Difference between revisions of "Breach axe"
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− | {{ | + | {{Infobox main|weapon |
| name = Breach axe | | name = Breach axe | ||
− | | image = BreachAxe.png | + | | image = BreachAxe.png |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | description = | + | | description = A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head. |
+ | | tech level = Neolithic | ||
| class = Neolithic | | class = Neolithic | ||
| mode = Melee | | mode = Melee | ||
Line 19: | Line 20: | ||
| meleeattack3dmg = 7.5 | | meleeattack3dmg = 7.5 | ||
| meleeattack3type = demolish | | meleeattack3type = demolish | ||
− | | meleeattack3part = | + | | meleeattack3part = Head |
| meleeattack3cool = 1.0 | | meleeattack3cool = 1.0 | ||
| meleeattack3ap = 11 | | meleeattack3ap = 11 | ||
Line 26: | Line 27: | ||
| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
+ | | research = Smithing | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 50 | | resource 1 amount = 50 | ||
| stuff tags = Metallic | | stuff tags = Metallic | ||
| work to make = 5000 | | work to make = 5000 | ||
+ | | work speed stat = General Labor Speed | ||
| mass base = 1.1 | | mass base = 1.1 | ||
| damage type = Blunt | | damage type = Blunt | ||
Line 35: | Line 38: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
+ | | has quality = True | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
+ | '''Breach axes''' are melee [[weapons]] that trade general efficacy for extra damage against buildings, and are commonly carried by [[tribes|tribal]] breach raids. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | They are also carried by [[Tribes#Breacher|breachers]] during [[Tribal]] breach [[raids]]. | |
− | |||
− | [[ | + | == Summary == |
− | {{ | + | While weaker than a [[mace]], the breach axe has a significant damage multiplier against buildings. The head attacks of breach axes deal [[Damage types#Demolish|Demolish damage]] which has a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as [[wall]]s. Thus, for base damage before [[quality]] modifiers, the head attack deals: |
− | [[Category:Weapons]] | + | * Passable buildings: {{#expr: {{P|Attack 3 Damage}}*10}} |
− | [[Category: | + | * Impassable buildings: {{#expr: {{P|Attack 3 Damage}}*7.5}} |
+ | * All other targets: {{#expr: {{P|Attack 3 Damage}}}} | ||
+ | |||
+ | Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,<!---Tested as of 1.3.3159-->other, much weaker attacks may be used instead. | ||
+ | |||
+ | For the purposes of [[Apparel#Protection|armor calculation]], all attacks by the breach axe are considered Blunt damage. However, it is classified as a 'Melee Piercer' weapon for [[Ideoligion]] Weapon Preferences{{IdeologyIcon}}. | ||
+ | |||
+ | == Analysis == | ||
+ | Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used ''against'' the colony than ''by'' the colony, as players will rarely need to break structures quickly. | ||
+ | |||
+ | Therefore, the main use is against [[mech cluster]]s{{RoyaltyIcon}}, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets however this is risky as the turret can still explode but this risk is lessened by a [[Genes#strong_melee damage|Strong Melee Damage]] gene{{BiotechIcon}} as the turret can usually be destroyed even during its fuse timer otherwise [[Frag grenades]] are much safer. At high qualities and with the right material, it can destroy large turrets in a single strike. | ||
+ | |||
+ | For [[Quests#Ancient_Complex|Ancient Complexes]] breach axes can serve a small niche of destroying doors or walls, if claiming or deconstructing is unavailable due to [[Mechanoids]] or [[Insectoids]] being on the map. Walls can be destroyed to deal with fire from [[Ancient unstable fuel node|activated fuel nodes]] and since doors are made from stone and can't be left open unless claimed, any backtracking is incredibly slow so they can be destroyed as well. | ||
+ | |||
+ | Against other targets, the [[mace]] deals more damage, with the same cost and research requirement. While breach axes seem to have a similar (but lower) {{DPS}} to the mace, the mace has a significantly higher {{AP}}. And because the mace has a stronger, but slower attack, it is more likely to destroy body parts. While blunt armor is typically low, the {{AP}} of even a [[Quality|Legendary]] Uranium Breach Axe is insufficient to invalidate the blunt armor of some common enemies. | ||
+ | |||
+ | As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material. | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Added. | ||
+ | * [[Version/1.3.3200|1.3.3200]] - Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56). | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
+ | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Axes]] |
Latest revision as of 16:40, 26 October 2024
Breach axe
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Handle
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Head
7.5 dmg (Demolish)
11% AP
1.0 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 5,000 ticks (1.39 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic
- Has Quality
- True
- weaponTags
- NeolithicMeleeDestructive
Breach axes are melee weapons that trade general efficacy for extra damage against buildings, and are commonly carried by tribal breach raids.
Acquisition[edit]
Breach axes can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires 50 Stuff (Metallic, 500 for SMVs), 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 3.
They are also carried by breachers during Tribal breach raids.
Summary[edit]
While weaker than a mace, the breach axe has a significant damage multiplier against buildings. The head attacks of breach axes deal Demolish damage which has a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as walls. Thus, for base damage before quality modifiers, the head attack deals:
- Passable buildings: 75
- Impassable buildings: 56.25
- All other targets: 7.5
Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,other, much weaker attacks may be used instead.
For the purposes of armor calculation, all attacks by the breach axe are considered Blunt damage. However, it is classified as a 'Melee Piercer' weapon for Ideoligion Weapon Preferences.
Analysis[edit]
Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used against the colony than by the colony, as players will rarely need to break structures quickly.
Therefore, the main use is against mech clusters, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets however this is risky as the turret can still explode but this risk is lessened by a Strong Melee Damage gene as the turret can usually be destroyed even during its fuse timer otherwise Frag grenades are much safer. At high qualities and with the right material, it can destroy large turrets in a single strike.
For Ancient Complexes breach axes can serve a small niche of destroying doors or walls, if claiming or deconstructing is unavailable due to Mechanoids or Insectoids being on the map. Walls can be destroyed to deal with fire from activated fuel nodes and since doors are made from stone and can't be left open unless claimed, any backtracking is incredibly slow so they can be destroyed as well.
Against other targets, the mace deals more damage, with the same cost and research requirement. While breach axes seem to have a similar (but lower) DPS to the mace, the mace has a significantly higher AP. And because the mace has a stronger, but slower attack, it is more likely to destroy body parts. While blunt armor is typically low, the AP of even a Legendary Uranium Breach Axe is insufficient to invalidate the blunt armor of some common enemies.
As all attacks performed by the breach axe do blunt damage, uranium is the ideal material.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Breach axe | Handle (Poke) | Handle (Blunt) | Head (Demolish) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 4.71 | 8.61% | 6.48 | 2s | 9.36% | 3.24 | 6.25% | 6.48 | 2s | 9.36% | 3.24 | 6.25% | 5.4 | 1s | 7.92% | 5.4 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 41 |
Awful | Gold | 5.14 | 9.4% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 6 | 1s | 8.8% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 2510 |
Awful | Plasteel | 5.6 | 8.61% | 6.48 | 1.6s | 9.36% | 4.05 | 6.25% | 6.48 | 1.6s | 9.36% | 4.05 | 6.25% | 5.4 | 0.8s | 7.92% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 245 |
Awful | Silver | 5.14 | 9.4% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 6 | 1s | 8.8% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 260 |
Awful | Steel | 5.14 | 9.4% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 6 | 1s | 8.8% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 57 |
Awful | Uranium | 6.76 | 13.35% | 10.8 | 2.2s | 15.6% | 4.91 | 6.25% | 10.8 | 2.2s | 15.6% | 4.91 | 6.25% | 9 | 1.1s | 13.2% | 8.18 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 167 |
Poor | Bioferrite | 5.19 | 9.5% | 7.29 | 2s | 10.53% | 3.65 | 6.25% | 7.29 | 2s | 10.53% | 3.65 | 6.25% | 6.08 | 1s | 8.91% | 6.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 62 |
Poor | Gold | 5.68 | 10.39% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 6.75 | 1s | 9.9% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3760 |
Poor | Plasteel | 6.18 | 9.5% | 7.29 | 1.6s | 10.53% | 4.56 | 6.25% | 7.29 | 1.6s | 10.53% | 4.56 | 6.25% | 6.08 | 0.8s | 8.91% | 7.59 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 365 |
Poor | Silver | 5.68 | 10.39% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 6.75 | 1s | 9.9% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 390 |
Poor | Steel | 5.68 | 10.39% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 6.75 | 1s | 9.9% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 85 |
Poor | Uranium | 7.51 | 14.83% | 12.15 | 2.2s | 17.55% | 5.52 | 6.25% | 12.15 | 2.2s | 17.55% | 5.52 | 6.25% | 10.13 | 1.1s | 14.85% | 9.2 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 250 |
Normal | Bioferrite | 5.68 | 10.39% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 6.75 | 1s | 9.9% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 83 |
Normal | Gold | 6.22 | 11.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 2s | 13% | 4.5 | 6.25% | 7.5 | 1s | 11% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5015 |
Normal | Plasteel | 6.76 | 10.39% | 8.1 | 1.6s | 11.7% | 5.06 | 6.25% | 8.1 | 1.6s | 11.7% | 5.06 | 6.25% | 6.75 | 0.8s | 9.9% | 8.44 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 490 |
Normal | Silver | 6.22 | 11.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 2s | 13% | 4.5 | 6.25% | 7.5 | 1s | 11% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 520 |
Normal | Steel | 6.22 | 11.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 2s | 13% | 4.5 | 6.25% | 7.5 | 1s | 11% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 113 |
Normal | Uranium | 8.26 | 16.31% | 13.5 | 2.2s | 19.5% | 6.14 | 6.25% | 13.5 | 2.2s | 19.5% | 6.14 | 6.25% | 11.25 | 1.1s | 16.5% | 10.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 335 |
Good | Bioferrite | 6.17 | 11.28% | 8.91 | 2s | 12.87% | 4.46 | 6.25% | 8.91 | 2s | 12.87% | 4.46 | 6.25% | 7.43 | 1s | 10.89% | 7.43 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 103 |
Good | Gold | 6.76 | 12.36% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 8.25 | 1s | 12.1% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5515 |
Good | Plasteel | 7.34 | 11.28% | 8.91 | 1.6s | 12.87% | 5.57 | 6.25% | 8.91 | 1.6s | 12.87% | 5.57 | 6.25% | 7.43 | 0.8s | 10.89% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 610 |
Good | Silver | 6.76 | 12.36% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 8.25 | 1s | 12.1% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 645 |
Good | Steel | 6.76 | 12.36% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 8.25 | 1s | 12.1% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 141 |
Good | Uranium | 9.01 | 17.79% | 14.85 | 2.2s | 21.45% | 6.75 | 6.25% | 14.85 | 2.2s | 21.45% | 6.75 | 6.25% | 12.38 | 1.1s | 18.15% | 11.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 420 |
Excellent | Bioferrite | 6.65 | 12.17% | 9.72 | 2s | 14.04% | 4.86 | 6.25% | 9.72 | 2s | 14.04% | 4.86 | 6.25% | 8.1 | 1s | 11.88% | 8.1 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 124 |
Excellent | Gold | 7.3 | 13.35% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 9 | 1s | 13.2% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 6015 |
Excellent | Plasteel | 7.92 | 12.17% | 9.72 | 1.6s | 14.04% | 6.08 | 6.25% | 9.72 | 1.6s | 14.04% | 6.08 | 6.25% | 8.1 | 0.8s | 11.88% | 10.13 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 735 |
Excellent | Silver | 7.3 | 13.35% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 9 | 1s | 13.2% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 775 |
Excellent | Steel | 7.3 | 13.35% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 9 | 1s | 13.2% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 170 |
Excellent | Uranium | 9.76 | 19.28% | 16.2 | 2.2s | 23.4% | 7.36 | 6.25% | 16.2 | 2.2s | 23.4% | 7.36 | 6.25% | 13.5 | 1.1s | 19.8% | 12.27 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 500 |
Masterwork | Bioferrite | 7.87 | 14.39% | 11.75 | 2s | 16.97% | 5.87 | 6.25% | 11.75 | 2s | 16.97% | 5.87 | 6.25% | 9.79 | 1s | 14.36% | 9.79 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 205 |
Masterwork | Gold | 8.65 | 15.82% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 10.88 | 1s | 15.95% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 7015 |
Masterwork | Plasteel | 9.37 | 14.39% | 11.75 | 1.6s | 16.97% | 7.34 | 6.25% | 11.75 | 1.6s | 16.97% | 7.34 | 6.25% | 9.79 | 0.8s | 14.36% | 12.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 1225 |
Masterwork | Silver | 8.65 | 15.82% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 10.88 | 1s | 15.95% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1295 |
Masterwork | Steel | 8.65 | 15.82% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 10.88 | 1s | 15.95% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 280 |
Masterwork | Uranium | 11.63 | 22.98% | 19.58 | 2.2s | 28.28% | 8.9 | 6.25% | 19.58 | 2.2s | 28.28% | 8.9 | 6.25% | 16.31 | 1.1s | 23.93% | 14.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 835 |
Legendary | Bioferrite | 8.84 | 16.16% | 13.37 | 2s | 19.31% | 6.68 | 6.25% | 13.37 | 2s | 19.31% | 6.68 | 6.25% | 11.14 | 1s | 16.34% | 11.14 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 410 |
Legendary | Gold | 9.73 | 17.79% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 12.38 | 1s | 18.15% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 8015 |
Legendary | Plasteel | 10.52 | 16.16% | 13.37 | 1.6s | 19.31% | 8.35 | 6.25% | 13.37 | 1.6s | 19.31% | 8.35 | 6.25% | 11.14 | 0.8s | 16.34% | 13.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 2450 |
Legendary | Silver | 9.73 | 17.79% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 12.38 | 1s | 18.15% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 2590 |
Legendary | Steel | 9.73 | 17.79% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 12.38 | 1s | 18.15% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 565 |
Legendary | Uranium | 14.18 | 28.46% | 22.28 | 2.2s | 32.18% | 10.13 | 12.5% | 22.28 | 2.2s | 32.18% | 10.13 | 12.5% | 18.56 | 1.1s | 27.23% | 16.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1670 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 1.3.3066 - Added.
- 1.3.3200 - Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).