Difference between revisions of "Smoke launcher"
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== Analysis == | == Analysis == | ||
− | Smoke launchers are useful when disarming turrets since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. | + | Smoke launchers are useful when disarming turrets, since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. By inching closer with a smoke launcher, you can approach safely. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in. |
− | Smoke launchers | + | Smoke launchers deal no damage to pawns or structures, even on direct hits. Therefore, they are a purely support weapon, useful for pawns with low combat skills. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides due to the forced miss radius. |
− | Smoke | + | Smoke launchers of all [[quality|qualities]] are identical, except for their blunt melee damage and market value. |
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=== Training === | === Training === | ||
− | Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc. | + | Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc. |
== Quality table == | == Quality table == |
Revision as of 07:44, 30 October 2022
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Smoke launcher
"A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on."
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 3.4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 0 dmg (Smoke)
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 23.9 tile(s)
- Velocity
- 40 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 2.4
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Gunsmithing
- Skill Required
- Crafting 4
- Work To Make
- 30,000 ticks (8.33 mins)
- weaponTags
- GrenadeSmoke
The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.
Acquisition
Smoke launchers can be crafted with smithing skill 4 at a machining table after researching Gunsmithing with 75 Steel, 4 Componentss and 30,000 ticks (8.33 mins) of work.
Smoke launchers can also be purchased from outlander and orbital combat suppliers or outlander settlements.
Analysis
Smoke launchers are useful when disarming turrets, since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. By inching closer with a smoke launcher, you can approach safely. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in.
Smoke launchers deal no damage to pawns or structures, even on direct hits. Therefore, they are a purely support weapon, useful for pawns with low combat skills. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides due to the forced miss radius.
Smoke launchers of all qualities are identical, except for their blunt melee damage and market value.
Training
Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.
Quality table
Template:Weapon Quality Table/Melee
Version history
- 1.1.0 - Added