Difference between revisions of "Assault rifle"

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(Added DPS graphs, moved graph section above trivia.)
 
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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = Assault rifle
|name = Assault rifle
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| image = Assault rifle.png
|image = Assault Rifle.png|Assault rifle
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| description = A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.
|description = "A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
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| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| tech level = Industrial
|mass base = 3.5
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| mass base = 3.5
|class = Modern
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| class = Industrial
|damage = 7
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| damage = 11
|range = 31
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| damage type = Bullet
|accuracyTouch = 70
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| armorPenetration = 16
|accuracyShort = 87
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| range = 30.9
|accuracyMedium = 77
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| accuracyTouch = 60
|accuracyLong = 64
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| accuracyShort = 70
|mode = Burst
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| accuracyMedium = 65
|burst = 3
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| accuracyLong = 55
|burstTicks = 7
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| mode = Burst
|warmup = 54
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| burst = 3
|cooldown = 81.5
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| burstTicks = 10
|velocity = 70
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| warmup = 60
|sell = {{icon|silver|395}}
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| cooldown = 102
|DPS = DPS
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| velocity = 70
|buy = {{icon|steel|60}}{{icon|component|7}} + 750 work
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| marketvalue = 480
 +
| DPS = DPS
 +
| production facility 1 = Machining table
 +
| resource 1 = Steel
 +
| resource 1 amount = 60
 +
| resource 2 = Component
 +
| resource 2 amount = 7
 +
| stoppingPower = 0.5
 +
| research = Precision rifling
 +
| work to make = 40000
 +
| work speed stat = General Labor Speed
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
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| meleeattack1part = Stock
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
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| meleeattack3ap = 13
 +
| page verified for version =
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| skill 1 = Crafting
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| skill 1 level = 6
 +
| has quality = True
 +
| weaponTags = Gun, IndustrialGunAdvanced, AssaultRifle
 +
| tradeTags = WeaponRanged
 +
| thingSetMakerTags = RewardStandardQualitySuper
 
}}
 
}}
</onlyinclude>
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{{Info|The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }}
{{info|The assault rifle is a moderately heavy, burst-firing weapon in RimWorld which fires a burst of three low-damage shots, has a faster firing rate, moderately long range, and good accuracy.}}
 
With these attributes, the assault rifle is a useful weapon to put in the hands of a decent shooter to put a few well-placed shots in enemies at longer distances, and frequently too. The considerably high accuracy, decent range, and high fire rate make the assault rifle a versatile weapon - but although it's good at a multitude of aspects, it doesn't excel at anything, so there are often better weapons to use for the roles that the assault rifle can assume.
 
  
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== Acquisition ==
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{{Acquisition}}
  
As previously touched on, it's advisable to equip a considerably accurate (97% or more) shooter with the assault rifle to take good advantage of its longer range, although a less accurate (96% or more) shooter will suffice when using it in the region of 20-25 tiles instead of the full 31.
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They can also be found in [[ancient shrine]]s or [[trade|purchased]] from outlander and orbital combat suppliers, and [[outlander]] [[faction base]]s. They can also be found on the following [[raider#Humanlike|raider]] kinds:
  
 +
{| class="wikitable sortable"
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! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
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| [[Raiders#Mercenary gunner|Mercenary Gunner]]  ||  9.17% || Normal || 70-320%
 +
|-
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| [[Raiders#Elite mercenary|Elite Mercenary]]    || 53.37% || Normal || 100%
 +
|-
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| [[Raiders#Boss|Boss]]                          || 53.37% || Normal || 100%
 +
|-
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| [[Ancients#Ancient soldier|Ancient Soldier]]  || 10.81% || Normal || 100%
 +
|-
 +
| [[Empire#Trooper|Trooper]] {{RoyaltyIcon}}    || ? || ? || 70-230%
 +
|-
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| [[Empire#Janissary|Janissary]] {{RoyaltyIcon}} || ? || ? || 70-230%
 +
|}
  
Due to the low damage per shot, the assault rifle doesn't fare very well against armored opponents such as mid-late game [[raider#Mercenaries|mercenary raiders]], [[insectoids]], or [[mechanoid]]s either.
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== Analysis ==
 +
The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for third of all non-consumable weapons and only beaten by weapons with considerably less {{DPS}}. Statistically, the assault rifle's only significant deficiency is it's [[stopping power]], as it's unable to stagger humans. Practically another consideration is its expense, though not as expensive as a charge rifle. You won't see raiders use assault rifles until the midgame somewhat limiting the chance to use looted rifles before the higher qualities available to colony-produced weapons take precedence.
  
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In terms of actual {{DPS}}, the assault rifle is consistently higher than the [[LMG]], lower than the [[heavy SMG]] until beyond short range (12 tiles), and generally outdamaged before and after {{AP}} by the lower-ranged [[charge rifle]]. All four are completely outdamaged by less flexible weapons like the [[minigun]] and [[chain shotgun]] however. The assault rifle is a moderately skill friendly-weapon when the player manually controls the pawn's range, though the charge rifle and heavy SMG tends to fill that niche better.
  
===Obtaining===
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The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. Other weapons surpass the assault rifle in specific roles, and they should be used instead when those roles are consistently utilized by the player, but no other weapon is as flexible and versatileas as the assault rifle. For this reason, they are a common choice for standard issue when not optimizing for a specific strategy.
The assault rifle can be purchased from outlander combat suppliers and towns, and also from orbital weapons traders - all at a considerable cost. The assault rifle can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed, for 60 [[steel]], 7 [[component]]s, and 45,000 ticks (750 secs) of work.
 
  
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=== Stats ===
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Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.1 seconds average) to incapacitate that human from pain shock.
  
===Conclusion & Comparison===
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{{Weapon Stats Table}}
As previously mentioned, the assault rifle lacks a compelling reason to really use it other than its versatility. While it's all-round superior to the considerably cheaper [[machine pistol]], the following weapons are generally better choices for the given scenarios:
 
  
*[[Pump shotgun]] for close-range damage output.
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== Version history ==
*[[LMG]] for close-medium range damage output
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* Approximately A9 - Renamed from '''M16''' to '''Assault rifle'''.
*[[Bolt-action rifle]] for picking off more-distant targets.
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* [[Version/0.12.910|0.12.910]] - Rebalanced.
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* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 +
<gallery>
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Equipment M16.png|Original M16 sprite
 +
</gallery>
  
However, the former two weapons may not necessarily be the best class of weapons to compare the assault rifle to; while the assault rifle has both a little bit of DPS and good accuracy/range, it leans more towards the latter class of weapons (along with the bolt-action rifle and [[sniper rifle]]) than anything else.
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{{Nav|weapon|wide}}
 
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
==Graphs==
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[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]
 
 
The below graphs assume an unmodified shooter using a Normal quality weapon.
 
 
 
[[File:AssaultRifleAccuracyNoTrait.png|494px|Assault rifle's accuracy with various shooters without any trait.]]
 
[[File:AssaultRifleDPSNoTrait.png|494px|Assault rifle's DPS with various shooters without any trait.]]
 
 
 
[[File:AssaultRifleAccuracyCarefulShooter.png|494px|Assault rifle's accuracy with various shooters with careful shooter.]]
 
[[File:AssaultRifleDPSCarefulShooter.png|494px|Assault rifle's DPS with various shooters with careful shooter.]]
 
 
 
[[File:AssaultRifleAccuracyTriggerHappy.png|494px|Assault rifle's accuracy with various shooters with trigger-happy.]]
 
[[File:AssaultRifleDPSTriggerHappy.png|494px|Assault rifle's DPS with various shooters with trigger-happy.]]
 
 
 
==Trivia==
 
The assault rifle is based off of the well-known American [https://en.wikipedia.org/wiki/M16_rifle M16] assault rifle in real life.
 
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 

Latest revision as of 10:50, 22 November 2024

Assault rifle

Assault rifle

A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
11 dmg (Bullet)
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
10.88
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 7
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced, AssaultRifle
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The assault rifle is a moderately heavy, automatic ranged weapon which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.

Acquisition[edit]

Assault rifles can be crafted at a machining table once the precision rifling research project has been completed. Each requires Steel 60 Steel, Component 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

They can also be found in ancient shrines or purchased from outlander and orbital combat suppliers, and outlander faction bases. They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary Gunner 9.17% Normal 70-320%
Elite Mercenary 53.37% Normal 100%
Boss 53.37% Normal 100%
Ancient Soldier 10.81% Normal 100%
Trooper Content added by the Royalty DLC ? ? 70-230%
Janissary Content added by the Royalty DLC ? ? 70-230%

Analysis[edit]

The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for third of all non-consumable weapons and only beaten by weapons with considerably less DPS. Statistically, the assault rifle's only significant deficiency is it's stopping power, as it's unable to stagger humans. Practically another consideration is its expense, though not as expensive as a charge rifle. You won't see raiders use assault rifles until the midgame somewhat limiting the chance to use looted rifles before the higher qualities available to colony-produced weapons take precedence.

In terms of actual DPS, the assault rifle is consistently higher than the LMG, lower than the heavy SMG until beyond short range (12 tiles), and generally outdamaged before and after AP by the lower-ranged charge rifle. All four are completely outdamaged by less flexible weapons like the minigun and chain shotgun however. The assault rifle is a moderately skill friendly-weapon when the player manually controls the pawn's range, though the charge rifle and heavy SMG tends to fill that niche better.

The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. Other weapons surpass the assault rifle in specific roles, and they should be used instead when those roles are consistently utilized by the player, but no other weapon is as flexible and versatileas as the assault rifle. For this reason, they are a common choice for standard issue when not optimizing for a specific strategy.

Stats[edit]

Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.1 seconds average) to incapacitate that human from pain shock.

Attack table

Ranged

  • Assault rifle Assault rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9.9 14.4% 48% 56% 52% 44% 9.79 4.7 5.48 5.09 4.31 240 Silver
    Poor 11 16% 54% 63% 58.5% 49.5% 10.88 5.88 6.85 6.42 5.44 360 Silver
    Normal 11 16% 60% 70% 65% 55% 10.88 6.53 7.62 7.07 5.98 480 Silver
    Good 11 16% 66% 77% 71.5% 60.5% 10.88 7.18 8.38 7.83 6.64 600 Silver
    Excellent 11 16% 72% 84% 78% 66% 10.88 7.83 9.14 8.49 7.18 720 Silver
    Masterwork 13.75 20% 81% 94.5% 87.75% 74.25% 13.6 11.02 12.92 11.97 10.06 1200 Silver
    Legendary 16.5 24% 90% 100% 97.5% 82.5% 16.32 14.69 16.32 15.99 13.55 2400 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Assault rifle Assault rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 240 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 360 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 480 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 600 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 720 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1200 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • Approximately A9 - Renamed from M16 to Assault rifle.
    • 0.12.910 - Rebalanced.
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.