Difference between revisions of "Mini-slugger"
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Revision as of 18:04, 30 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Mini-slugger
An automatic turret-mounted slug-thrower.
Base Stats
Ranged Combat
-
"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- Single-shot
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 306 ticks (5.1 secs)
- Range
- 45.9 tile(s)
- Accuracy
- 80% - 55% - 35% - 10%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 2.35
- Stopping power
- 0.5
The mini-slugger is a turret-only ranged weapon. It is the main armament of the mini-slugger turret. It has low damage output and shot count, but is made up for the number of turrets that will spawn.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Mini-sluggers spawn on all mini-slugger turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Version history
- Royalty DLC release - Added.