Difference between revisions of "Axe"
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| meleeattack2cool = 2 | | meleeattack2cool = 2 | ||
| meleeattack2ap = 22 | | meleeattack2ap = 22 | ||
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| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
Line 28: | Line 26: | ||
| stuff tags = Metallic, Woody | | stuff tags = Metallic, Woody | ||
| work to make = 7000 | | work to make = 7000 | ||
+ | | work speed stat = General Labor Speed | ||
| mass base = 1.5 | | mass base = 1.5 | ||
| damage type = Sharp | | damage type = Sharp | ||
− | | weaponTags = MedievalMeleeDecent | + | | weaponTags = MedievalMeleeDecent, Axe |
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
+ | | has quality = True | ||
}} | }} | ||
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage. | ||
− | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that | + | '''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Alternatively, axes can be purchased from any combat supplier or war merchant and found on [[raider]]s and some [[Empire]] pawns. | Alternatively, axes can be purchased from any combat supplier or war merchant and found on [[raider]]s and some [[Empire]] pawns. | ||
== Analysis == | == Analysis == | ||
− | + | The axe is roughly equal to the [[gladius]] - they both have the same material cost, and same research cost. However, axes are strictly inferior than a [[knife]] of the same quality and material. | |
− | The axe is roughly equal to the [[gladius | ||
− | + | This oddity comes from the [[melee verb selection]] system, introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or axe's 6.75. | |
− | |||
− | |||
− | + | In addition, knives are just as likely as axes to do ''Cut'' damage, so there is no advantage of the axe's damage type. The axe has 4% more {{AP}}, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a [[mace]] instead. | |
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− | + | A potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties. | |
− | |||
− | + | {{Weapon Stats Table}} | |
− | |||
− | + | == Styles == | |
− | + | {{Ideology|section=1}} | |
− | + | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | |
− | + | <gallery> | |
− | + | Axe.png|Base variant | |
− | + | HoraxianAxe.png|Horaxian{{AnomalyIcon}} | |
− | + | </gallery> | |
− | |||
− | |||
− | |||
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== Version history == | == Version history == | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality. | ||
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]] |
Latest revision as of 07:00, 15 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Axe
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Edge
15 dmg (Cut)
22% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 7,000 ticks (1.94 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- weaponTags
- MedievalMeleeDecent, Axe
The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.
Note: Although classified by the Ideoligion Weapon Preferences as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
Acquisition[edit]
Axes can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 3.
Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.
Analysis[edit]
The axe is roughly equal to the gladius - they both have the same material cost, and same research cost. However, axes are strictly inferior than a knife of the same quality and material.
This oddity comes from the melee verb selection system, introduced in 1.1. Each weapon has multiple attacks, or verbs, with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" DPS of 7.23, rather than the gladius' 7.13 or axe's 6.75.
In addition, knives are just as likely as axes to do Cut damage, so there is no advantage of the axe's damage type. The axe has 4% more AP, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a mace instead.
A potential use is for ideoligion with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Axe | Handle (Poke) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 6.8 | 19.94% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 15.6 | 2s | 22.88% | 7.8 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 50 |
Awful | Gold | 4.36 | 12.77% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 9 | 2s | 13.2% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 2510 |
Awful | Plasteel | 7.08 | 17.3% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 13.2 | 1.6s | 19.36% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 255 |
Awful | Silver | 4.81 | 14.09% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 10.2 | 2s | 14.96% | 5.1 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 265 |
Awful | Steel | 5.48 | 16.07% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12 | 2s | 17.6% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 60 |
Awful | Uranium | 5.62 | 17.82% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 13.2 | 2.2s | 19.36% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 174 |
Awful | Wood | 3.78 | 11.05% | 6.48 | 2s | 9.36% | 3.24 | 12.5% | 4.8 | 2s | 7.04% | 2.4 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 39 |
Poor | Bioferrite | 7.57 | 22.18% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 17.55 | 2s | 25.74% | 8.78 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 75 |
Poor | Gold | 4.82 | 14.11% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 10.13 | 2s | 14.85% | 5.06 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 3765 |
Poor | Plasteel | 7.87 | 19.21% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 14.85 | 1.6s | 21.78% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 380 |
Poor | Silver | 5.32 | 15.6% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 11.48 | 2s | 16.83% | 5.74 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 395 |
Poor | Steel | 6.08 | 17.83% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 90 |
Poor | Uranium | 6.24 | 19.8% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 14.85 | 2.2s | 21.78% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 260 |
Poor | Wood | 3.87 | 11.31% | 7.29 | 2s | 10.53% | 3.65 | 12.5% | 5.4 | 2s | 7.92% | 2.7 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 58 |
Normal | Bioferrite | 8.33 | 24.43% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 19.5 | 2s | 28.6% | 9.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 101 |
Normal | Gold | 5.28 | 15.46% | 9 | 2s | 13% | 4.5 | 8.33% | 11.25 | 2s | 16.5% | 5.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5025 |
Normal | Plasteel | 8.65 | 21.13% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 16.5 | 1.6s | 24.2% | 10.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 505 |
Normal | Silver | 5.84 | 17.11% | 9 | 2s | 13% | 4.5 | 8.33% | 12.75 | 2s | 18.7% | 6.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 525 |
Normal | Steel | 6.68 | 19.58% | 9 | 2s | 13% | 4.5 | 8.33% | 15 | 2s | 22% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 120 |
Normal | Uranium | 6.86 | 21.78% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 16.5 | 2.2s | 24.2% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 350 |
Normal | Wood | 3.81 | 11.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 6 | 2s | 8.8% | 3 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 78 |
Good | Bioferrite | 9.1 | 26.67% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 21.45 | 2s | 31.46% | 10.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 126 |
Good | Gold | 5.74 | 16.8% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 12.38 | 2s | 18.15% | 6.19 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5525 |
Good | Plasteel | 9.43 | 23.04% | 8.91 | 1.6s | 12.87% | 5.57 | 8.33% | 18.15 | 1.6s | 26.62% | 11.34 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 630 |
Good | Silver | 6.36 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 14.03 | 2s | 20.57% | 7.01 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 655 |
Good | Steel | 7.28 | 21.34% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 16.5 | 2s | 24.2% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 150 |
Good | Uranium | 7.48 | 23.75% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 18.15 | 2.2s | 26.62% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 435 |
Good | Wood | 4.3 | 12.46% | 8.91 | 2s | 12.87% | 4.46 | 75% | 6.6 | 2s | 9.68% | 3.3 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 97 |
Excellent | Bioferrite | 9.86 | 28.91% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 23.4 | 2s | 34.32% | 11.7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 151 |
Excellent | Gold | 6.2 | 18.15% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 6025 |
Excellent | Plasteel | 10.22 | 24.95% | 9.72 | 1.6s | 14.04% | 6.08 | 8.33% | 19.8 | 1.6s | 29.04% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 760 |
Excellent | Silver | 6.87 | 20.13% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 15.3 | 2s | 22.44% | 7.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 790 |
Excellent | Steel | 7.88 | 23.1% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18 | 2s | 26.4% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 180 |
Excellent | Uranium | 8.11 | 25.73% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 19.8 | 2.2s | 29.04% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 520 |
Excellent | Wood | 4.63 | 13.41% | 9.72 | 2s | 14.04% | 4.86 | 75% | 7.2 | 2s | 10.56% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 116 |
Masterwork | Bioferrite | 12.07 | 35.34% | 11.75 | 2s | 16.97% | 5.87 | 25% | 28.28 | 2s | 41.47% | 14.14 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 250 |
Masterwork | Gold | 7.34 | 21.51% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 16.31 | 2s | 23.93% | 8.16 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7025 |
Masterwork | Plasteel | 13.05 | 30.56% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 23.93 | 1.6s | 35.09% | 14.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1265 |
Masterwork | Silver | 8.16 | 23.91% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 18.49 | 2s | 27.12% | 9.24 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1315 |
Masterwork | Steel | 9.38 | 27.5% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 21.75 | 2s | 31.9% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 300 |
Masterwork | Uranium | 9.67 | 30.67% | 19.58 | 2.2s | 28.28% | 8.9 | 8.33% | 23.93 | 2.2s | 35.09% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 870 |
Masterwork | Wood | 5.45 | 15.79% | 11.75 | 2s | 16.97% | 5.87 | 75% | 8.7 | 2s | 12.76% | 4.35 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 194 |
Legendary | Bioferrite | 13.74 | 40.22% | 13.37 | 2s | 19.31% | 6.68 | 25% | 32.18 | 2s | 47.19% | 16.09 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 500 |
Legendary | Gold | 8.26 | 24.21% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 18.56 | 2s | 27.23% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 8025 |
Legendary | Plasteel | 14.85 | 34.77% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 27.23 | 1.6s | 39.93% | 17.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2525 |
Legendary | Silver | 9.19 | 26.93% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 21.04 | 2s | 30.86% | 10.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2625 |
Legendary | Steel | 10.58 | 31.01% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 24.75 | 2s | 36.3% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 600 |
Legendary | Uranium | 10.91 | 34.63% | 22.28 | 2.2s | 32.18% | 10.13 | 8.33% | 27.23 | 2.2s | 39.93% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1740 |
Legendary | Wood | 6.11 | 17.69% | 13.37 | 2s | 19.31% | 6.68 | 75% | 9.9 | 2s | 14.52% | 4.95 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 390 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Styles[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history[edit]
- Royalty DLC Release - Added.
- 1.5.4062 - Texture recreated with higher quality.