Difference between revisions of "Sandbags"

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== Acquisition ==
 
== Acquisition ==
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
 
{{See also|Barricade}}
 
{{See also|Barricade}}
Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, however [[turrets]] do not. They provide identical cover to [[barricades]].  
+
Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[barricades]].  
  
 
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
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== Analysis ==
 
== Analysis ==
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barrciades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
+
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
  
 
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
 
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
  
Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a sandbag, they will be forced into the box itself. They will also slow down pawns.
+
Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
  
 
== Material table ==
 
== Material table ==
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Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
{| {{STDT|sortable c_01 text-center}}
+
{| {{STDT|sortable c_01 text-right}}
 +
! Type
 
! Material
 
! Material
! data-sort-type="number" | [[Stuff]] cost
 
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Beauty
! data-sort-type="number" | Work
+
! data-sort-type="number" | Work to Build
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | HP
! data-sort-type="number" | Flammability
+
! data-sort-type="number" | Flamma&shy;bility
 
! Terrain Affordance
 
! Terrain Affordance
 
! data-sort-type="number" | Market Value<!--
 
! data-sort-type="number" | Market Value<!--
 +
-->{{#vardefine:multipleBuildings|true}}<!--
 +
-->{{#vardefine:beautyFactor|1}}<!--
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
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+
Barricade
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
+
-->{{#vardefine:name         | Barricade}}<!--
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+
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
+
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
+
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
+
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
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-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
+
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
  {{#ask: [[Stuff Category::Leathery]]
+
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}   || [[Stuff Category::Fabric]]  OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}   || [[Stuff Category::Woody]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}   || [[Stuff Category::Stony]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
     | format = template
 
     | format = template
     | template = Building Material Table Row
+
     | template = Building Stats Table Row
 
     | link = none
 
     | link = none
}} }}<!--
+
}}<!--
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
+
Sandbags
  {{#ask: [[Stuff Category::Fabric]]
+
-->{{#vardefine:name        | Sandbags}}<!--
 +
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
 +
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
 +
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
 +
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
 +
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
 +
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 +
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 +
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]  OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}   || [[Stuff Category::Stony]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
     | format = template
 
     | format = template
     | template = Building Material Table Row
+
     | template = Building Stats Table Row
 
     | link = none
 
     | link = none
}} }}<!--
+
}}
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
 
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    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
}} }}<!--
 
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
 
  {{#ask: [[Stuff Category::Stony]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
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-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 
  {{#ask: [[Stuff Category::Metallic]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
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-->{{#vardefine:name|Sandbags}}<!--
 
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
 
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
 
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
 
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
 
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-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
 
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
 
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    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
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-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
 
  {{#ask: [[Stuff Category::Fabric]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
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  {{#ask: [[Stuff Category::Woody]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
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  {{#ask: [[Stuff Category::Stony]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
}} }}<!--
 
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 
  {{#ask: [[Stuff Category::Metallic]]
 
    | format = template
 
    | template = Building Material Table Row
 
    | link = none
 
}} }}
 
 
|}
 
|}
 
</li><div>
 
</li><div>
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== See also ==
 
== See also ==
* [[Rock chunk]]
+
* [[Stone chunk]]
 
* [[Defense tactics]]
 
* [[Defense tactics]]
 
* [[Defense structures#Sandbags|Defense structures]]
 
* [[Defense structures#Sandbags|Defense structures]]

Latest revision as of 12:28, 27 September 2024

Sandbags

Sandbags

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.

Base Stats

Type
BuildingSecurity
Beauty
-10
HP
300
Flammability
0%
Path Cost
42 (24%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
55%
Blocks Wind
False
Terrain Affordance
Light

Creation

Work To Make
180 ticks (3 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 5
Deconstruct yield
Stuff 2 - 3
Destroy yield
Stuff 1 - 2

Sandbags are a security building that can be placed to provide pawns cover, sheltering them from ranged attacks.

Acquisition[edit]

Sandbags can be constructed, each requiring Stuff 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind them have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, as do turrets. They provide identical cover to barricades.

Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.

Sandbags are largely interchangeable with barricades, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike barricades, sandbags cannot enclose a pen like the fence.

Analysis[edit]

Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.

Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.

Other than their use for cover, sandbags and barricades can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. Fences are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.

Material table[edit]

As sandbags and barricades are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 55% regardless of material or structure choice.

  • Type Material Beauty Work to Build HP Flamma­bility Terrain Affordance Market Value
    Barricade Bioferrite Bioferrite Content added by the Anomaly DLC -3 000,800 ticks (13.33 secs) 600 75% Light 6.65 Silver
    Barricade Gold Gold 17 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Barricade Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Barricade Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Barricade Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Barricade Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Barricade Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Barricade Silver Silver 3 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Barricade Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Barricade Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Barricade Jade Jade 7 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Barricade Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Barricade Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Sandbags Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Sandbags Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Sandbags Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Sandbags Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sandbags Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Sandbags Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Sandbags Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Sandbags Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Sandbags Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Sandbags Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Sandbags Dread leather Dread leather Content added by the Anomaly DLC -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Sandbags Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Sandbags Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Sandbags Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Sandbags Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Sandbags Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Sandbags Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Sandbags Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Sandbags Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Sandbags Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sandbags Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sandbags Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Sandbags Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Sandbags Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Sandbags Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Sandbags Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Sandbags Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sandbags Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver
    Sandbags Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Sandbags Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
  • Version history[edit]

    • Alpha 16/17? - In earlier versions it used to have 70% cover rating.
    • Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
    • 1.1 - Crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
    • 1.3.3066 - Fill percent (i.e. cover) reduced from 57% to 55%.

    See also[edit]