Difference between revisions of "Dirtmoles"
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'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground. | '''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground. | ||
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| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Genes#Great mining}} | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Genes#Great mining}} | ||
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− | | <small>[[Genes#Great | + | | <small>[[Genes#Great mining|Great Mining]]</small> |
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Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s. | Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s. | ||
− | However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond | + | However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some [[roof]] outdoors to keep the sun out. |
Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a cave, while dirtmoles are great at mining and melee combat. | Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a cave, while dirtmoles are great at mining and melee combat. |
Latest revision as of 09:51, 20 June 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Dirtmoles are a xenotype, genetically engineered to live underground.
Lore[edit]
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.
With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.[1]
Occurrence[edit]
The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
![]() |
Gentle tribe | 0% |
![]() |
Fierce tribe | 0% |
![]() |
Savage tribe | 0% |
![]() |
Cannibal tribe![]() |
0% |
![]() |
Nudist tribe![]() |
0% |
![]() |
Fierce neanderthal tribe | 0% |
![]() |
Savage impid tribe | 0% |
![]() |
Civil outlander union | 5% |
![]() |
Rough outlander union | 5% |
![]() |
Rough pig union | 0% |
![]() |
Pirate gang | 10% |
![]() |
Cannibal pirate gang![]() |
10% |
![]() |
Yttakin pirates | 0% |
![]() |
Waster pirates | 5% |
![]() |
Shattered empire ![]() |
0% |
Genes[edit]
Dirtmoles have a gene complexity of 9 complexity. With a +1
metabolic efficiency, they have a hunger rate of ×90%.
All dirtmoles have these germline genes:
Assorted:
Fast wound healing | Slow runner | Intense UV sensitivity | Strong melee damage | Nearsighted | Dark vision |
Cosmetic:
Gray eyes | Light gray skin |
Skills:
Great Mining |
Analysis[edit]
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some roof outdoors to keep the sun out.
Dirtmoles synergize well with the tunneler meme, for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
Version history[edit]
- 1.4.3682 - Fix: Awkward wording in dirtmole description. This xenotype are known colloquially as dirtmoles -> This xenotype is known colloquially as the dirtmoles