Difference between revisions of "Gladius"
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| meleeattack3cool = 2 | | meleeattack3cool = 2 | ||
| meleeattack3ap = 24 | | meleeattack3ap = 24 | ||
− | |||
− | |||
| damage type = Sharp | | damage type = Sharp | ||
| mode = Melee | | mode = Melee | ||
Line 36: | Line 34: | ||
| mass base = 0.85 | | mass base = 0.85 | ||
| work to make = 12000 | | work to make = 12000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | has quality = True | ||
| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
}} | }} | ||
Line 41: | Line 41: | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Gladii can also be purchased from any [[outlander]] and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. | Gladii can also be purchased from any [[outlander]] and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. | ||
== Analysis == | == Analysis == | ||
− | + | Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this? | |
+ | * '''The [[melee verb selection]] system''', introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13. | ||
+ | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts. | ||
− | + | : While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat. | |
− | + | :''Stab'' has the advantage of superior damage to internal body parts. However, gladii won't instakill the heart at most reasonable qualities, and the chance of hitting the same organ 2 times in a row is miniscule. Cut is a more reliable way to disable enemies in combat. | |
+ | |||
+ | The gladius does have +5% more {{AP}}, but this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general. | ||
+ | |||
+ | The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below). | ||
=== Trivia === | === Trivia === | ||
− | A gladius is the classic Roman centurion's shortsword. Along with the ranged [[ | + | A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game. |
+ | |||
+ | {{Weapon Stats Table}} | ||
+ | |||
+ | == Styles == | ||
+ | {{Ideology|section=1}} | ||
+ | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
− | {{ | + | <gallery> |
+ | Gladius.png|Base variant | ||
+ | HoraxianGladius.png|Horaxian{{AnomalyIcon}} | ||
+ | </gallery> | ||
== Version history == | == Version history == | ||
Line 62: | Line 77: | ||
* ? - Buffed from 15 point and edge damage to 16. | * ? - Buffed from 15 point and edge damage to 16. | ||
* Beta 19/1.0 - Damage buffed, cooldown slightly increased.. | * Beta 19/1.0 - Damage buffed, cooldown slightly increased.. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Received a new texture. | ||
<gallery> | <gallery> | ||
ShortSword1.png|Original Short Sword sprite | ShortSword1.png|Original Short Sword sprite | ||
+ | Gladius Old.png|Texture prior to 1.5 | ||
</gallery> | </gallery> | ||
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
− | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] | + | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] |
Latest revision as of 13:02, 15 November 2024
Gladius
A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Point
16 dmg (Stab)
24% AP
2 seconds cooldown - Melee Attack 3
- Edge
16 dmg (Cut)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 12,000 ticks (3.33 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- weaponTags
- MedievalMeleeDecent
The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.
Acquisition[edit]
Gladii can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires 50 Stuff (Metallic/Woody, 500 for SMVs), 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 3.
Gladii can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.
Analysis[edit]
Surprisingly enough, gladii are worse for DPS than a knife of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
- The melee verb selection system, introduced in 1.1. Each weapon has multiple attacks, or verbs, with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" DPS of 7.23, rather than the gladius' 7.13.
- The impact of Cut damage type. A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to cleave. When a weapon cleaves, it deals 140% damage, spread throughout body parts.
- While cleaving reduces the chance to destroy body parts, it deals more pain, which gets enemies into pain shock faster. Pain shock is the most common way to disable enemies in combat, much more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.
- Stab has the advantage of superior damage to internal body parts. However, gladii won't instakill the heart at most reasonable qualities, and the chance of hitting the same organ 2 times in a row is miniscule. Cut is a more reliable way to disable enemies in combat.
The gladius does have +5% more AP, but this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.
The plasteel knife you get at the start of the Crashlanded scenario is better than an excellent steel gladius (and below).
Trivia[edit]
A gladius is the classic Roman centurion's shortsword. Along with the ranged pilum, it is one of two Roman weapons in the game.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Gladius | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 7.19 | 21.5% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 16.64 | 2s | 24.96% | 8.32 | 37.5% | 16.64 | 2s | 24.96% | 8.32 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 73 |
Awful | Gold | 4.58 | 13.67% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 9.6 | 2s | 14.4% | 4.8 | 37.5% | 9.6 | 2s | 14.4% | 4.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 2520 |
Awful | Plasteel | 7.48 | 18.62% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 14.08 | 1.6s | 21.12% | 8.8 | 37.5% | 14.08 | 1.6s | 21.12% | 8.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 270 |
Awful | Silver | 5.06 | 15.11% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 10.88 | 2s | 16.32% | 5.44 | 37.5% | 10.88 | 2s | 16.32% | 5.44 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 270 |
Awful | Steel | 5.78 | 17.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12.8 | 2s | 19.2% | 6.4 | 37.5% | 12.8 | 2s | 19.2% | 6.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 69 |
Awful | Uranium | 5.92 | 19.14% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 14.08 | 2.2s | 21.12% | 6.4 | 37.5% | 14.08 | 2.2s | 21.12% | 6.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 191 |
Awful | Wood | 3.77 | 11.06% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 5.12 | 2s | 7.68% | 2.56 | 8.33% | 5.12 | 2s | 7.68% | 2.56 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 45 |
Poor | Bioferrite | 8.01 | 23.94% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 18.72 | 2s | 28.08% | 9.36 | 37.5% | 18.72 | 2s | 28.08% | 9.36 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 109 |
Poor | Gold | 5.07 | 15.13% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 3780 |
Poor | Plasteel | 8.31 | 20.7% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 15.84 | 1.6s | 23.76% | 9.9 | 37.5% | 15.84 | 1.6s | 23.76% | 9.9 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 410 |
Poor | Silver | 5.61 | 16.75% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 12.24 | 2s | 18.36% | 6.12 | 37.5% | 12.24 | 2s | 18.36% | 6.12 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 405 |
Poor | Steel | 6.42 | 19.18% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 14.4 | 2s | 21.6% | 7.2 | 37.5% | 14.4 | 2s | 21.6% | 7.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 104 |
Poor | Uranium | 6.58 | 21.28% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 15.84 | 2.2s | 23.76% | 7.2 | 37.5% | 15.84 | 2.2s | 23.76% | 7.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 285 |
Poor | Wood | 3.86 | 11.32% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 5.76 | 2s | 8.64% | 2.88 | 8.33% | 5.76 | 2s | 8.64% | 2.88 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 68 |
Normal | Bioferrite | 8.82 | 26.38% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 20.8 | 2s | 31.2% | 10.4 | 37.5% | 20.8 | 2s | 31.2% | 10.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 146 |
Normal | Gold | 5.56 | 16.58% | 9 | 2s | 13% | 4.5 | 8.33% | 12 | 2s | 18% | 6 | 37.5% | 12 | 2s | 18% | 6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5040 |
Normal | Plasteel | 9.15 | 22.78% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 17.6 | 1.6s | 26.4% | 11 | 37.5% | 17.6 | 1.6s | 26.4% | 11 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 545 |
Normal | Silver | 6.16 | 18.38% | 9 | 2s | 13% | 4.5 | 8.33% | 13.6 | 2s | 20.4% | 6.8 | 37.5% | 13.6 | 2s | 20.4% | 6.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 545 |
Normal | Steel | 7.06 | 21.08% | 9 | 2s | 13% | 4.5 | 8.33% | 16 | 2s | 24% | 8 | 37.5% | 16 | 2s | 24% | 8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 138 |
Normal | Uranium | 7.24 | 23.43% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 17.6 | 2.2s | 26.4% | 8 | 37.5% | 17.6 | 2.2s | 26.4% | 8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 380 |
Normal | Wood | 3.86 | 11.33% | 8.1 | 2s | 11.7% | 4.05 | 25% | 6.4 | 2s | 9.6% | 3.2 | 12.5% | 6.4 | 2s | 9.6% | 3.2 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 90 |
Good | Bioferrite | 9.63 | 28.81% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 22.88 | 2s | 34.32% | 11.44 | 37.5% | 22.88 | 2s | 34.32% | 11.44 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 182 |
Good | Gold | 6.05 | 18.04% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 13.2 | 2s | 19.8% | 6.6 | 37.5% | 13.2 | 2s | 19.8% | 6.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5540 |
Good | Plasteel | 9.98 | 24.85% | 8.91 | 1.6s | 12.87% | 5.57 | 8.33% | 19.36 | 1.6s | 29.04% | 12.1 | 37.5% | 19.36 | 1.6s | 29.04% | 12.1 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 680 |
Good | Silver | 6.71 | 20.02% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 14.96 | 2s | 22.44% | 7.48 | 37.5% | 14.96 | 2s | 22.44% | 7.48 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 680 |
Good | Steel | 7.7 | 22.99% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 17.6 | 2s | 26.4% | 8.8 | 37.5% | 17.6 | 2s | 26.4% | 8.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 173 |
Good | Uranium | 7.9 | 25.57% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 19.36 | 2.2s | 29.04% | 8.8 | 37.5% | 19.36 | 2.2s | 29.04% | 8.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 480 |
Good | Wood | 4.29 | 12.47% | 8.91 | 2s | 12.87% | 4.46 | 75% | 7.04 | 2s | 10.56% | 3.52 | 6.25% | 7.04 | 2s | 10.56% | 3.52 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 113 |
Excellent | Bioferrite | 10.45 | 31.25% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 24.96 | 2s | 37.44% | 12.48 | 37.5% | 24.96 | 2s | 37.44% | 12.48 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 220 |
Excellent | Gold | 6.53 | 19.5% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 14.4 | 2s | 21.6% | 7.2 | 37.5% | 14.4 | 2s | 21.6% | 7.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 6040 |
Excellent | Plasteel | 10.81 | 26.93% | 9.72 | 1.6s | 14.04% | 6.08 | 8.33% | 21.12 | 1.6s | 31.68% | 13.2 | 37.5% | 21.12 | 1.6s | 31.68% | 13.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 815 |
Excellent | Silver | 7.25 | 21.66% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 16.32 | 2s | 24.48% | 8.16 | 37.5% | 16.32 | 2s | 24.48% | 8.16 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 815 |
Excellent | Steel | 8.33 | 24.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 19.2 | 2s | 28.8% | 9.6 | 37.5% | 19.2 | 2s | 28.8% | 9.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 205 |
Excellent | Uranium | 8.56 | 27.71% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 21.12 | 2.2s | 31.68% | 9.6 | 37.5% | 21.12 | 2.2s | 31.68% | 9.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 575 |
Excellent | Wood | 4.64 | 13.47% | 9.72 | 2s | 14.04% | 4.86 | 75% | 7.68 | 2s | 11.52% | 3.84 | 6.25% | 7.68 | 2s | 11.52% | 3.84 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 135 |
Masterwork | Bioferrite | 12.78 | 38.17% | 11.75 | 2s | 16.97% | 5.87 | 25% | 30.16 | 2s | 45.24% | 15.08 | 37.5% | 30.16 | 2s | 45.24% | 15.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 365 |
Masterwork | Gold | 7.75 | 23.15% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 17.4 | 2s | 26.1% | 8.7 | 37.5% | 17.4 | 2s | 26.1% | 8.7 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7040 |
Masterwork | Plasteel | 13.8 | 32.95% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 25.52 | 1.6s | 38.28% | 15.95 | 37.5% | 25.52 | 1.6s | 38.28% | 15.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1360 |
Masterwork | Silver | 8.62 | 25.76% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 19.72 | 2s | 29.58% | 9.86 | 37.5% | 19.72 | 2s | 29.58% | 9.86 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1360 |
Masterwork | Steel | 9.93 | 29.67% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 23.2 | 2s | 34.8% | 11.6 | 37.5% | 23.2 | 2s | 34.8% | 11.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 345 |
Masterwork | Uranium | 10.22 | 33.07% | 19.58 | 2.2s | 28.28% | 8.9 | 8.33% | 25.52 | 2.2s | 38.28% | 11.6 | 37.5% | 25.52 | 2.2s | 38.28% | 11.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 955 |
Masterwork | Wood | 5.5 | 15.96% | 11.75 | 2s | 16.97% | 5.87 | 75% | 9.28 | 2s | 13.92% | 4.64 | 6.25% | 9.28 | 2s | 13.92% | 4.64 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 225 |
Legendary | Bioferrite | 14.54 | 43.44% | 13.37 | 2s | 19.31% | 6.68 | 25% | 34.32 | 2s | 51.48% | 17.16 | 37.5% | 34.32 | 2s | 51.48% | 17.16 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 725 |
Legendary | Gold | 8.73 | 26.06% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 19.8 | 2s | 29.7% | 9.9 | 37.5% | 19.8 | 2s | 29.7% | 9.9 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 8040 |
Legendary | Plasteel | 15.7 | 37.5% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 29.04 | 1.6s | 43.56% | 18.15 | 37.5% | 29.04 | 1.6s | 43.56% | 18.15 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2725 |
Legendary | Silver | 9.72 | 29.03% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 22.44 | 2s | 33.66% | 11.22 | 37.5% | 22.44 | 2s | 33.66% | 11.22 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2715 |
Legendary | Steel | 11.2 | 33.49% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 26.4 | 2s | 39.6% | 13.2 | 37.5% | 26.4 | 2s | 39.6% | 13.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 690 |
Legendary | Uranium | 12.43 | 40.71% | 22.28 | 2.2s | 32.18% | 10.13 | 25% | 29.04 | 2.2s | 43.56% | 13.2 | 37.5% | 29.04 | 2.2s | 43.56% | 13.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1910 |
Legendary | Wood | 6.18 | 17.96% | 13.37 | 2s | 19.31% | 6.68 | 75% | 10.56 | 2s | 15.84% | 5.28 | 6.25% | 10.56 | 2s | 15.84% | 5.28 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 450 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Styles[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history[edit]
- 0.7.581 - Added as the Short Sword.
- ? - Renamed to Gladius from Short Sword.
- ? - Buffed from 15 point and edge damage to 16.
- Beta 19/1.0 - Damage buffed, cooldown slightly increased..
- 1.5.4062 - Received a new texture.