Difference between revisions of "Persona plasmasword"

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{{Royalty}}{{Image wanted|note='''Currently using non-persona variant's icon as placeholder'''}}{{For|the non-persona variant of this weapon|Plasmasword}}{{infobox main|weapon|
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{{Royalty}}
 +
{{For|the non-persona variant of this weapon|Plasmasword}}
 +
{{Infobox main|weapon
 
| name = Persona plasmasword
 
| name = Persona plasmasword
| image = Plasmasword.png|Persona plasmasword
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| image = Persona PlasmaSword.png
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
 
| description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.<br>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
 
| description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.<br>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
 +
| tech level = Ultra
 
| class = Ultra
 
| class = Ultra
 
| mode = Melee
 
| mode = Melee
Line 22: Line 25:
 
| meleeattack3cool = 2
 
| meleeattack3cool = 2
 
| meleeattack3ap = 35
 
| meleeattack3ap = 35
| MeleeWeaponAverageDPS = 11.11
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| marketvalue = 3000
| MeleeWeaponAverageAP = 33
 
| marketvalue = 2500
 
 
| damage type = Sharp
 
| damage type = Sharp
 
| mass base = 2
 
| mass base = 2
 +
| has quality = True
 
| weaponTags = Bladelink
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
| thingSetMakerTags = WeaponBladelink
 
}}
 
}}
The '''Persona Plasmasword''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a decent amount of [[damage]], has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire. It is the [[persona weapon]] variant of the [[plasmasword]].
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The '''persona plasmasword''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a decent amount of [[damage]], has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire. It is the [[persona weapon]] variant of the [[plasmasword]].
  
 
== Acquisition ==
 
== Acquisition ==
Persona plasmaswords cannot be crafted. They can instead be [[Trade|purchased]] from combat suppliers, war merchants, or at [[Empire]] settlements, obtained as a [[quest]] reward, or found on Empire [[Empire#stellic warden|stellic warden]]s and [[Empire#Yeoman|nobles]] of Yeoman rank or above.
+
Persona plasmaswords cannot be crafted. Instead, they can be [[Trade|purchased]] from any combat supplier or war merchant, at [[Empire]] [[faction base]]s, or obtained as a [[quest]] reward.
 +
 
 +
They can also be found on the following [[Raider#Humanlike|raider]] kinds:
 +
 
 +
{| class="wikitable sortable"
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Empire#Imperial citizen|Imperial Citizen]] || ? || ? || 100%
 +
|-
 +
| [[Empire#Stellic warden|Stellic Warden]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Knight|Knight/Dame]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Praetor|Praetor]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Baron|Baron/Baroness]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Count|Count/Countess]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Duke|Duke/Duchess]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Consul|Consul]] || ? || Excellent || 100%
 +
|-
 +
| [[Empire#Stellarch|Stellarch]] || ? || Excellent || 100%
 +
|}
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
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{{Persona Weapon Summary}}
===Persona weaponry===
 
{{main|Persona weapon}}
 
The persona monosword is the persona weapon variant of the monosword. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has.
 
  
When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].  
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=== Flame damage ===
 +
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 70% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's [[flammability]]. For most non-[[mechanoid]] enemies, this chance is 100% assuming the attack successfully deals Flame damage.
  
Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions.
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{{Pyromaniac Weapon Note}}
  
Finally, each persona weapon is given a randomly generated custom name.
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== Analysis ==
===Flame damage===
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{{Stub|section=1|reason= Any useful strats for exploiting the flame damage? Does [[Melee Damage Factor]] affect the flame damage, if so this changes the comparisons to [[longsword]] and [[persona monosword]]?}}
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 70% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire.
+
Persona plasmaswords are a strict upgrade to the base [[plasmasword]], boasting higher damage on their edge and point attacks, decreased attack cooldown on all attacks, and a 70% chance of dealing additional flame damage instead of only a 50% chance. Against enemies immune to fire, such as [[mechanoid]]s, the persona plasmasword is roughly comparable to [[plasteel]] [[longsword]] of the same quality. The longsword is significantly easier to farm, however.
  
== Analysis ==
+
After considering Flame damage, a normal persona plasmasword even beats a normal [[persona monosword]] in pure {{DPS}}. But for most practical scenarios, the existence of fire-immune targets, especially in the late-game, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by [[quality]], the monosword is superior at high qualities even against flammable targets.
Compared to their base variants, persona plasmaswords boast a significantly higher [[Damage per Second|DPS]] and can only be used by a single pawn unless they have the Freewielder trait.  
+
 
Persona plasmaswords have randomized names akin to Legendary items from Dwarf Fortress.
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Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right through [[defense tactics#Melee blocking|melee blockers]], allowing them to get behind your colonists, opening up the backline to attacks and the melee blockers themselves to encirclement. It should thus be avoided when melee blocking, unless facing fire immune enemies where the risk is negated, though as noted other weapons may be a better choice against such enemies. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]].
  
As with the base [[Plasmasword]], it can set enemies on fire, this makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
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Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.
  
{{Weapon Quality Table|Persona plasmasword| Melee}}
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{{Weapon Stats Table}}
 
Note that DPS does not take the chance of Flame damage into account.
 
Note that DPS does not take the chance of Flame damage into account.
 
{{Persona traits}}
 
{{Persona traits}}
  
 
== Version history ==
 
== Version history ==
* [[Royalty DLC]] Release - Added as '''Linked plasmasword'''.
+
* [[Royalty DLC]] Release - Added as '''linked plasmasword'''.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
* [[Version/1.1.2647|1.1.2647]] - Linked plasmaswords no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.1.2647|1.1.2647]] - Renamed from '''linked plasmaswords''' to '''persona plasmasword'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
 
* [[Version/1.2.2719|1.2.2719]] - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.  
 
* [[Version/1.2.2719|1.2.2719]] - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.  
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* [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons.
  
[[Kind::Weapons| ]]
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{{Nav|weapon|wide}}
{{nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] [[Category:Flame Weapons]]
[[Category:Weapons]]
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
[[Category:Equipment]]
 
[[Category:Royalty]]
 

Latest revision as of 00:15, 16 November 2024

Persona plasmasword

Persona plasmasword

A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Weapon Class
Ultra
Market Value
3000 Silver
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
18% AP
1.6 seconds cooldown
Melee Attack 2 
Point
23 dmg (Stab)
35% AP
2 seconds cooldown
Melee Attack 3 
Edge
23 dmg (Cut)
35% AP
2 seconds cooldown
Technical
Has Quality
True
weaponTags
Bladelink
thingSetMakerTags
WeaponBladelink


The persona plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire. It is the persona weapon variant of the plasmasword.

Acquisition[edit]

Persona plasmaswords cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.

They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Imperial Citizen ? ? 100%
Stellic Warden ? Excellent 100%
Knight/Dame ? Excellent 100%
Praetor ? Excellent 100%
Baron/Baroness ? Excellent 100%
Count/Countess ? Excellent 100%
Duke/Duchess ? Excellent 100%
Consul ? Excellent 100%
Stellarch ? Excellent 100%

Summary[edit]

Persona mechanics

Unbonded persona weapons form a psychic bond with the first pawn that wields them. The bonded weapon cannot then be wielded by any pawn except the one bonded to it, though it can still be hauled or carried in any pawns inventory. The exception to this bonding are persona weapons with the Freewielder trait, which do not bond at all. A bonded persona weapon must be destroyed for a wielder to bond to another persona weapon. The wielder must die for a bonded weapon to be wielded by another. The bond remains broken if the wielder is resurrected, though they can rebond with the weapon. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.

Each individual persona weapon has a certain combination of traits, listed in persona traits. It also has a randomly generated custom name.

Persona weapons are also superior to their baseline versions in terms of combat.

Flame damage[edit]

Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 70% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's flammability. For most non-mechanoid enemies, this chance is 100% assuming the attack successfully deals Flame damage.

Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with a persona plasmasword. Note that they must be equipped, not merely carried. They also receive an additional +8 Used flame weapon mood for 0.333 days when used on an enemy.

Analysis[edit]

Persona plasmaswords are a strict upgrade to the base plasmasword, boasting higher damage on their edge and point attacks, decreased attack cooldown on all attacks, and a 70% chance of dealing additional flame damage instead of only a 50% chance. Against enemies immune to fire, such as mechanoids, the persona plasmasword is roughly comparable to plasteel longsword of the same quality. The longsword is significantly easier to farm, however.

After considering Flame damage, a normal persona plasmasword even beats a normal persona monosword in pure DPS. But for most practical scenarios, the existence of fire-immune targets, especially in the late-game, the lack of AP on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by quality, the monosword is superior at high qualities even against flammable targets.

Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore collision, meaning that they will run right through melee blockers, allowing them to get behind your colonists, opening up the backline to attacks and the melee blockers themselves to encirclement. It should thus be avoided when melee blocking, unless facing fire immune enemies where the risk is negated, though as noted other weapons may be a better choice against such enemies. The plasmasword also loses its advantage if an enemy deploys a firefoam pop pack.

Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Persona plasmasword Persona plasmasword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 8.12 24.2% 9.6 1.6s 14.4% 6 8.33% 18.4 2s 28% 9.2 37.5% 18.4 2s 28% 9.2 37.5% 8.2 2s 12% 4.1 8.33% 100 1500 Silver
    Poor 9.05 26.98% 10.8 1.6s 16.2% 6.75 8.33% 20.7 2s 31.5% 10.35 37.5% 20.7 2s 31.5% 10.35 37.5% 8.2 2s 12% 4.1 8.33% 100 2250 Silver
    Normal 9.97 29.75% 12 1.6s 18% 7.5 8.33% 23 2s 35% 11.5 37.5% 23 2s 35% 11.5 37.5% 8.2 2s 12% 4.1 8.33% 100 3000 Silver
    Good 10.9 32.53% 13.2 1.6s 19.8% 8.25 8.33% 25.3 2s 38.5% 12.65 37.5% 25.3 2s 38.5% 12.65 37.5% 8.2 2s 12% 4.1 8.33% 100 3500 Silver
    Excellent 12.79 36.9% 14.4 1.6s 21.6% 9 25% 27.6 2s 42% 13.8 37.5% 27.6 2s 42% 13.8 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Masterwork 15.45 44.59% 17.4 1.6s 26.1% 10.88 25% 33.35 2s 50.75% 16.68 37.5% 33.35 2s 50.75% 16.68 37.5% 8.2 2s 12% 4.1 0% 100 5000 Silver
    Legendary 17.59 50.74% 19.8 1.6s 29.7% 12.38 25% 37.95 2s 57.75% 18.98 37.5% 37.95 2s 57.75% 18.98 37.5% 8.2 2s 12% 4.1 0% 100 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Note that DPS does not take the chance of Flame damage into account.

    Persona traits[edit]

    Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Trait name Description Effects Value Exclusivity Commonality
    Psychic hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic sensitizer This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood.
    • +6 <NAME>'s kind thoughts mood[When equipped?]
    Silver +500 Other Bonded Thought Traits
    Freewielder
    1
    Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood.
    • +3 <NAME>'s calm thoughts mood[When equipped?]
    Silver +300 Other Bonded Thought Traits
    Freewielder
    1
    Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood.
    • −3 <NAME>'s muttering mood[When equipped?]
    Silver -500 Other Bonded Thought Traits
    Freewielder
    1
    Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood.
    • −6 <NAME>'s wailing mood[When equipped?]
    Silver -1000 Other Bonded Thought Traits
    Freewielder
    1
    Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus. Silver +500 Kill Thought Traits 1
    Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days.
    • +6 <NAME>'s kill happiness mood for 3 days after killing a pawn.[Details]
    Silver +500 Other Kill Thought Traits 1
    Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.
    • −3 <NAME>'s kill sorrow mood for 3 days after killing a pawn.[Details]
    Silver -500 Other Kill Thought Traits 1
    Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it.
    • −3 <NAME>'s kill thirst mood after 20 days without killing a pawn.[Details]
    Silver -700 Kill Thought Traits Traits
    Freewielder
    1
    Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held. Silver +500 None 1
    Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
    Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
    Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon. Silver -600 None 1
    Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon. Silver +500 None 1
    Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
    • Does not bond
    Silver 0 1
    Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood.
    • −15 <NAME>'s jealousy mood when a weapon other than the bonded weapon is equipped.
    Silver -600 Freewielder 1
  • Version history[edit]

    • Royalty DLC Release - Added as linked plasmasword.
    • 1.1.2570 - Can now be detected as intended.
    • 1.1.2647 - Renamed from linked plasmaswords to persona plasmasword. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
    • 1.2.2719 - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.
    • 1.4.3523 - Now provides pyromaniacs a mood buff, like other incendiary weapons.