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| == Analysis == | | == Analysis == |
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| + | Fabrication is often a highly sought-after technology, as it allows the player to create the ever-useful [[component]]s and [[advanced component]]s without relying on trader limits. It is recommended to plan ahead and gather the 2 advanced components required to build the fabrication bench before you research Fabrication. If you need advanced components, then [[trade]] with exotic goods traders, [[faction base]]s, and [[orbital trader]]s are the most consistent. [[Quest]]s can offer them from time to time. |
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− | === Components ===
| + | In the late game, demand for advanced components can be very high, especially if you are constructing the [[ship]]. They take a long time to make, so it is recommended to have multiple fabrication benches with multiple crafters for their production. [[Deep drill]]s + [[ground-penetrating scanner]] or the [[long-range mineral scanner]] can help your colony get the minerals needed on its own. Fabrication itself can be used in many valuable projects, like [[charge rifle]]s, [[power armor]], and [[bionic]]s. |
− | Components can be made at a relatively cheap cost using this bench, and steel can be obtained in large amounts from [[deep drill]]s and mineral deposits that can be scanned with the [[long-range mineral scanner]], making this bench great at providing a constant component supply.
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− | It is also good for producing advanced components for building the [[ship]], as otherwise advanced components are hard to find in bulk from traders, and even when a large amount is found on a trader, they are very expensive.
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− | === Equipment ===
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− | It is needed to produce the [[charge rifle]], [[charge lance]] and [[Power armor]]. Charge weapons don't spawn on enemies in the core game {{RimworldIcon}}, and only on the dangerous [[Empire]] faction {{RoyaltyIcon}} with the [[Royalty DLC]] activated, so they are harder to come by than other weapons.
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− | === Bionics ===
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− | Bionics can be produced reliably using this bench, allowing you to quickly make replacements instead of calling traders who may or may not have them.
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| === Skill training === | | === Skill training === |
− | With a great demand for components in most colonies, component assembly is a great way to train colonists' crafting [[skills|skill]], if they are already decent at crafting. Good smiths provide quality [[weapon]]s and [[armor]] for your colony and are valuable to any colony. | + | With a great demand for components in most colonies, component assembly is a great way to train colonists' crafting [[skills|skill]], though both types of component have a minimum Crafting requirement. Good smiths provide quality [[weapon]]s and [[armor]] for your colony and are valuable to any colony. |
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| == Version history == | | == Version history == |
The fabrication bench is used by smiths to create components and advanced components, as well as advanced weapons, power armor and bionic body parts.
Acquisition
The fabrication bench can be constructed once Fabrication has been researched. It requires 200 Steel, 12 Components, 2 Advanced components, 5,000 ticks (1.39 mins) of work, and a Construction skill of 6.
Summary
Once installed, a fabrication bench cannot be moved, only deconstructed.
The following items can be crafted at the fabrication bench.
Name |
Materials |
Work to Make |
Required Research |
Type
|
Advanced component
|
1 + 20 + 10 + 3
|
010,000 ticks (2.78 mins)
|
Advanced fabrication
|
Crafted resources |
Component
|
12
|
005,000 ticks (1.39 mins)
|
–
|
Crafted resources |
Charge lance
|
60 + 3
|
060,000 ticks (16.67 mins)
|
Pulse charged munitions
|
Equipment - Weapons |
Charge rifle
|
50 + 2
|
045,000 ticks (12.5 mins)
|
Pulse charged munitions
|
Equipment - Weapons |
Marine armor
|
100 + 20 + 4
|
060,000 ticks (16.67 mins)
|
Marine armor
|
Gear - Armor |
Marine helmet
|
40 + 1
|
021,000 ticks (5.83 mins)
|
Marine armor
|
Gear - Armor |
Recon armor
|
80 + 10 + 3
|
045,000 ticks (12.5 mins)
|
Recon armor
|
Gear - Armor |
Recon helmet
|
30 + 1
|
015,750 ticks (4.38 mins)
|
Recon armor
|
Gear - Armor |
Bionic arm
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic ear
|
10 + 3
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic eye
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic heart
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic jaw
|
10 + 3
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic leg
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic spine
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic stomach
|
10 + 3
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Bionic tongue
|
8 + 2
|
026,000 ticks (7.22 mins)
|
Bionic replacements
|
Medical Items - Body Parts |
Integrator headset
|
50 + 4 + 4 + 1
|
015,750 ticks (4.38 mins)
|
High mechtech
|
Gear - Armor |
Mechlord helmet
|
120 + 6 + 2
|
015,750 ticks (4.38 mins)
|
Ultra mechtech
|
Gear - Armor |
Mechlord suit
|
120 + 8 + 2 + 1
|
060,000 ticks (16.67 mins)
|
Ultra mechtech
|
Gear - Armor |
Detoxifier kidney
|
15 + 2
|
026,000 ticks (7.22 mins)
|
Toxin filtration
|
Medical Items - Body Parts |
Detoxifier lung
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Toxin filtration
|
Medical Items - Body Parts |
Cataphract armor
|
150 + 50 + 6
|
075,000 ticks (20.83 mins)
|
Cataphract armor
|
Gear - Armor |
Cataphract helmet
|
50 + 1
|
026,250 ticks (7.29 mins)
|
Cataphract armor
|
Gear - Armor |
Grenadier armor
|
100 + 20 + 4 + 75 + 4
|
060,000 ticks (16.67 mins)
|
Marine armor
|
Gear - Armor |
Gunlink
|
10 + 1
|
015,750 ticks (4.38 mins)
|
Gunlink
|
Gear - Armor |
Locust armor
|
120 + 10 + 3 + 3 + 100
|
045,000 ticks (12.5 mins)
|
Jump packs, Recon armor
|
Gear - Armor |
Phoenix armor
|
150 + 50 + 6 + 75 + 4 + 40
|
075,000 ticks (20.83 mins)
|
Cataphract armor
|
Gear - Armor |
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
150,000 ticks (41.67 mins)
|
Cataphract armor
|
Gear - Armor |
Prestige cataphract helmet
|
75 + 1 + 90
|
052,500 ticks (14.58 mins)
|
Cataphract armor
|
Gear - Armor |
Prestige marine armor
|
120 + 20 + 4 + 100
|
120,000 ticks (33.33 mins)
|
Marine armor
|
Gear - Armor |
Prestige marine helmet
|
50 + 1 + 50
|
042,000 ticks (11.67 mins)
|
Marine armor
|
Gear - Armor |
Prestige recon armor
|
100 + 10 + 3 + 90
|
090,000 ticks (25 mins)
|
Recon armor
|
Gear - Armor |
Prestige recon helmet
|
40 + 1 + 40
|
015,750 ticks (4.38 mins)
|
Recon armor
|
Gear - Armor |
Aesthetic nose
|
10 + 2
|
026,000 ticks (7.22 mins)
|
Flesh shaping
|
Medical Items - Body Parts |
Aesthetic shaper
|
15 + 3
|
026,000 ticks (7.22 mins)
|
Flesh shaping
|
Medical Items - Body Parts |
Armorskin gland
|
20 + 6
|
026,000 ticks (7.22 mins)
|
Skin hardening
|
Medical Items - Body Parts |
Circadian assistant
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Circadian influence
|
Medical Items - Body Parts |
Circadian half-cycler
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Circadian influence
|
Medical Items - Body Parts |
Coagulator
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Healing factors
|
Medical Items - Body Parts |
Gastro-analyzer
|
15 + 3
|
026,000 ticks (7.22 mins)
|
Molecular analysis
|
Medical Items - Body Parts |
Healing enhancer
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Healing factors
|
Medical Items - Body Parts |
Immunoenhancer
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Molecular analysis
|
Medical Items - Body Parts |
Learning assistant
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Neural computation
|
Medical Items - Body Parts |
Love enhancer
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Flesh shaping
|
Medical Items - Body Parts |
Neurocalculator
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Neural computation
|
Medical Items - Body Parts |
Nuclear stomach
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Artificial metabolism
|
Medical Items - Body Parts |
Reprocessor stomach
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Artificial metabolism
|
Medical Items - Body Parts |
Sterilizing stomach
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Artificial metabolism
|
Medical Items - Body Parts |
Stoneskin gland
|
25 + 8
|
026,000 ticks (7.22 mins)
|
Skin hardening
|
Medical Items - Body Parts |
Toughskin gland
|
15 + 4
|
026,000 ticks (7.22 mins)
|
Skin hardening
|
Medical Items - Body Parts |
Analysis
Fabrication is often a highly sought-after technology, as it allows the player to create the ever-useful components and advanced components without relying on trader limits. It is recommended to plan ahead and gather the 2 advanced components required to build the fabrication bench before you research Fabrication. If you need advanced components, then trade with exotic goods traders, faction bases, and orbital traders are the most consistent. Quests can offer them from time to time.
In the late game, demand for advanced components can be very high, especially if you are constructing the ship. They take a long time to make, so it is recommended to have multiple fabrication benches with multiple crafters for their production. Deep drills + ground-penetrating scanner or the long-range mineral scanner can help your colony get the minerals needed on its own. Fabrication itself can be used in many valuable projects, like charge rifles, power armor, and bionics.
Skill training
With a great demand for components in most colonies, component assembly is a great way to train colonists' crafting skill, though both types of component have a minimum Crafting requirement. Good smiths provide quality weapons and armor for your colony and are valuable to any colony.
Version history
- 0.18.1722 - Cost was reduced from 400->200 steel and 20->14 components. The skill requirement is also reduced to 8 from 10. The recipe for advanced components has also been added.
- 0.19.2009 - The component assembly bench renamed to fabrication bench alongside a rework. New recipes using it were added. It also now requires advanced components to construct.