Difference between revisions of "Sandbags"
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'''Sandbags''' can be placed to provide pawns [[cover]], sheltering them from gunfire. | '''Sandbags''' can be placed to provide pawns [[cover]], sheltering them from gunfire. | ||
− | ==Acquisition== | + | == Acquisition == |
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
− | ==Summary== | + | == Summary == |
{{See also|Barricade}} | {{See also|Barricade}} | ||
− | Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover. They provide identical cover to [[barricades]]. | + | Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, however [[turrets]] do not. They provide identical cover to [[barricades]]. |
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | ||
They take damage from bullets and explosions. | They take damage from bullets and explosions. | ||
− | Sandbags are | + | Sandbags are largely interchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike barricades, sandbags cannot enclose a [[pen]] like the [[fence]]. |
− | === Material table | + | == Analysis == |
+ | Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barrciades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can. | ||
+ | |||
+ | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through. | ||
+ | |||
+ | Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a sandbag, they will be forced into the box itself. They will also slow down pawns. | ||
+ | |||
+ | == Material table == | ||
As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
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== Version history == | == Version history == |
Revision as of 12:11, 6 October 2022
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Light
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
Sandbags can be placed to provide pawns cover, sheltering them from gunfire.
Acquisition
Sandbags require 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) to build.
Summary
Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind them have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and enemies benefit from cover, however turrets do not. They provide identical cover to barricades.
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.
Sandbags are largely interchangeable with barricades, as they both have identical cover, base HP, and similar material costs. However, sandbags are made of textiles and are always nonflammable, while barricades are made of metal, wood, and stone materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more beautiful. Unlike barricades, sandbags cannot enclose a pen like the fence.
Analysis
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barrciades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that raiders will use cover to the same effect, so deconstruct unneeded buildings when you can.
Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
Other than their use for cover, sandbags and barricades can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a sandbag, they will be forced into the box itself. They will also slow down pawns.
Material table
As sandbags and barricades are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Material | Stuff cost | Beauty | Work | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | |
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | |
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | |
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | |
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | |
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | |
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | |
Bioferrite | -3 | ticks (13.33 secs) | 800600 | 75% | Light | 6.65 | |
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | |
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | |
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | |
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | |
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | |
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | |
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | |
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | |
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Dread leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | |
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | |
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | |
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | |
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | |
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | |
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | |
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | |
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | |
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | |
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | |
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | |
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | |
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | |
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | |
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | |
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | |
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | |
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |
Version history
- In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
- Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
- 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
- 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.