Difference between revisions of "Brazier"
(→Analysis: If they are pretty much torch lamps, then torch lamps are the better comparison, right?) |
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− | {{Royalty}}{{ | + | {{Royalty}} |
+ | {{See also|Darklight brazier}} | ||
+ | {{Infobox main|furniture | ||
| name = Brazier | | name = Brazier | ||
| image = Brazier.png | | image = Brazier.png | ||
Line 22: | Line 24: | ||
| research = Complex furniture | | research = Complex furniture | ||
| thingCategories = BuildingsFurniture | | thingCategories = BuildingsFurniture | ||
− | | work to make = | + | | work to make = 1000 |
| stuff tags = Metallic, Stony | | stuff tags = Metallic, Stony | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 50 | | resource 1 amount = 50 | ||
+ | | fuel filter = Wood | ||
+ | | fuel capacity = 30.0 | ||
+ | | fuel consumption rate = 2.0 | ||
+ | | initial fuel percent = 0 <!-- 0% --> | ||
+ | | fuel consumption per tick in rain = 0.0006 | ||
}} | }} | ||
A '''brazier''' is a type of [[furniture]] which emits light and heat. Braziers are required for higher ranks of [[titles]] to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for [[psycast]]ers. | A '''brazier''' is a type of [[furniture]] which emits light and heat. Braziers are required for higher ranks of [[titles]] to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for [[psycast]]ers. | ||
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} | |
− | ==Summary== | + | == Summary == |
− | The brazier consumes {{ | + | {{Stub|section=1|reason=Psyfocus mechanics}} |
+ | The brazier consumes {{Icon Small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 30 fuel at a time, for a maximum run time of {{#expr:30/2}} days. Fuel is delivered to the brazier by a [[Work#Haul|haulers]] as long as refueling is enabled. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled. | ||
− | + | [[File:Brazier illumination area.png|300px|thumb|left|The white area (6 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | |
+ | A lit brazier outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, braziers are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | ||
− | + | Lit braziers will also heat enclosed [[rooms]] to a maximum [[temperature]] of {{Temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}. | |
− | + | Two lit braziers are required in the throne room of every [[noble]] of "Acolyte" rank or above. | |
− | |||
− | + | == Analysis == | |
+ | {{Stub|reason=Compared to other psyfoci need but see Main TODO list for the Large Project}} | ||
− | Braziers | + | Braziers are nearly identical to [[torch lamp]]s; they output the same light radius and heat per second, with the same max temperature and fuel consumption. Braziers can hold 10 more wood and can be uninstalled, but require {{Required Resources}} to make. You can uninstall the brazier as a time-consuming way to turn it off. |
− | {{Building | + | Braziers or [[darklight brazier]]s {{IdeologyIcon}} are required for the aforementioned nobility. If the [[Ideology DLC]] is installed, then darklight braziers are the superior option; they have the exact same stats, including light radius, but consume 75% fuel. |
− | < | + | |
− | {{ | + | {{Building Stats Table}} |
− | + | ||
+ | == Version history == | ||
+ | * ? - Added.<!-- Don't just assume it was added on royalty release, verify --> | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Increased work to build from 100 to 1000. | ||
+ | |||
+ | {{Nav|furniture|wide}} | ||
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] |
Latest revision as of 01:04, 24 July 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Brazier
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
Base Stats
Fuel
- Usable Item(s)
- Wood
- Capacity
- 30.0
- Consumption Rate
- 2.0
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.17
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Stony
- thingCategories
- BuildingsFurniture
A brazier is a type of furniture which emits light and heat. Braziers are required for higher ranks of titles to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for psycasters.
Acquisition[edit]
Braziers can be constructed once the complex furniture research project has been completed. Each requires 50 Stuff (Metallic/Stony, 500 for SMVs) and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Psyfocus mechanics. |
The brazier consumes 2 wood per day as long as it is lit, and consumes an additional 0.0006 wood per 1 tick (0.02 secs), or a total of 38 wood per day, if it is lit while unroofed in the rain. It can hold up to 30 fuel at a time, for a maximum run time of 15 days. Fuel is delivered to the brazier by a haulers as long as refueling is enabled. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.
A lit brazier outputs light in a 10 tile radius, with the nearest 7.175 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, braziers are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for rice plants, etc).
Lit braziers will also heat enclosed rooms to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear].
Two lit braziers are required in the throne room of every noble of "Acolyte" rank or above.
Analysis[edit]
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Compared to other psyfoci need but see Main TODO list for the Large Project. |
Braziers are nearly identical to torch lamps; they output the same light radius and heat per second, with the same max temperature and fuel consumption. Braziers can hold 10 more wood and can be uninstalled, but require 50 Stuff (Metallic/Stony, 500 for SMVs) to make. You can uninstall the brazier as a time-consuming way to turn it off.
Braziers or darklight braziers are required for the aforementioned nobility. If the Ideology DLC is installed, then darklight braziers are the superior option; they have the exact same stats, including light radius, but consume 75% fuel.
Stats table
Brazier | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (41.67 secs) | 2,500160 | 0% | 47 |
Gold | 20 | ticks (15 secs) | 90048 | 0% | 5,005 |
Granite blocks | 0 | ticks (1.71 mins) | 6,140136 | 0% | 67 |
Limestone blocks | 0 | ticks (1.71 mins) | 6,140124 | 0% | 67 |
Marble blocks | 1 | ticks (1.57 mins) | 5,64096 | 0% | 65 |
Plasteel | 0 | ticks (36.67 secs) | 2,200224 | 0% | 460 |
Sandstone blocks | 0 | ticks (1.43 mins) | 5,140112 | 0% | 64 |
Silver | 6 | ticks (16.67 secs) | 1,00056 | 0% | 505 |
Slate blocks | 0 | ticks (1.71 mins) | 6,140104 | 0% | 67 |
Steel | 0 | ticks (16.67 secs) | 1,00080 | 0% | 99 |
Jade | 10 | ticks (1.39 mins) | 5,00040 | 0% | 270 |
Uranium | 0 | ticks (31.67 secs) | 1,900200 | 0% | 305 |
Version history[edit]
- ? - Added.
- 1.5.4062 - Increased work to build from 100 to 1000.