Difference between revisions of "Glucosoid pump"
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== Acquisition == | == Acquisition == | ||
− | Constructing a | + | Constructing a glucosoid pump requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == |
Revision as of 04:33, 2 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Glucosoid pump
This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.
Base Stats
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
Acquisition
Constructing a glucosoid pump requires Deathrest to be researched, 150 Steel, 6 Components, 5 Hemogen packs, and 4,000 ticks (1.11 mins) of work.
Summary
The glucosoid pump increases a sanguophages movement speed by providing them with a Glucosoid Rush hediff after deathresting.
Glucosoid Rush
"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."
- Multiply stat changes by severity.
- Move speed multiplied by 1.12.
Analysis
As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.
They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Version history
- Biotech DLC Release - Added.