Difference between revisions of "Dirtmoles"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{Infobox main|xenotype
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| name = Dirtmole
 +
| image = Dirtmole.png
 +
| description = With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.<br/>After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.
 +
| short description = With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are naturals at digging and navigating complex tunnel structures. In the open, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
 +
<!-- Base Stats -->
 +
| type = Human
 +
| type2 = Xenotypes
 +
<!-- Xenotypes -->
 +
| combat power factor = 1
 +
| can generate as combatant = true
 +
| factionless generation weight = 1
 +
| inheritable = true
 +
| nameMaker = NamerPersonDirtmole_Male
 +
| nameMakerFemale = NamerPersonDirtmole_Female
 +
| chanceToUseNameMaker = 1
 +
| genes = Gray eyes, Light gray skin, Great Mining, Dark vision, Strong melee damage, Fast wound healing, Nearsighted, Intense UV sensitivity, Slow runner
 +
<!-- Technical -->
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| defName = Dirtmole
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| label = dirtmole
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| iconPath = UI/Icons/Xenotypes/Dirtmole
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}}
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
  
 
== Lore ==
 
== Lore ==
 +
<onlyinclude>
 +
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This [[xenotype]] is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless [[Lore#Planet types|urbworlds]].
  
<blockquote><small>''With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
+
With [[Genes#Light gray skin|gray skin]] adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a [[Genes#Intense UV sensitivity|sensitivity to light]], [[Genes#Slow runner|slow speed]] and [[Genes#Nearsighted|poor eyesight]] at distance.<ref>[[Dirtmole]] [[xenotype]] description and short description</ref></onlyinclude>
  
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.'' - '''In Game Description'''</small>
+
== Occurrence ==
</blockquote>
+
The table below describes the chance for a given pawn from each [[faction]] being a dirtmole. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 +
{{Xenotype Faction Table|Dirtmole}}
  
 
== Genes ==
 
== Genes ==
<div><li style="display: inline-table;">
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Dirtmoles have a gene complexity of 9[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{+|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x90%}}.
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable c_17 }}
 
! Name
 
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! Exclude
 
  
|- id="Fast wound healing"
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All dirtmoles have these [[germline gene]]s:
! Fast wound healing<br>[[File:Gene_WoundHealingRateFast.png|64px]]
 
| ''Carriers of this gene heal from wounds twice as fast as normal.''
 
----
 
*Injury healing factor {{Good|×200%}}
 
| {{--|2}}
 
| {{Bad|1}}
 
| WoundHealingRate
 
  
|- id="Slow runner"
+
'''Assorted:'''
! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| ''Carriers of this gene move more slowly than normal.''
+
|- align="center"
----
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateFast.png|64|Fast wound healing|Genes#Fast wound healing}}
* [[Move Speed]]: {{--|0.2}} {{CS}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Genes#Slow runner}}
| {{+|3}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene IntenseUVSensitivity.png|64|Intense UV sensitivity|Genes#Intense UV sensitivity}}
| {{Bad|1}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
| MoveSpeed
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted|Genes#Nearsighted}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Darkvision.png|64|Dark vision|Genes#Dark vision}}
 +
|-
 +
| <small>[[Genes#Fast wound healing|Fast wound healing]]</small>
 +
| <small>[[Genes#Slow runner|Slow runner]]</small>
 +
| <small>[[Genes#Intense UV sensitivity|Intense UV sensitivity]]</small>
 +
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 +
| <small>[[Genes#Nearsighted|Nearsighted]]</small>
 +
| <small>[[Genes#Dark vision|Dark vision]]</small>
 +
|}
  
|- id="Intense UV sensitivity"
+
'''Cosmetic:'''
! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.''  
+
|- align="center"
----
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GrayEyes.png|64|Red eyes|Genes#Gray eyes}}
* When in sunlight (when on an unroofed tile while [[light]] levels from {{Hover title|Sunlamps and other artificial light sources don't count|natural sunlight}} are 11% or more):
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Light Gray.png|64|Light gray skin|Genes#Light gray skin}}
** [[Move Speed]] {{Bad|×80%}}
+
|-
** Mood: ''Sunlight Sensitivity'': {{--|12}}
+
| <small>[[Genes#Gray eyes|Gray eyes]]</small>
* Does not cause [[pain]].
+
| <small>[[Genes#Light gray skin|Light gray skin]]</small>
| {{+|4}}
+
|}
| {{Bad|2}}
 
| UVSensitivity
 
 
 
|- id="Strong melee damage"
 
! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
 
| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
 
----
 
* Melee damage factor ×150%
 
** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
 
| {{--|2}}
 
| {{Bad|1}}
 
| MeleeDamage
 
 
 
|- id="Nearsighted"
 
! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
 
| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''
 
----
 
* Accuracy factor (long) {{Bad|×25%}}
 
* Accuracy factor (medium) {{Bad|×50%}}
 
| {{+|2}}
 
| {{Bad|1}}
 
| ShootingAccuracy
 
 
 
|- id="Dark vision"
 
! Dark vision<br>[[File:Gene_Darkvision.png|64px]]
 
| ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.''
 
----
 
* Work speed is unaffected by darkness.
 
** Movement speed is also unaffected by darkness (not mentioned by the in-game description).
 
* Removes mood: Darkness: -5
 
| {{--|1}}
 
| {{Bad|1}}
 
| -
 
 
 
|- id="Gray eyes"
 
! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]]
 
| ''Carriers of this gene have pale white-gray eyes.''
 
| '''0'''
 
| '''0'''
 
| EyeColor
 
 
 
|- id="Light gray skin"
 
! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]]
 
| ''Carriers of this produce a light-gray pigment in their skin.''
 
----
 
* Skin color override: (200, 200, 200)
 
| '''0'''
 
| '''0'''
 
| SkinColorOverride
 
 
 
|- id="Great mining"
 
! Great Mining<br>[[File:Gene_GreatMining.png|64px]]
 
| ''The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.''
 
----
 
* [[Mining]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist.
 
* Adds one additional [[passion]] for [[Mining]]
 
| {{--|2}}
 
|{{Bad|1}}
 
| -
 
  
 +
'''Skills:'''
 +
{| class="wikitable" style="text-align: center;"
 +
|- align="center"
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Genes#Great mining}}
 +
|-
 +
| <small>[[Genes#Great mining|Great Mining]]</small>
 
|}
 
|}
</div>
 
</div>
 
</li></div>
 
 
==Analysis==
 
 
The genes of the dirtmole xenotype makes it an excellent choice for underground bases. Because they have dark vision, there is no need to invest in lights. Slow runner gives an incentive to keep the base small, and to let the fight come to you in case of raids. Enemies will move slower in darkness, which makes the dirtmoles move relatively faster when there is no light. Indoor distances are also shorter, which helps with nearsighted. Strong melee damage makes it win most 1 versus 1 fights, and fast wound healing helps healing the wounds quickly.
 
  
Compared to some other genotypes, the dirtmole has no big skill disadvantage (e.g., weak plants). Intense UV sensitivity, nearsighted, and slow runner are largely offset by the living underground, which can be achieved quickly because of the great mining skill. In the rare circumstance that the dirtmole needs to go outside, it is preferred they do so at night.
+
== Analysis ==
 +
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s.  
  
==== Synergy with other DLC ====
+
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some [[roof]] outdoors to keep the sun out.
  
Dirtmoles synergize well with the tunneler ideoligion.
+
Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a cave, while dirtmoles are great at mining and melee combat.
  
== Origins ==
+
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
  
 +
== Version history ==
 +
* [[Version/1.4.3682|1.4.3682]] - Fix: Awkward wording in dirtmole description. ''This xenotype are known colloquially as dirtmoles'' -> ''This xenotype is known colloquially as the dirtmoles''
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 +
{{#set:Image = [[File:Dirtmole.png]]}}

Latest revision as of 06:37, 23 October 2024

Dirtmole

Dirtmole

With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.

Base Stats

Type
HumanXenotypes
Technical
defName
Dirtmole


Dirtmoles are a xenotype, genetically engineered to live underground.

Lore[edit]

After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.

With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.[1]

Occurrence[edit]

The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

Faction Chance
GentleTribe.png Gentle tribe 0%
FierceTribe.png Fierce tribe 0%
SavageTribe.png Savage tribe 0%
CannibalTribe.png Cannibal tribeContent added by the Ideology DLC 0%
NudistTribe.png Nudist tribeContent added by the Ideology DLC 0%
FierceNeanderthalTribe.png Fierce neanderthal tribe 0%
SavageImpidTribe.png Savage impid tribe 0%
Civil outlander.png Civil outlander union 5%
Rough outlander.png Rough outlander union 5%
RoughPigUnion.png Rough pig union 0%
Pirate.png Pirate gang 10%
CannibalPirate.png Cannibal pirate gangContent added by the Ideology DLC 10%
YttakinPirates.png Yttakin pirates 0%
WasterPirates.png Waster pirates 5%
Empire map marker.png Shattered empire Content added by the Royalty DLC 0%

Genes[edit]

Dirtmoles have a gene complexity of 9Complexity complexity. With a +1Metabolic efficiency metabolic efficiency, they have a hunger rate of ×90%.

All dirtmoles have these germline genes:

Assorted:

Fast wound healing
Fast wound healing
Slow runner
Slow runner
Intense UV sensitivity
Intense UV sensitivity
Strong melee damage
Strong melee damage
Nearsighted
Nearsighted
Dark vision
Dark vision
Fast wound healing Slow runner Intense UV sensitivity Strong melee damage Nearsighted Dark vision

Cosmetic:

Red eyes
Red eyes
Light gray skin
Light gray skin
Gray eyes Light gray skin

Skills:

Great Mining
Great Mining
Great Mining

Analysis[edit]

Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.

However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some roof outdoors to keep the sun out.

Dirtmoles synergize well with the tunneler meme,Content added by the Ideology DLC for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.

Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.

Version history[edit]

  • 1.4.3682 - Fix: Awkward wording in dirtmole description. This xenotype are known colloquially as dirtmoles -> This xenotype is known colloquially as the dirtmoles

  1. Dirtmole xenotype description and short description