Difference between revisions of "Warhammer"
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− | {{Royalty}}{{ | + | {{Royalty}} |
+ | {{Infobox main|weapon | ||
| name = Warhammer | | name = Warhammer | ||
− | | image = Warhammer.png | + | | image = Warhammer.png |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
+ | | tech level = Medieval | ||
| description = A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor. | | description = A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor. | ||
| class = Medieval | | class = Medieval | ||
Line 17: | Line 19: | ||
| meleeattack2cool = 2.6 | | meleeattack2cool = 2.6 | ||
| meleeattack2ap = 30 | | meleeattack2ap = 30 | ||
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| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
+ | | research = Long blades | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 150 | | resource 1 amount = 150 | ||
Line 28: | Line 29: | ||
| damage type = Blunt | | damage type = Blunt | ||
| work to make = 18000 | | work to make = 18000 | ||
+ | | work speed stat = General Labor Speed | ||
| mass base = 5 | | mass base = 5 | ||
+ | | has quality = True | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
Line 35: | Line 38: | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate [[raider]]s drops. | They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate [[raider]]s drops. | ||
== Analysis == | == Analysis == | ||
− | {{ | + | Warhammers and [[mace]]s are the best blunt weapons that your colony can craft. They face competition with [[longsword]]s and [[spear]]s, sharp weapons, for overall damage. In general, Blunt weapons are weaker in {{DPS}} than sharp weapons, but have multiple advantages that can make up for it. |
− | + | ||
+ | Warhammers are best made out of [[uranium]], due to the metal's blunt damage multiplier. | ||
+ | |||
+ | == Comparisons == | ||
+ | |||
+ | === Comparison to maces === | ||
+ | [[Mace]]s, costing {{Icon Small|stuff}} 50 [[stuff]], are 3x cheaper than the warhammer. Despite this, maces are ''better'' for raw DPS, dealing {{+|{{%| 9.56/9.31 -1 round 3}}}} more damage. So why would anyone use a warhammer at all? | ||
+ | |||
+ | Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head. | ||
+ | |||
+ | Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the [[Genes#Strong melee damage|Strong melee damage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better. | ||
+ | |||
+ | ===Comparison to sharp weapons=== | ||
+ | Warhammers are weaker in DPS than both [[longsword]]s and [[spear]]s. A plasteel longsword has {{+|{{%| 10.71/9.31 -1 round 3}}}} more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the [[Damage types#Cut|Cut]] damage type. However, blunt weapons have multiple advantages, as listed below. | ||
+ | |||
+ | * '''Blunt damage face less armor'''. Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game. | ||
+ | |||
+ | *'''Blunt weapons can stun enemies, though the chance is small'''. If a blunt weapon hits the torso or a equivalent body part (a [[scyther]]'s thorax, a [[centipede]] ''1st'' body ring...), then the target has a chance to be stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun. Stun chance depends on the target's health scale and the damage done. See [[Damage Types#Blunt|Damage Types]] for more information. | ||
+ | |||
+ | *'''Blunt weapons have superior damage spread.''' If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too. | ||
− | + | At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to [[centipede]]s (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the [[Genes#Strong melee damage|Strong melee damage gene]],{{BiotechIcon}} where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them. | |
− | == | + | === Comparison to zeushammers === |
− | + | A uranium warhammer will always lose to a [[zeushammer]] or [[persona zeushammer]] of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer. | |
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− | + | Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items. | |
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+ | {{Weapon Stats Table}} | ||
+ | == Version history == | ||
+ | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] |
− | [[Category: | ||
− | [[Category: |
Latest revision as of 07:09, 15 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Warhammer
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
11 dmg (Poke)
16% AP
2.6 seconds cooldown - Melee Attack 2
- Head
20 dmg (Blunt)
30% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 5
- Work To Make
- 18,000 ticks (5 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- weaponTags
- MedievalMeleeDecent
- thingSetMakerTags
- RewardStandardQualitySuper
The Warhammer is a melee weapon introduced in the Royalty DLC that does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition[edit]
Warhammers can be crafted at a fueled smithy or electric smithy once the long blades research project has been completed. Each requires 150 Stuff (Metallic/Woody, 1500 for SMVs), 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 5.
They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate raiders drops.
Analysis[edit]
Warhammers and maces are the best blunt weapons that your colony can craft. They face competition with longswords and spears, sharp weapons, for overall damage. In general, Blunt weapons are weaker in DPS than sharp weapons, but have multiple advantages that can make up for it.
Warhammers are best made out of uranium, due to the metal's blunt damage multiplier.
Comparisons[edit]
Comparison to maces[edit]
Maces, costing 50 stuff, are 3x cheaper than the warhammer. Despite this, maces are better for raw DPS, dealing +2.7% more damage. So why would anyone use a warhammer at all?
Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause pain shock, the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head.
Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the Strong melee damage gene. The mace would be slightly stronger against mechanoids, but spears and longswords would be even better.
Comparison to sharp weapons[edit]
Warhammers are weaker in DPS than both longswords and spears. A plasteel longsword has +15% more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the Cut damage type. However, blunt weapons have multiple advantages, as listed below.
- Blunt damage face less armor. Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a flak vest has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough AP to completely ignore the Blunt armor of every enemy you see in the game.
- Blunt weapons can stun enemies, though the chance is small. If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring...), then the target has a chance to be stunned for a short time. This is completely independent from EMP and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun. Stun chance depends on the target's health scale and the damage done. See Damage Types for more information.
- Blunt weapons have superior damage spread. If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed and the arm is damaged too.
At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to centipedes (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the Strong melee damage gene, where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
Comparison to zeushammers[edit]
A uranium warhammer will always lose to a zeushammer or persona zeushammer of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before persona traits) and masterwork regular zeushammer. With a source of inspired creativity, like tortured artist or Word of Inspiration, it is relatively easy to create legendary weapons. A highly skilled Production specialist with inspiration is nearly guaranteed at creating legendary items.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Warhammer | Handle (Poke) | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 5.13 | 19.16% | 7.92 | 2.6s | 11.52% | 3.05 | 8.33% | 14.4 | 2.6s | 21.6% | 5.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 137 |
Awful | Gold | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7530 |
Awful | Plasteel | 6.21 | 19.16% | 7.92 | 2.08s | 11.52% | 3.81 | 8.33% | 14.4 | 2.08s | 21.6% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 745 |
Awful | Silver | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 780 |
Awful | Steel | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 175 |
Awful | Uranium | 7.53 | 30.6% | 13.2 | 2.86s | 19.2% | 4.62 | 8.33% | 24 | 2.86s | 36% | 8.39 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 510 |
Awful | Wood | 5.13 | 19.16% | 7.92 | 2.6s | 11.52% | 3.05 | 8.33% | 14.4 | 2.6s | 21.6% | 5.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 113 |
Poor | Bioferrite | 5.7 | 21.31% | 8.91 | 2.6s | 12.96% | 3.43 | 8.33% | 16.2 | 2.6s | 24.3% | 6.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 205 |
Poor | Gold | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 11295 |
Poor | Plasteel | 6.9 | 21.31% | 8.91 | 2.08s | 12.96% | 4.28 | 8.33% | 16.2 | 2.08s | 24.3% | 7.79 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1120 |
Poor | Silver | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1175 |
Poor | Steel | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 260 |
Poor | Uranium | 8.41 | 34.18% | 14.85 | 2.86s | 21.6% | 5.19 | 8.33% | 27 | 2.86s | 40.5% | 9.44 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 765 |
Poor | Wood | 5.7 | 21.31% | 8.91 | 2.6s | 12.96% | 3.43 | 8.33% | 16.2 | 2.6s | 24.3% | 6.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 169 |
Normal | Bioferrite | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 275 |
Normal | Gold | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 15060 |
Normal | Plasteel | 7.59 | 23.45% | 9.9 | 2.08s | 14.4% | 4.76 | 8.33% | 18 | 2.08s | 27% | 8.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1495 |
Normal | Silver | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1565 |
Normal | Steel | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 350 |
Normal | Uranium | 9.29 | 37.75% | 16.5 | 2.86s | 24% | 5.77 | 8.33% | 30 | 2.86s | 45% | 10.49 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1025 |
Normal | Wood | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 225 |
Good | Bioferrite | 6.85 | 25.6% | 10.89 | 2.6s | 15.84% | 4.19 | 8.33% | 19.8 | 2.6s | 29.7% | 7.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 345 |
Good | Gold | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 15560 |
Good | Plasteel | 8.29 | 25.6% | 10.89 | 2.08s | 15.84% | 5.24 | 8.33% | 19.8 | 2.08s | 29.7% | 9.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1865 |
Good | Silver | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1955 |
Good | Steel | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 435 |
Good | Uranium | 10.17 | 41.33% | 18.15 | 2.86s | 26.4% | 6.35 | 8.33% | 33 | 2.86s | 49.5% | 11.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1280 |
Good | Wood | 6.85 | 25.6% | 10.89 | 2.6s | 15.84% | 4.19 | 8.33% | 19.8 | 2.6s | 29.7% | 7.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 280 |
Excellent | Bioferrite | 7.42 | 27.74% | 11.88 | 2.6s | 17.28% | 4.57 | 8.33% | 21.6 | 2.6s | 32.4% | 8.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 410 |
Excellent | Gold | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 16060 |
Excellent | Plasteel | 8.98 | 27.74% | 11.88 | 2.08s | 17.28% | 5.71 | 8.33% | 21.6 | 2.08s | 32.4% | 10.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 2240 |
Excellent | Silver | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2345 |
Excellent | Steel | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 525 |
Excellent | Uranium | 11.17 | 47.7% | 19.8 | 2.86s | 28.8% | 6.92 | 25% | 36 | 2.86s | 54% | 12.59 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1535 |
Excellent | Wood | 7.42 | 27.74% | 11.88 | 2.6s | 17.28% | 4.57 | 8.33% | 21.6 | 2.6s | 32.4% | 8.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 340 |
Masterwork | Bioferrite | 8.86 | 33.1% | 14.36 | 2.6s | 20.88% | 5.52 | 8.33% | 26.1 | 2.6s | 39.15% | 10.04 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 685 |
Masterwork | Gold | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 17060 |
Masterwork | Plasteel | 10.71 | 33.1% | 14.36 | 2.08s | 20.88% | 6.9 | 8.33% | 26.1 | 2.08s | 39.15% | 12.55 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 3495 |
Masterwork | Silver | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 3565 |
Masterwork | Steel | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 875 |
Masterwork | Uranium | 13.5 | 57.64% | 23.93 | 2.86s | 34.8% | 8.37 | 25% | 43.5 | 2.86s | 65.25% | 15.21 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 2560 |
Masterwork | Wood | 8.86 | 33.1% | 14.36 | 2.6s | 20.88% | 5.52 | 8.33% | 26.1 | 2.6s | 39.15% | 10.04 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 565 |
Legendary | Bioferrite | 10 | 37.39% | 16.34 | 2.6s | 23.76% | 6.28 | 8.33% | 29.7 | 2.6s | 44.55% | 11.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 1370 |
Legendary | Gold | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 60 | 18060 |
Legendary | Plasteel | 12.67 | 39.35% | 16.34 | 2.08s | 23.76% | 7.85 | 25% | 29.7 | 2.08s | 44.55% | 14.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 4495 |
Legendary | Silver | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 70 | 4565 |
Legendary | Steel | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1750 |
Legendary | Uranium | 15.36 | 65.59% | 27.23 | 2.86s | 39.6% | 9.52 | 25% | 49.5 | 2.86s | 74.25% | 17.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 4025 |
Legendary | Wood | 10 | 37.39% | 16.34 | 2.6s | 23.76% | 6.28 | 8.33% | 29.7 | 2.6s | 44.55% | 11.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 1125 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Royalty DLC Release - Added.
- 1.5.4062 - Texture recreated with higher quality.