Difference between revisions of "Ikwa"

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{{stub}}
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{{About|a spear like weapon|other types of spears|Spear (disambiguation)}}
 
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{{Infobox main|weapon
<onlyinclude>
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| name = Ikwa
{{infobox main|weapon|
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| image = Ikwa.png
|name = Ikwa
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| type = Equipment
|image = Ikwa.png|Ikwa
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| type2 = Weapons
|type = Equipment
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| hp = 100
|type2 = Weapons
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| description = A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.
|description = "A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust."
+
| tech level = Neolithic
|class = Modern
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| class = Neolithic
|damage =  
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| meleeattack1dmg = 9
|mode = Melee
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| meleeattack1type = blunt
|cooldown =  
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| meleeattack1part = handle
|DPS = DPS
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| meleeattack1cool = 2
|sell =  
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| meleeattack1ap = 13
|damge type = Sharp
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| meleeattack2dmg = 9
 +
| meleeattack2type = poke
 +
| meleeattack2part = handle
 +
| meleeattack2cool = 2
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 15
 +
| meleeattack3type = stab
 +
| meleeattack3part = head
 +
| meleeattack3cool = 2
 +
| meleeattack3ap = 22
 +
| meleeattack4dmg = 15
 +
| meleeattack4type = cut
 +
| meleeattack4part = edge
 +
| meleeattack4cool = 2
 +
| meleeattack4ap = 22
 +
| mode = Melee
 +
| production facility 1 = Fueled smithy
 +
| production facility 2 = Electric smithy
 +
| research = Smithing
 +
| work to make = 5000
 +
| work speed stat = General Labor Speed
 +
| resource 1 = Stuff
 +
| resource 1 amount = 50
 +
| stuff tags = Metallic, Woody
 +
| skill 1 = Crafting
 +
| skill 1 level = 3
 +
| damage type = Sharp
 +
| mass base = 1.1
 +
| has quality = True
 +
| weaponTags = NeolithicMeleeDecent
 
}}
 
}}
 +
The '''ikwa''' is a neolithic melee weapon that deals heavy stabbing damage.
  
The ikwa is a neolithic melee weapon that deals heavy stabbing damage.
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== Acquisition ==
 +
{{Acquisition}}
  
===Possible Attacks===
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== Analysis ==
{| {{STDT| c_12 text-center}}
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Ikwa are strictly inferior to the [[gladius]], which deals more damage, has more {{AP}}, and attacks just as fast, for the exact same material and [[research]] cost. While an ikwa's mid-tier damage types include ''Blunt'' and ''Poke'' (gladius only has ''Blunt''), this has no functional difference. The only advantage of the ikwa is that tribal [[raider]]s may wield them, which industrial colonies can [[electric smelter|smelt]] back into steel.
!Tool
 
!Attack
 
!Damage Type
 
!Power
 
!Cooldown
 
!Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref>
 
!Base DPS<ref>Damage Per Second.</ref>
 
!Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref>
 
|-
 
!Overall
 
!-
 
!-
 
!11
 
!1.8s
 
!-
 
!6.111
 
!4.914
 
|- newline
 
|Handle
 
|Poke
 
|Blunt
 
|6
 
|1.8s
 
|15.8%
 
|3.333
 
|3.066
 
|-
 
|Handle
 
|Smash
 
|Blunt
 
|6
 
|1.8s
 
|15.8%
 
|3.333
 
|3.066
 
|-
 
|Head
 
|Stab
 
|Sharp
 
|15
 
|1.8s
 
|39.5%
 
|8.333
 
|6.5
 
|-
 
|Edge
 
|Cut
 
|Sharp
 
|11
 
|1.8s
 
|28.9%
 
|6.111
 
|4.767
 
|}
 
  
 +
If you obtain one before Smithing is unlocked, ikwa are weaker for DPS than even a [[knife]] of the same material and quality, after accounting for the melee verb system. The ikwa is ever so slightly better against armor, but most (if not all) enemies won't carry any remotely heavy armor during the time you're using an ikwa.
  
<references/>
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{{Weapon Stats Table}}
  
=== Crafting ===
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== Trivia ==
 +
Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the [[wikipedia:iklwa|iklwa]].
  
It is crafted at a smithy using 60 materials.
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== Version history ==
 
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* [[Version/0.18.1722|0.18.1722]] - Added.
=== Trivia ===
+
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
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<gallery>
Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the [[wikipedia:iklwa|iklwa]].
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Ikwa Old.png|Texture prior to 1.5
 +
</gallery>
  
[[Kind::Weapons| ]]
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{{Nav|weapon|wide}}
{{nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
[[Category:Weapons]]
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]]
[[Category:Equipment]]
 

Latest revision as of 13:06, 15 November 2024

Ikwa

Ikwa

A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
1.1 kg
HP
100

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Attack 2 
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 3 
Head
15 dmg (Stab)
22% AP
2 seconds cooldown
Melee Attack 4 
Edge
15 dmg (Cut)
22% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
5,000 ticks (1.39 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical


The ikwa is a neolithic melee weapon that deals heavy stabbing damage.

Acquisition[edit]

Ikwas can be crafted at a fueled smithy or electric smithy once the Smithing research project has been completed. Each requires Stuff 50 Stuff (Metallic/Woody, 500 for SVMs), 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 3.

Analysis[edit]

Ikwa are strictly inferior to the gladius, which deals more damage, has more AP, and attacks just as fast, for the exact same material and research cost. While an ikwa's mid-tier damage types include Blunt and Poke (gladius only has Blunt), this has no functional difference. The only advantage of the ikwa is that tribal raiders may wield them, which industrial colonies can smelt back into steel.

If you obtain one before Smithing is unlocked, ikwa are weaker for DPS than even a knife of the same material and quality, after accounting for the melee verb system. The ikwa is ever so slightly better against armor, but most (if not all) enemies won't carry any remotely heavy armor during the time you're using an ikwa.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Ikwa Ikwa HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 8.33 24.41% 200 83 Silver
    Normal Gold Gold 5.29 15.5% 60 5015 Silver
    Normal Plasteel Plasteel 8.73 21.11% 280 490 Silver
    Normal Silver Silver 5.86 17.15% 70 520 Silver
    Normal Steel Steel 6.7 19.63% 100 113 Silver
    Normal Uranium Uranium 6.94 22.09% 250 335 Silver
    Normal Wood Wood 3.81 11.09% 65 73 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Trivia[edit]

    Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the iklwa.

    Version history[edit]