Difference between revisions of "Neanderthals"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
+
{{Infobox main|xenotype
 +
| name = Neanderthal
 +
| image = Neanderthal.png
 +
| description = Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: They are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.<br/>Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago.
 +
| short description = Neanderthals are stocky, powerfully-built humanoids. They are hardy and difficult to injure, and their strong immune systems protect them from infection. However, their minds are less adept at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.
 +
<!-- Base Stats -->
 +
| type = Human
 +
| type2 = Xenotypes
 +
<!-- Xenotypes -->
 +
| can generate as combatant = true
 +
| factionless generation weight = 1
 +
| inheritable = true
 +
| combat power factor = 1.6
 +
| genes = Standard body, Fat body, Hulk body, Heavy jaw, Heavy brow, Strong melee damage, Robust, Strong immunity, Aggressive, Poor Intellectual, Poor Social, Slow study, Slow runner, Reduced pain, Cold tolerant, Heat tolerant, Poor Shooting
 +
<!-- Technical -->
 +
| defName = Neanderthal
 +
| label = neanderthal
 +
| iconPath = UI/Icons/Xenotypes/Neanderthal
 +
}}
 
'''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans.
 
'''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans.
  
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<blockquote><small>''Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: they are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.<br>Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago.'' - '''In Game Description'''</small>
 
<blockquote><small>''Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: they are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.<br>Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago.'' - '''In Game Description'''</small>
 
</blockquote>
 
</blockquote>
 +
 +
== Occurrence ==
 +
The table below describes the chance for a given pawn from each [[faction]] being a neanderthal. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 +
{{Xenotype Faction Table|neanderthal}}
 +
 +
As raiders, neanderthals have a x1.6 [[raid points|combat power]] multiplier, meaning they count as 1.6 of a raider. A raid consisting of all neanderthals would be {{%|1/1.6 round 3}} as large as the same raid with [[baseliner]]s.
  
 
== Summary ==
 
== Summary ==
Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent.  Their genetic complexity is 12, with a metabolic efficiency of +2, giving them a hunger rate of x80%.
+
Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent.  
  
 
=== Genes ===
 
=== Genes ===
Neanderthal [[Genes|genes]] are germline, so all of their genes are inheritable:
+
Neanderthals have a gene complexity of 12[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{+|2}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x80}}.
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable c_17 }}
 
! Name
 
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! Exclude
 
  
|- id="Strong immunity"
+
All neanderthal have these [[germline gene]]s:
! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]]
 
| ''Carriers of this gene gain immunity to diseases faster than normal.''
 
----
 
* [[Immunity Gain Speed]] {{Good|x110%}}
 
| {{--|1}}
 
| {{Bad|1}}
 
| Immunity
 
  
|- id="Slow runner"
+
'''Assorted:'''
! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| ''Carriers of this gene move more slowly than normal.''
+
|- align="center"
----
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongImmunity.png|64|Strong immunity|Genes#Strong immunity}}
* [[Move Speed]]: {{--|0.2}} {{CS}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Genes#Slow runner}}
| {{+|3}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MinTemperatureSmallDecrease.png|64|Cold tolerant|Genes#Cold tolerant}}
| {{Bad|1}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MaxTemperatureSmallIncrease.png|64|Heat tolerant|Genes#Heat tolerant}}
| MoveSpeed
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Tough.png|64|Robust|Genes#Robust}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PainReduced.png|64|Reduced pain|Genes#Reduced pain}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowLearning.png|64|Slow study|Genes#Slow study}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Aggressive.png|64|Aggressive|Genes#Aggressive}}
 +
|-
 +
| <small>[[Genes#Strong immunity|Strong immunity]]</small>
 +
| <small>[[Genes#Slow runner|Slow runner]]</small>
 +
| <small>[[Genes#Cold tolerant|Cold tolerant]]</small>
 +
| <small>[[Genes#Heat tolerant|Heat tolerant]]</small>
 +
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 +
| <small>[[Genes#Robust|Robust]]</small>
 +
| <small>[[Genes#Reduced pain|Reduced pain]]</small>
 +
| <small>[[Genes#Slow study|Slow study]]</small>
 +
| <small>[[Genes#Aggressive|Aggressive]]</small>
 +
|} 
  
|- id="Cold tolerant"
+
'''Cosmetic:'''
! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| ''Carriers of this gene are slightly more comfortable in cold temperatures.''
+
|- align="center"  
----
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene JawHeavy.png|64|Heavy jaw|Genes#Heavy jaw}}
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HeavyBrow.png|64|Heavy brow|Genes#Heavy brow}}
| {{--|1}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}}
| {{Bad|1}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyStandard.png|64|Standard body|Genes#Standard body}}
| MinTemperature
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyFat.png|64|Fat body|Genes#Fat body}}
 
+
|-
|- id="Heat tolerant"
+
| <small>[[Genes#Heavy jaw|Heavy jaw]]</small>
! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]]
+
| <small>[[Genes#Heavy brow|Heavy brow]]</small>
| ''Carriers of this gene are slightly more comfortable in warm temperatures.''
+
| <small>[[Genes#Hulk body|Hulk body]]</small>
----
+
| <small>[[Genes#Standard body|Standard body]]</small>
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}}
+
| <small>[[Genes#Fat body|Fat body]]</small>
| {{--|1}}
+
|}  
| {{Bad|1}}
 
| MaxTemperature
 
 
 
|- id="Strong melee damage"
 
! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
 
| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
 
----
 
* Melee damage factor ×150%
 
** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
 
| {{--|2}}
 
| {{Bad|1}}
 
| MeleeDamage
 
 
 
|- id="Robust"
 
! Robust<br>[[File:Gene_Tough.png|64px]]
 
| Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
 
----
 
* Incoming damage multiplier ×75%
 
| {{--|2}}
 
| {{Bad|1}}
 
| Toughness
 
 
 
|- id="Reduced pain"
 
! Reduced pain<br>[[File:Gene_PainReduced.png|64px]]
 
| Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
 
----
 
* Pain ×50%
 
| {{--|1}}
 
| {{Bad|1}}
 
| Pain
 
 
 
|- id="Slow study"
 
! Slow study<br>[[File:Gene_SlowLearning.png|64px]]
 
| ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.''
 
----
 
* [[Global Learning Factor]] {{Bad|×50%}}
 
| {{+|2}}
 
| {{Bad|1}}
 
| Learning
 
 
 
|- id="Aggressive"
 
! Aggressive<br>[[File:Gene_Aggressive.png|64px]]
 
| Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
 
----
 
*Effects:
 
** Social fight chance factor ×200%
 
** Chance mental break is violent ×200%
 
** Prison break interval factor ×60%
 
| {{+|2}}
 
| {{Bad|1}}
 
| Aggression<br>Aggressive
 
 
 
|- id="Heavy jaw"
 
! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]]
 
| ''Carriers of this gene have large jaws.''
 
| '''0'''
 
| '''0'''
 
| Jaw
 
 
 
|- id="Heavy brow"
 
! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]]
 
| ''Carriers of this gene have a prominent brow.''
 
| '''0'''
 
| '''0'''
 
| -
 
 
 
|- id="Hulk body"
 
! Hulk body<br>[[File:Gene_BodyHulk.png|64px]]
 
| ''Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
 
| '''0'''
 
| '''0'''
 
| BodyType
 
 
 
|- id="Standard body"
 
! Standard body<br>[[File:Gene_BodyStandard.png|64px]]
 
| ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
 
| '''0'''
 
| '''0'''
 
| BodyType
 
 
 
|- id="Fat body"
 
! Fat body<br>[[File:Gene_BodyFat.png|64px]]
 
| ''Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
 
| '''0'''
 
| '''0'''
 
| BodyType
 
 
 
|- id="Poor shooting"
 
! Poor Shooting<br>[[File:Gene_PoorShooting.png|64px]]
 
| ''The carrier's aptitude in Shooting is reduced by 4. Aptitude acts like an offset on skill level.''
 
----
 
* [[Shooting]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
 
| {{+|1}}
 
| {{Bad|1}}
 
| -
 
 
 
|- id="Poor social"
 
! Poor Social<br>[[File:Gene_PoorSocial.png|64px]]
 
| ''The carrier's aptitude in Social is reduced by 4. Aptitude acts like an offset on skill level.''
 
----
 
* [[Skills#Social|Social]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
 
| {{+|1}}
 
| {{Bad|1}}
 
| -
 
 
 
|- id="Poor intellectual"
 
! Poor Intellectual<br>[[File:Gene_PoorIntellectual.png|64px]]
 
| ''The carrier's aptitude in Intellectual is reduced by 4. Aptitude acts like an offset on skill level.''
 
----
 
* [[Intellectual]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
 
| {{+|1}}
 
|{{Bad|1}}
 
| -
 
  
 +
'''Skills:'''
 +
{| class="wikitable" style="text-align: center;"
 +
|- align="center"
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorShooting.png|64|Poor shooting|Genes#Poor shooting}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorSocial.png|64|Poor social|Genes#Poor social}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorIntellectual.png|64|Poor intellectual|Genes#Poor intellectual}}
 +
|-
 +
| <small>[[Genes#Poor shooting|Poor shooting]]</small>
 +
| <small>[[Genes#Poor social|Poor social]]</small>
 +
| <small>[[Genes#Poor intellectual|Poor intellectual]]</small>
 
|}
 
|}
</div>
 
</div>
 
</li></div>
 
  
 
== Origins ==
 
== Origins ==
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== Analysis ==
 
== Analysis ==
 
===Neanderthal tribes===
 
===Neanderthal tribes===
Despite using tribal technology, neanderthals enemies should not be underestimated in combat. With [[Genes#Reduced pain|reduced pain]], neanderthals take twice as much damage before being [[downed]] by [[pain shock]]. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by the [[Genes#Robust|robust]] gene, which effectively gives another {{Good|x133%}} health in any situation. If they get into melee range, they are brutes due to [[Genes#Strong melee damage|strong melee damage]] and the aforementioned factors.  
+
Despite using tribal technology, neanderthals enemies should not be underestimated in combat. With [[Genes#Reduced pain|reduced pain]], neanderthals take twice as much damage before being [[downed]] by [[pain shock]]. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by the [[Genes#Robust|robust]] gene, which effectively gives another {{Good|x133%}} health in any situation. If they get into melee range, they are brutes due to [[Genes#Strong melee damage|strong melee damage]] and the aforementioned factors. Thankfully, neanderthal raids will be smaller than usual.
 
 
Due to their melee focus, low tech, and [[Genes#Slow runner|slow runner]] gene, [[kiting]] tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't ''that'' slow; at 4.40 {{CS}}, they are nearly {{Bad|{{%|4.4/4.6 round 2}}}} as fast as a baseliner. Just wearing a [[flak vest]] will reduce a baseliner's speed to 4.48 {{CS}}, which is ''very'' close to a neanderthal's speed. Factors like [[terrain]], [[light]], and [[injury]] can lead to neanderthals catching up quickly.
 
  
Thankfully, neanderthal raids will be smaller than usual. Each neanderthal raider counts as 1.6 baseline raiders.{{Check Tag|Verify|Apparent in XMLs. Needs testing ingame}} So for a neanderthal tribe, raids will be {{Good|62.5%}} as large.
+
Due to their melee focus, low tech, smaller numbers, and [[Genes#Slow runner|slow runner]] gene, [[kiting]] tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't ''that'' slow; at 4.40 {{CS}}, they are nearly {{Bad|{{%|4.4/4.6 round 2}}}} as fast as a baseliner. Just wearing a [[flak vest]] will reduce a baseliner's speed to 4.48 {{CS}}, which is ''very'' close to a neanderthal's speed. Factors like [[terrain]], [[light]], and [[injury]] can lead to neanderthals catching up quickly.
  
 
===Neanderthal colonists===
 
===Neanderthal colonists===
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{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 +
{{#set:Image = [[File:Neanderthal.png]]}}

Latest revision as of 06:39, 23 October 2024

Neanderthal

Neanderthal

Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: They are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.
Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago.

Base Stats

Type
HumanXenotypes
Technical
defName
Neanderthal


Neanderthals are a xenotype of slow and sturdy humans.

Lore[edit]

Neanderthals are stocky, powerfully-built humanoids. Their most salient characteristic is that they are difficult to hurt: they are very resistant to injury, and their strong immune systems protect them from infection. However, without ever having evolved in a complex civilization, they are less adept than baseliner humans at intellectual and social tasks, and their impulsiveness can make them dangerously aggressive.
Homo neanderthalensis was originally an archaic population of hominids that emerged over 200,000 years ago during the Pleistocene epoch. After they were replaced by and merged with humans 30,000 years ago, they were absent for tens of thousands of years until scientists resurrected them from ancient DNA. Neanderthals now survive in sub-societies on some settled planets. On the rimworlds, neanderthal tribes carve out the same existence as their Earth ancestors did so long ago.
- In Game Description

Occurrence[edit]

The table below describes the chance for a given pawn from each faction being a neanderthal. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

Faction Chance
GentleTribe.png Gentle tribe 0%
FierceTribe.png Fierce tribe 0%
SavageTribe.png Savage tribe 0%
CannibalTribe.png Cannibal tribeContent added by the Ideology DLC 0%
NudistTribe.png Nudist tribeContent added by the Ideology DLC 0%
FierceNeanderthalTribe.png Fierce neanderthal tribe 100%
SavageImpidTribe.png Savage impid tribe 0%
Civil outlander.png Civil outlander union 2.5%
Rough outlander.png Rough outlander union 2.5%
RoughPigUnion.png Rough pig union 0%
Pirate.png Pirate gang 2.5%
CannibalPirate.png Cannibal pirate gangContent added by the Ideology DLC 2.5%
YttakinPirates.png Yttakin pirates 0%
WasterPirates.png Waster pirates 5%
Empire map marker.png Shattered empire Content added by the Royalty DLC 5%

As raiders, neanderthals have a x1.6 combat power multiplier, meaning they count as 1.6 of a raider. A raid consisting of all neanderthals would be 62.5% as large as the same raid with baseliners.

Summary[edit]

Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent.

Genes[edit]

Neanderthals have a gene complexity of 12Complexity complexity. With a +2Metabolic efficiency metabolic efficiency, they have a hunger rate of ×80.

All neanderthal have these germline genes:

Assorted:

Strong immunity
Strong immunity
Slow runner
Slow runner
Cold tolerant
Cold tolerant
Heat tolerant
Heat tolerant
Strong melee damage
Strong melee damage
Robust
Robust
Reduced pain
Reduced pain
Slow study
Slow study
Aggressive
Aggressive
Strong immunity Slow runner Cold tolerant Heat tolerant Strong melee damage Robust Reduced pain Slow study Aggressive

Cosmetic:

Heavy jaw
Heavy jaw
Heavy brow
Heavy brow
Hulk body
Hulk body
Standard body
Standard body
Fat body
Fat body
Heavy jaw Heavy brow Hulk body Standard body Fat body

Skills:

Poor shooting
Poor shooting
Poor social
Poor social
Poor intellectual
Poor intellectual
Poor shooting Poor social Poor intellectual

Origins[edit]

Neanderthals have banded together to form a touchy, fierce Neanderthal Tribe. With a lot of work you may get on good terms with them. There is also a small chance for them to show up with Empire parties, and a slight chance they will appear with outlanders or pirate bands. You may also see Neanderthals with unaffiliated groups of travelers or during quests.

Analysis[edit]

Neanderthal tribes[edit]

Despite using tribal technology, neanderthals enemies should not be underestimated in combat. With reduced pain, neanderthals take twice as much damage before being downed by pain shock. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by the robust gene, which effectively gives another ×133% health in any situation. If they get into melee range, they are brutes due to strong melee damage and the aforementioned factors. Thankfully, neanderthal raids will be smaller than usual.

Due to their melee focus, low tech, smaller numbers, and slow runner gene, kiting tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't that slow; at 4.40 c/s, they are nearly 96% as fast as a baseliner. Just wearing a flak vest will reduce a baseliner's speed to 4.48 c/s, which is very close to a neanderthal's speed. Factors like terrain, light, and injury can lead to neanderthals catching up quickly.

Neanderthal colonists[edit]

As colonists, neanderthals retain all of their strengths: reduced pain, reduced damage, and high melee damage. Neanderthals are also resistant to both disease and temperature. In return, you'll have to account for their weaknesses. Slow study results in x50% skill XP, which ends up being a large penalty for any skill. They are even worse at Shooting, Social, and Intellectual. And aggressive results in more social fights. With strong melee, social fights can easily result in lost limbs.

Overall, neanderthals are great melee colonists, though come with a few notable downsides. It may be wise to extract neanderthal genes and implant them on other colonists. This allows you to make xenotypes just as strong as a neanderthal, without the severe negative from the slow study gene.

Gene extraction[edit]

Some of the more valuable genes neanderthals have to extract are:

  • Robust - Reduces damage globally. A globally positive trait.
  • Poor <Skill> - If a pawn won't use these skills, poor skill genes are a net positive.