Difference between revisions of "Pila"

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{{infobox main|weapon|
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{{About|a spear like weapon|other types of spears|Spear (disambiguation)}}
|name = Pila
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{{Infobox main|weapon
|image = Pila.png|Pila
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| name = Pila
|description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
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| image = Pila.png
|type = Equipment
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| description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
|type2 = Weapons
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| type = Equipment
|class = Neolithic
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| type2 = Weapons
|damage = 25
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| tech level = Neolithic
|armorPenetration = 10
+
| class = Neolithic
|range = 18.9
+
| damage = 25
|accuracyTouch = 50
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| damage type = RangedStab
|accuracyShort = 71
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| armorPenetration = 10
|accuracyMedium = 50
+
| range = 18.9
|accuracyLong = 32
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| accuracyTouch = 50
|accuracyAvg = 60.4
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| accuracyShort = 71
|mode = Single-Shot
+
| accuracyMedium = 50
|warmup = 240
+
| accuracyLong = 32
|cooldown = 240
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| mode = Single-Shot
|burst = 1
+
| warmup = 240
|DPS = DPS
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| cooldown = 240
|velocity = 26
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| burst = 1
|resource 1 = Wood
+
| DPS = DPS
|resource 1 amount = 70
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| velocity = 26
|marketvalue = 109
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| production facility 1 = Fueled smithy
|mass base = 4
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| production facility 2 = Electric smithy
|stoppingPower = 2.5
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| resource 1 = Wood
|work to make = 7000
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| resource 1 amount = 70
 +
| marketvalue = 109
 +
| mass base = 4
 +
| stoppingPower = 2.5
 +
| work to make = 7000
 +
| work speed stat = General Labor Speed
 +
| research = Smithing
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
}}{{info|'''Pila''' are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum; very long time between throws; slightly shorter range and slightly lower overall accuracy.}}
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| skill 1 = Crafting
 +
| skill 1 level = 3
 +
| has quality = True
 +
| weaponTags = Neolithic, NeolithicRangedHeavy, NoRelic
 +
| tradeTags = WeaponRanged
 +
}}
 +
{{Info|'''Pila''' are slightly heavier, thrown ranged [[weapons]] which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.}}
 +
 
 +
Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.
 +
 
 
== Acquisition ==
 
== Acquisition ==
Pila can also be crafted with skill level 3 at the [[fueled smithy]] or [[electric smithy]] once the [[research#Smithing|smithing]] research has been completed; with 70 [[wood]] and {{ticks|7000}} of work. Pila can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or from [[raider#Humanlike|raider]] drops:
+
{{Acquisition}}
 +
 
 +
Alternatively, pila can be [[Trade|purchased]] from neolithic war merchants, orbital combat suppliers, tribal and outlander [[faction base]]s, or found on the following [[raider#Humanlike|raiders]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|-
 
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
| Heavy Archer || 50.71% || Normal || 100%
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| [[Tribals#Heavy archer|Heavy Archer]] || 50.71% || Normal || 100%
 
|}
 
|}
  
 
== Analysis ==
 
== Analysis ==
The most notable feature about a thrown pilum is its high damage amount (a double-edged sword in some cases), being higher than any other neolithic weapon's projectile and matching the [[sniper rifle]]. Stopping power is also superb, not only being able to stagger [[human]]s, but also many larger targets such as [[muffalo]] and [[grizzly bear]]s.
+
Pila deal a great amount of damage per shot, matching the much more advanced [[sniper rifle]]. They also have a massive stopping power - able to stagger [[human]]s and anything smaller than 2.5 body size. However, pila have the slowest fire rate in the game, at least for conventional ranged weapons. They also have a terrible range, only outranging [[pump shotgun|both]] [[chain shotgun|shotguns]] and all [[grenades]]. And in terms of DPS, pila are very poor - even [[short bow]]s are superior. Therefore, pila are best used as support and hunting weapons.
 
 
Thanks to their aforementioned damage amount, as well as their tendency to strike internal body parts more often than other weapons, pila can easily maim (one hit can shatter a radius, femur, spine or cripple the pelvis) or even outright kill whoever's unlucky enough to be struck by them. This is a trait that's shared with the sniper rifle and the infamous [[charge lance]]. A thrown pilum's velocity is also very slow as to be expected, but the impact on overall DPS is relatively low in this weapon's case due to its extremely long warmup/cooldown cycle.
 
 
 
The pila's achille's heel is undoubtedly their aforementioned warmup/cooldown cycle; missing a throw can be costly not only because of the long time between throws in general, but also because that colonist will be unable to perform any actions for the entire 4-second cooldown duration. As a result, pila are the worst neolithic weapons in terms of damage output, and even the [[short bow]] bests pila in head-on fights. On top of that, a pilum has the shortest range out of all neolithic weapons, and only outranges [[pump shotgun|both]] [[chain shotgun|shotguns]] in-game as well as [[frag grenades|all]] [[molotov cocktails|grenade]] [[EMP grenades|variations]]. Armor penetration and close-up accuracy are also both very poor, with the latter making it less-than-ideal to equip low-skilled shooters with pila.
 
  
Pila are also the heaviest neolithic-tier ranged weapons, rivalling even somewhat heavy rifle-class firearms. However, this weapon's mass should still be low enough to not have any significant effect on the wielding colonist's ability to carry items in a caravan.
+
Because of the immense damage per shot, pila are known to completely destroy body parts, which can maim or outright kill a pawn. And, as thrown weapons, pila have a tendency to strike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunting, though problems can arise if the quarry turns manhunter. As a downside, pila are likely to dismember any enemies you might want to capture for yourself.
  
Pila are more suited towards being supporting weapons in combat due to their stopping power and ability to disable targets, since their DPS is simply insufficient to effectively assume a head-on engagement role. Hunting's also a bit of a mixed bag: while the per-hit damage is great for this purpose, the pila's long cooldown along with its short range means that problems could arise if the quarry turns manhunter.
+
But, overall, pila aren't very useful. They have a high research cost and terrible DPS. Pila shouldn't be used outside of the Lost Tribe scenario, which begins with one. Even then, bows deal more damage, which is generally more effective. For colonies with guns, the [[pump shotgun]] is another close range / high stopping power option.
  
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~39.8 seconds average) to incapacitate that human from pain shock.  
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=== Stats ===
 +
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.  
  
Overall, pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
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Pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.  
  
{{Weapon Quality Table}}
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{{Weapon Stats Table}}
== Melee Combat ==
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Attack
 
!Damage Type
 
!Power
 
!AP
 
!Cooldown
 
!Likelihood
 
!Base DPS
 
|-
 
!Overall
 
!-
 
!-
 
!9
 
!13%
 
!2.00s
 
!-
 
!4.50
 
|- newline
 
|Shaft
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|- newline
 
|Point
 
|Stab
 
|Sharp
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|}
 
</li><div>
 
  
==Pila vs. Comparable Weapons==
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== Pila vs. comparable weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 121: Line 94:
  
 
=== Methodology ===
 
=== Methodology ===
 
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
Line 132: Line 104:
 
* Weather conditions are kept clear and no cover is used</div>
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
</div>
 
  
 
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
 
+
==== Unarmored ====
====Unarmored====
 
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
  
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! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
 
| style="background: #FF6969" | 6.00% || style="background: #FF6969" | 6.75% || style="background: #FF6969" | 10.75% || - || - || - || -
|-
 
 
|}
 
|}
  
 
+
==== Flak armor ====
====Flak Armor====
 
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
  
Line 163: Line 131:
 
! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
 
| style="background: #FF6969" | 2.50% || style="background: #FF6969" | 2.65% || style="background: #FF6969" | 3.95% || - || - || - || -
|-
 
 
|}
 
|}
  
 
+
==== Marine armor ====
====Marine Armor====
 
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
  
Line 178: Line 144:
 
! Pump shotgun
 
! Pump shotgun
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
 
| style="background: #FF6969" | 2.15% || style="background: #FF6969" | 2.55% || style="background: #FF6969" | 2.85% || - || - || - || -
|-
 
 
|}
 
|}
 
  
 
== Graphs ==
 
== Graphs ==
 
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
  
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
Line 196: Line 158:
 
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
 
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
  
==Version History==
+
== Version history ==
*[[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
+
* [[Version/0.4.460|0.4.460]] - Damage nerfed from 45 to 30
 +
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 +
 
 +
<gallery>
 +
OldPila.png|Original pila sprite
 +
</gallery>
  
[[Kind::Weapons| ]]
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{{Nav|weapon|wide}}
{{nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
[[Category:Weapons]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Spears]]
[[Category:Equipment]]
 

Latest revision as of 05:44, 23 August 2024

Pila

Pila

Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
109 Silver
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg (RangedStab)
Armor penetration
10%
Warm-Up
240 ticks (4 secs)
Cooldown
240 ticks (4 secs)
Range
18.9 tile(s)
Accuracy
50% - 71% - 50% - 32%
Velocity
26 (m/s)
Burst Count
1 (per burst)
DPS
3.13
Stopping power
2.5

Melee Combat

Melee Attack 1
Shaft
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Point
9 dmg (Stab)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
7,000 ticks (1.94 mins)
Work Speed Stat
General Labor Speed
Resources to make
Wood 70
Technical
Has Quality
True
weaponTags
Neolithic, NeolithicRangedHeavy, NoRelic
tradeTags
WeaponRanged


Pila are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.

Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.

Acquisition[edit]

Pilas can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires Wood 70 Wood, 7,000 ticks (1.94 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 3.

Alternatively, pila can be purchased from neolithic war merchants, orbital combat suppliers, tribal and outlander faction bases, or found on the following raiders kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 50.71% Normal 100%

Analysis[edit]

Pila deal a great amount of damage per shot, matching the much more advanced sniper rifle. They also have a massive stopping power - able to stagger humans and anything smaller than 2.5 body size. However, pila have the slowest fire rate in the game, at least for conventional ranged weapons. They also have a terrible range, only outranging both shotguns and all grenades. And in terms of DPS, pila are very poor - even short bows are superior. Therefore, pila are best used as support and hunting weapons.

Because of the immense damage per shot, pila are known to completely destroy body parts, which can maim or outright kill a pawn. And, as thrown weapons, pila have a tendency to strike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunting, though problems can arise if the quarry turns manhunter. As a downside, pila are likely to dismember any enemies you might want to capture for yourself.

But, overall, pila aren't very useful. They have a high research cost and terrible DPS. Pila shouldn't be used outside of the Lost Tribe scenario, which begins with one. Even then, bows deal more damage, which is generally more effective. For colonies with guns, the pump shotgun is another close range / high stopping power option.

Stats[edit]

Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.

Pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.

Attack table

Ranged

  • Pila Pila Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 22.5 9% 40% 56.8% 40% 25.6% 2.82 1.13 1.61 1.13 - 55 Silver
    Poor 25 10% 45% 63.9% 45% 28.8% 3.13 1.41 2 1.41 - 82 Silver
    Normal 25 10% 50% 71% 50% 32% 3.13 1.57 2.22 1.57 - 109 Silver
    Good 25 10% 55% 78.1% 55% 35.2% 3.13 1.72 2.44 1.72 - 136 Silver
    Excellent 25 10% 60% 85.2% 60% 38.4% 3.13 1.88 2.66 1.88 - 164 Silver
    Masterwork 31.25 12.5% 67.5% 95.85% 67.5% 43.2% 3.91 2.66 3.76 2.66 - 270 Silver
    Legendary 37.5 15% 75% 100% 75% 48% 4.7 3.52 4.7 3.52 - 545 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Pila Pila Shaft (Blunt) Point (Stab) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 55 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 82 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 109 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 136 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 164 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 270 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 545 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Pila vs. comparable weapons[edit]

    This section goes over how well pila fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology[edit]

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have a skill level of 8 in shooting
    • No pawns have any traits that affect combat performance
    • All pawns are of 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather conditions are kept clear and no cover is used

    Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored[edit]

    For the unarmored testing, all pawns wore normal quality plainleather pants and plainleather button-down shirts.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 17.80% 22.40% 33.95% 35.50% - - -
    Pump shotgun 6.00% 6.75% 10.75% - - - -

    Flak armor[edit]

    For the flak armor testing, all pawns wore normal quality steel simple helmets, flak jackets, flak vests, plainleather button-down shirts and flak pants.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 9.85% 15.20% 25.35% 27.40% - - -
    Pump shotgun 2.50% 2.65% 3.95% - - - -

    Marine armor[edit]

    For the marine armor testing, all pawns wore normal quality marine helmets, marine armor, plainleather button-down shirts and plainleather pants.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 10.25% 16.55% 28.20% 29.15% - - -
    Pump shotgun 2.15% 2.55% 2.85% - - - -

    Graphs[edit]

    The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Pila's accuracy with various shooters without any trait. Pila's DPS with various shooters without any trait.

    Pila's accuracy with various shooters with careful shooter. Pila's DPS with various shooters with careful shooter.

    Pila's accuracy with various shooters with trigger-happy. Pila's DPS with various shooters with trigger-happy.

    Version history[edit]

    • 0.4.460 - Damage nerfed from 45 to 30
    • 1.5.4062 - Texture recreated with higher quality.