Difference between revisions of "Elephant tusk"

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m (→‎Version history: I don't know which one is correct, either 450 or 150 silver, but just saying "greatly reduced" isn't really much informative, which leaves more to question than actual knowledge.)
 
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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = Elephant tusk
|name = Elephant tusk
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| image = Elephant tusk.png
|image = Elephant tusk.png|Elephant tusk
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| type = Equipment
|type = Equipment
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| type2 = Weapons
|type2 = Weapons
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| tech level = Neolithic
|description = An elephant's tusk. Very durable and valuable. Deadly but somewhat unwieldy as a weapon.
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| description = An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.
|class =  
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| class =  
|hp = 150
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| hp = 150
|deterioration = .5
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| deterioration = 0.5
|meleeattack1dmg = 18.2
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| meleeattack1dmg = 18.2
|meleeattack1type = stab
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| meleeattack1type = stab
|meleeattack1part = point
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| meleeattack1part = point
|meleeattack1cool = 2.6
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| meleeattack1cool = 2.6
|meleeattack1ap = 27
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| meleeattack1ap = 27
|meleeattack2dmg = 18.2
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| meleeattack2dmg = 18.2
|meleeattack2type = scratch
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| meleeattack2type = scratch
|meleeattack2part = point
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| meleeattack2part = point
|meleeattack2cool = 2.6
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| meleeattack2cool = 2.6
|meleeattack2ap = 27
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| meleeattack2ap = 27
|meleeattack3dmg = 9
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| meleeattack3dmg = 9
|meleeattack3type = blunt
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| meleeattack3type = blunt
|meleeattack3part = base
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| meleeattack3part = base
|meleeattack3cool = 2
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| meleeattack3cool = 2
|meleeattack1ap = 13
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| meleeattack3ap = 13
|MeleeWeaponAverageDPS = 6.89
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| meleeattack3chancefactor = 0.5
|MeleeWeaponAverageAP = 27
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| damage type = Sharp
|mode = Melee
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| mode = Melee
|marketvalue = 80
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| marketvalue = 80
|mass base = 1.8
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| mass base = 1.8
 +
| has quality = False
 +
| tradeTags = ExoticMisc
 +
| thingSetMakerTags = AnimalPart
 
}}
 
}}
</onlyinclude>
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An '''elephant tusk''' is an item obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade]]rs, or used as a melee [[weapon]].
An '''elephant tusk''' is ivory obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade|traders]], or used as a melee weapon.
 
  
=== Version history ===
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== Acquisition ==
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Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.
  
In Beta 19 its market price was reduced from 450 silver to 80 silver.
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They can also be purchased from [[trader]]s.
  
[[Kind::Weapons| ]]
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== Summary ==
{{nav|weapon|wide}}
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Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all elephant tusks are statistically identical.
[[Category:Weapons]]
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[[Category:Equipment]]
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== Analysis ==
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An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no [[quality]], so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until [[Research#Smithing|Smithing]] is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accomplished.
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After the early game, tusks are out-competed by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game.
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=== Taming vs hunting ===
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Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an [[Skills#Animals|Animals skill]] of {{Q|Elephant|Minimum Handling Skill}}.
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{{Weapon Stats Table}}
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== Version history ==
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* Beta 19 - Market price was reduced from 450 silver to 80 silver.
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{{Nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]]
 
[[Category:Exotic Item]]
 
[[Category:Exotic Item]]

Latest revision as of 07:12, 15 November 2024

Elephant tusk

Elephant tusk

An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Market Value
80 Silver
Mass
1.8 kg
HP
150
Deterioration Rate
0.5

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Point
18.2 dmg (Stab)
27% AP
2.6 seconds cooldown
Melee Attack 2 
Point
18.2 dmg (Scratch)
27% AP
2.6 seconds cooldown
Melee Attack 3 
Base
9 dmg (Blunt)
13% AP
2 seconds cooldown
0.5 chance factor
Technical
Has Quality
False
thingSetMakerTags
AnimalPart
tradeTags
ExoticMisc


An elephant tusk is an item obtained from butchering an elephant. Tusks can be sold to exotic goods traders, or used as a melee weapon.

Acquisition[edit]

Butchering an adult male elephant will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.

They can also be purchased from traders.

Summary[edit]

Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all elephant tusks are statistically identical.

Analysis[edit]

An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no quality, so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until Smithing is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the hardy leather and large amount of meat make it a valuable feat if it can be accomplished.

After the early game, tusks are out-competed by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game.

Taming vs hunting[edit]

Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an Animals skill of 7.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Elephant tusk Elephant tusk Point (Stab) Point (Scratch) Base (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    6.44 23.33% 18.2 2.6s 27% 7 37.5% 18.2 2.6s 27% 7 37.5% 9 2s 13% 4.5 8.33% 8.2 2s 12% 4.1 8.33% 150 80 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • Beta 19 - Market price was reduced from 450 silver to 80 silver.