
Sandbags | Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 |
Sandbags | Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 |
Version history[edit]
- Alpha 16/17? - In earlier versions it used to have 70% cover rating.
- Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
- 1.1 - Crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
- 1.3.3066 - Fill percent (i.e. cover) reduced from 57% to 55%.