Difference between revisions of "Double bed"
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== Stats == | == Stats == | ||
− | + | Beds can be made out of the following materials: | |
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<div style="float: left;"> | <div style="float: left;"> | ||
{| {{STDT|sortable c_01 align-center}} | {| {{STDT|sortable c_01 align-center}} | ||
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|} | |} | ||
</div> <br style="clear:both" /> | </div> <br style="clear:both" /> | ||
+ | |||
+ | === Rest Effectiveness === | ||
+ | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. | ||
+ | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | ||
+ | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! Non-Stone and Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | ! Stone except Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | |} | ||
+ | |||
+ | === Comfort === | ||
+ | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. | ||
+ | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. | ||
+ | An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. | ||
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |} | ||
<noinclude> | <noinclude> |
Revision as of 04:45, 22 December 2020
Double bed
A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Stats
Beds can be made out of the following materials:
Stuff | Cost | Max hit points | Market value | Cover effectiveness | Mass | Beauty | Comfort | Flamability | Rest effectiveness | Work to build | Work to uninstall |
---|---|---|---|---|---|---|---|---|---|---|---|
Silver | 850 | 140 | $855.00 | 40% | 50 | 10 | 0.75 | 40% | 100% | 25 | 4 |
Gold | 850 | 120 | $8505.00 | 40% | 50 | 28 | 0.75 | 40% | 100% | 23 | 4 |
Steel | 85 | 200 | $166.90 | 40% | 50 | 2 | 0.75 | 40% | 100% | 25 | 4 |
Plasteel | 85 | 560 | $775.00 | 40% | 50 | 2 | 0.75 | 20% | 100% | 55 | 4 |
Wood | 85 | 130 | $105.78 | 40% | 50 | 2 | 0.75 | 100% | 100% | 18 | 4 |
Uranium | 85 | 500 | $520.00 | 40% | 50 | 1 | 0.75 | 0% | 100% | 48 | 4 |
Jade | 85 | 100 | $450.00 | 40% | 50 | 15 | 0.75 | 0% | 100% | 125 | 4 |
Sandstone | 85 | 280 | $104.00 | 40% | 50 | 2 | 0.75 | 0% | 90% | 128 | 4 |
Granite | 85 | 340 | $109.40 | 40% | 50 | 2 | 0.75 | 0% | 90% | 153 | 4 |
Limestone | 85 | 310 | $109.40 | 40% | 50 | 2 | 0.75 | 0% | 90% | 153 | 4 |
Slate | 85 | 260 | $109.40 | 40% | 50 | 2 | 0.75 | 0% | 90% | 153 | 4 |
Marble | 85 | 240 | $106.70 | 40% | 50 | 4 | 0.75 | 0% | 90% | 140 | 4 |
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |